Gemwarden (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This class is rule heavy, be advised when using. For guidance, seek out your DM.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gemwarden[edit]

... ...

The Gemwarden[edit]

The Gemwarden is a caster with no spells meant to harness raw energy at their foes (or friends, who knows).

Creating a Gemwarden[edit]

Quick Build

You can make a Gemwarden quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity or Constitution. Second, choose the Sage or Noble background. Third, choose Amethyst, Topaz, Leather armor and a Dagger, and the Quartz

Class Features

As a Gemwarden you gain the following class features.

Hit Points

Hit Dice: 1d5 per Gemwarden level
Hit Points at 1st Level: 5 + Constitution modifier
Hit Points at Higher Levels: 1d5 (or 3) + Constitution modifier per Gemwarden level after 1st

Proficiencies

Armor: Light armor
Weapons: Daggers, Short Swords, Quarterstaves
Tools: Jeweler's Kit
Saving Throws: Wisdom, Dexterity
Skills: Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 1 Carat Jade or (b) 1 Carat Amethyst
  • (a) 1 Carat Opal or (b) 1 Carat Topaz
  • (a) Leather armor and a dagger or (b) A shortsword or (c) A quarterstaff
  • (a) A Jewler's kit or (b) 1 Carat Quartz
  • If you are using starting wealth, you have 12d8 + 14 in funds.

Table: The Gemwarden

Level Proficiency
Bonus
Gem slots Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 1 Gemcaster, Gemstone Synthesis I 2
2nd +2 2 3
3rd +2 2 Impromptu Bonding, Archethype 4 2
4th +2 3 Ability Score Improvement 4 3
5th +3 3 4 3 2
6th +3 3 Synergetic Gems 4 3 3
7th +3 4 4 3 3 1
8th +3 4 Ability Score Improvement, Gemstone Synthesis II 4 3 3 2
9th +4 4 4 3 3 3 1
10th +4 4 4 3 3 3 2
11th +4 5 4 3 3 3 2 1
12th +4 5 Ability Score Improvement 4 3 3 3 2 1
13th +5 5 4 3 3 3 2 1 1
14th +5 5 Gemstone Synthesis III 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 6 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 6 4 3 3 3 2 1 1 1 1
18th +6 6 4 3 3 3 3 1 1 1 1
19th +6 6 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 7 4 3 3 3 3 2 2 1 1

Charges[edit]

1 - 1 - 1

2 - 3 - 1d4

3 - 7 - 2d4

4 - 13 - 3d6

5 - 21 - 4d6

6 - 29 - 5d8

7 - 39 - 6d8

8 - 51 - 7d10

9 - 63 - 8d10


Gem HP:

Tier² × Size(Oz.)² + 1

Archetypes[edit]

At level 3, you chose an archetype. Choose between Fusionist, Gem-blade, or Soulstone all detailed at the end of the class description. Your choice grants you features at the 3rd level and again at 8th, 13th, and 18th

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Gemcaster[edit]

You can harness raw energy through gems tuning it into certain patterns. On your turn you can activate 1 gemstone using

Gem Chart[edit]

Example

T1:

1 - Effect

2 - Effect

3 - Effect

+: (1-3): Effect, (4+): Effect

Range:

T2:

1 - Effect

2 - Effect

3 - Effect

4 - Effect

+: (1-4): Effect, (5+): Effect

Range:

T3:

1 - Effect

2 - Effect

3 - Effect

4 - Effect

6 - Effect

+: (1-5): Effect, (6+): Effect

Range:

Jade
Opal
Pearl
Topaz
Ruby
Amethyst
Quartz
Sapphire

Fusionist[edit]

Through the power of magic (and superglue) you can fuse multiple gems into one.

Fuse

You have 1 fusion slot (this increases the level after your gemslot does, 2 at 5, 3 at 8, etc.). You can select 2 gemstones and spend 1 hour (can be during a short or long rest) to fuse them into one. You can only fuse a number of gems equal to your fusion slots, out of each fused pair only 1 gem is counted for gem slots. All gem synergies must occur in a fused set (For example if you had fused a quartz and a ruby you couldn't treat a jade as valid for a synergy with the quartz and ruby). You can break a bond over 30 minutes during a rest. When you activate 1 bonded gem you can activate the lowest activation tier of the other gem, if you have enough charges left over.

Improved sealant (Probably Sovereign Glue)

Well you somehow made the magic bond more powerful, now your gems can be sealed in trios or pairs. Mechanically identical to as before. Trios take 2 fusion slots.

Okay This has to be Sovereign Glue

You can use 3 Fusion slots to seal 4 gems together. This process takes 2 hours but can be interrupted

Gem-Blade[edit]

All the combat synergies, stab, stab, & stab some more s'mores.

Jade Blades

Tier 1 Jade now makes a Shortsword instead of a Dagger Tier 2 Jade now makes a Rapier or Longsword instead of a Shortsword Tier 3 Jade now makes any Melee Martial Weapon instead of a Longsword

Ruby Rage

<!-Class feature game rule information->

True Synergy

<!-Class feature game rule information->

Where is my Spell List?[edit]

You don't have one, sorry.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Gemwarden class, you must meet these prerequisites: Wis 14, Dex 11

Proficiencies. When you multiclass into the Gemwarden class, you gain the following proficiencies: The Jeweler's Kit, Perception

5.00
(one vote)

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: