Star-Touched (5e Class)
Star-Touched[edit]
Those who have dedicated their time, livelihood or even their existence into the study of the depths of the cosmos. When you look into the void a little too deep, the void may take an interest in you too. Star-Touched use their unparalleled connection to the cosmos to harness the powers of the beyond.
Creating a Star-Touched[edit]
Why were you looked upon by the cosmos? Did you devote your life to the study of the unknown? Were you too eager and pledged yourself to this knowledge without knowing the consequences of bartering with a power outside mortal comprehension? Were you exposed too much astral energy and your tie to the material plane wavered for a moment too long?
- Quick Build
You can make a Star-Touched quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Wisdom. Second, choose the Cloistered Scholar or Sage background. Third, choose Robes, A Focus or Spell-book, and a Scholar's Pack.
Class Features
As a Star-Touched you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Star-Touched level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Star-Touched level after 1st
- Proficiencies
Armor: Light armor, Shields
Weapons: Simple weapons
Tools: Cartographer's Tools, Navigator's Tools
Saving Throws: Intelligence,Wisdom
Skills: Choose two skills from Sleight of Hand, Arcana, History, Investigation, Perception, Insight
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a Shield or (b) Leather Armor
- a Quarterstaff
- (a) an Explorer's Pack or (b) a Scholar's Pack
Level | Proficiency Bonus |
Cantrips Known | Secrets of the Cosmos | Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +2 | 2 | --- | Spellcasting, Touched by the Cosmos, Tidal Lock | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | 3 | 2 | Photonic Restoration | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | 4 | 2 | Gravitational Lensing | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | 4 | 2 | Ability Score Improvement | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | 4 | 3 | — | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | 4 | 3 | Gravitational Shift | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | 4 | 3 | — | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | 4 | 3 | Ability Score Improvement | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | 4 | 4 | — | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | 5 | 4 | — | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | 5 | 4 | — | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | 5 | 4 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | 5 | 5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | 5 | 5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | 5 | 5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | 5 | 5 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | 5 | 6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | 5 | 6 | — | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | 5 | 6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | 5 | 6 | — | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Touched by the Cosmos[edit]
Beginning at 1st level, your mind and body start to show signs of otherworldly influence, this unnatural connection to the cosmos gives you the ability to see things that others don't, giving you an edge on starting fights. Whenever you enter combat, roll 1d4 and add it to your Initiative roll. It also activates one of the following effects:
[1] - Your body becomes denser, increasing your local gravitational field, doubling your weight. You gain half your proficiency bonus to your AC and advantage on Strength saving throws until the end of this combat. You have disadvantage on Dexterity saving throws for the duration and your movement speed is decreased by 10 feet, but you are only moved half the distance by displacement effects.
[2] - You emit a burst of astral energy, forcing all creatures within a 15 foot radius of a location you can see to make a Constitution saving throw against your spell DC. Each creature that does not succeed takes radiant damage equal to 1d6 * half your Star-Touched level (rounded down) and is blinded for one round. If they succeed, they take half the damage and are not blinded.
[3] - You may make an Intelligence check contested by a creature you can see's Wisdom. If you succeed, you gain knowledge of their vulnerabilities, resistances, and immunities, if any.
[4] - Any instance of damage you deal for the duration of this combat is increased by your proficiency bonus, as additional force damage.
Spellcasting[edit]
Also at 1st level, your connection to these otherworldly forces grant you the ability to cast spells.
- Spell Slots
The Star-Touched spell table shows how many spell slots you have, and their level. You regain all expended spell slots when you finish a long rest.
- Preparing and Casting Spells
You prepare the list of spells that are available for you to cast. To do so, choose a number of Star-Touched spells from your spell list equal to your Intelligence bonus + your Star-Touched level (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest.
- Spellcasting Ability
Intelligence is your spellcasting modifier, as this is a representation of your ever-growing knowledge of the universe and its workings as well as your ability to wield it.
Your Spell DC = 9 + your proficiency bonus + your Intelligence bonus
Your Spell Attack Modifier = your proficiency bonus + your Intelligence bonus
Ritual Casting[edit]
You can cast a Star-Touched spell as a ritual if that spell has the ritual tag and you have the spell in your stellar codex. You don’t need to have the spell prepared.
Spellcasting Focus You can use an arcane focus as a spellcasting focus for your Star-Touched spells.
Learning Spells of 1st Level and Higher Each time you gain a Star-Touched level, you can add two spells from the wizard list of your choice to your stellar codex for free. Each of these spells must be of a level for which you have spell slots, as shown on the Star-Touched table. On your adventures, you might find other spells that you can add to your stellar codex.
Tidal Lock[edit]
At 1st level, when you target a creature with an attack you may mark that creature with a spatial mark appearing as a star on the creature. You gain a bonus equal to your Intelligence modifier to your attack rolls made against the branded creature.
While marked, the creature is unable to move from that position or face and change target from the one it was last attacking. Until the enemy's last target is defeated or otherwise incapacitated it cannot switch targets.
Once a creature is branded, it remains that way until you finish a long rest, ending earlier if the dispel magic spell is cast upon the brand.
Once you use this feature, you can't use it again until you complete a short or long rest.
Photonic Restoration[edit]
Starting at 2nd level, you have learned to regain some of your stellar energy by studying your stellar codex. Once per day when you finish a short rest, and you are within line of sight of a celestial object you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Star-Touched level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level Star-Touched, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Gravitational Lensing[edit]
Starting at 3rd level, you manipulate space around yourself causing enemy attacks aimed at you to divert their course and miss you more often. Your AC is equal to 10+ your intelligence modifier + half of your proficiency bonus (rounded down). At 6th level this improves to 11+ your intelligence modifier + half of your proficiency bonus (rounded down). At 13th level it improves once more, your AC is equal to 12+ your intelligence modifier + your proficiency bonus.
Gravitational Shift[edit]
Starting at level 6, you feel your mind going dark. You can shift gravity for 5 minutes. The flying speed is your speed +10. When you touch something (up to 3 things) when you're flying, they start to levitate, out of their control of it. If you touch them again, they gain control but you lose it. When anyone swaps control more than once per encounter, they have a disadvantage on all attack rolls and can not concentrate on any spell. You can use Gravitational Shift again after a short or long rest. When the time is over, all people levitating from Gravitational Shift slowly lower to the ground and gain control again.
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Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List[edit]
You know all of the spells on the basic Wizard spell list and additional spells based on your subclass.
- Cantrips
Stellar Blast
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Star-Touched class, you must meet these prerequisites: 13 Intelligence and 13 Wisdom
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies: Light Armor, Simple Weapons
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