Magician (5e Class)

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[edit]

Magician

The Magician[edit]

The Magician is a master of fooling others into believing there control of magic. you however throw this out the window and instead of using slight of hand to fool others, you instead use actual magic to confuse and device you'r enemies. The main thing separating you from other spell casters is instead of obviously throwing that fireball into the local bandit, YOU instead hide it under your charming personality and you magic hat so that when you do unleash the fiery terror no one could ever see it coming.

Creating a Magician[edit]

do you prefer to toy with you're enemy's instead of using the old "hit it till its dead" style of combat? if so then this is the class for you! you're wit rivals all others and your skills in stage magic more than that

Quick Build

You can make a Magician quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the Charlatan background. Third, choose Dagger as your starter weapon

Class Features

As a Magician you gain the following class features.

Hit Points

Hit Dice: 1d1D8 per Magician level per Magician level
Hit Points at 1st Level: 1D8 per Magician level + Constitution modifier
Hit Points at Higher Levels: 1d1D8 per Magician level (or Expression error: Unrecognized word "d".) + Constitution modifier per Magician level after 1st

Proficiencies

Armor: Light
Weapons: Light
Tools: none
Saving Throws: Charisma, Dexterity
Skills: chose 3 from Deception, Insight, Performance, Persuasion, Stealth,Acrobatics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Dagger or or (b) A simple weapon
  • An Explorers pack
  • Magicians hat

Table: The Magician

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3-> 2
4th +2 Ability Score Improvement 3
5th +3 3
6th +3 3
7th +3 4 2
8th +3 Ability Score Improvement 4 2
9th +4 4 2
10th +4 4 3
11th +4 4 3
12th +4 Ability Score Improvement 4 3
13th +5 4 3 2
14th +5 4 3 2
15th +5 4 3 2
16th +5 Ability Score Improvement 4 3 3
17th +6 4 3 3
18th +6 4 3 3
19th +6 Ability Score Improvement 4 3 3 1
20th +6 4 3 3 1

Ability Score Increase[edit]

When you reach 4th level, an again at 8th, 12th, 16th, and 19 level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Unlike most classes you gain an automatic +1 to Dexterity on every other Ability Score Increase (i.e. 4th, 12th, and 19th.) You cannot increase an ability score above 20 using this feature.

Stage Violence[edit]

starting at level 1 you learn to throw cards dealing 1D6+1 damage for each card. this is used as an action.

Magicians Classic[edit]

starting at level 1 you can hide any ONE object in your hat that is under 10 pounds or up to 5 objects under 1 pound, or you can hide an object above 10 pounds but not above 20 pounds, any creature looking at the hat must make a DC8+Car. Perception check to see the object(s) hidden inside.

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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