Elemental Manipulator (5e Class)

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Elemental Manipulator[edit]

<!-Introduction Leader->[edit]

Creating an Elemental Manipulator[edit]


Quick Build

You can make an Elemental Manipulator quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Intelligence. Second, choose the Sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d6 per level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons
Tools: None
Saving Throws: Intelligence, Charisma
Skills: Choose two from Arcana, Investigation, Intimidation, Nature, Performance, Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a scholar's pack or (b) an explorer's pack

Table: The

Level Proficiency
Bonus
Features Manipulation Points
1st +2 Controlled Element, Restful Recovery 1
2nd +2 Spellcraft, Spellcasting, 2
3rd +2 Manipulation Savant, 3
4th +2 Ability Score Improvement 4
5th +3 5
6th +3 Controlled Element Feature, 6
7th +3 Careful Molding, 7
8th +3 Ability Score Improvement 8
9th +4 9
10th +4 Controlled Element Feature, 10
11th +4 11
12th +4 Ability Score Improvement 12
13th +5 Spellcrafting Mastery, 13
14th +5 Controlled Element Feature, 14
15th +5 15
16th +5 Ability Score Improvement 16
17th +6 17
18th +6 18
19th +6 Ability Score Improvement 19
20th +6 One with the Weave, 20

<!-Class Feature->[edit]

<!-Class feature game rule information->

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Controlled Element[edit]

 At 1st level, you chose a Controlled Element. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at 1st level, and again at 6th,10th, and 14th.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

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<!-Class Feature->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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