User Base Classes Good Guy
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Members of this group define themselves by their alignment and their outlook on the world first, their other abilities second. Their strengths reflect their alignment choices, and roleplaying one means putting attitude first. A good guy designation doesn't mean that every such character is a hero in your campaign.
Name | Type1 | Description2 | ||||
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Abhorsen | Good Guy, Moderate Spellcaster, Undead Stalker, Combat Focussed (Undead) | A class based on Garth Nix's books Sabriel, Lirael and Abhorsen. An Abhorsen is a strong mage who hunts undead and sends them back into death, a necromancers that does the opposite of what other necromancers do. | ||||
Aegis of Life | Good Guy, Spontaneous Divine Spellcaster, Support, Minor Melee. | Renown for wielding the power of divinities, these guardians of life shield their enemies from harm by providing them with increased fortitude and temporary shields that become stronger with time and advancement. | ||||
Aerial Fighter | Fighter, Aerial/Aquatic Environments, Melee, Tank | A master of fighting, these warriors further their training to incorporate their natural (or in some cases unnatural) abilities of flight into their fighting styles and maneuvers, being able to out maneuver most, but still retain large amounts of durability. | ||||
Amalgam Fighter | Melee Glass Cannon, Rogue-like | A fighter with a unique style of fighting, using his flowing moves to add momentum to his swings and attacks, to expend the momentum with combination based attacks. | ||||
Arcane Enforcer | Uses weapons and a few spells to subdue enemies. | The police force for a city of magic users. | ||||
Archer, Adventuring | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Aspect Master | Good Guy. Heavy Melee Focus. Were-creatures used. | A devout protector of the forest, these disciples practice two forms of combat: The way of the Feral Master, taking on the hybrid forms of themselves and animals to savagely defend on an offensive style, and The Calm Guardian, taking the power and focus of Ki to defend and perform utility based combat. | ||||
Auger Mage | <!No Description Present!> Please edit this class and add a description! | |||||
Avenger | <!No Description Present!> Please edit this class and add a description! | |||||
Barkeeper | Skilled | He runs the bar, he mixes drinks, he's ready to adventure! | ||||
Beast Shaman | Neutral, Divine, Martial Adept, Combat-Focused | Beast Shamans are martial adepts who utilize their extraordinary connection to animals and natural ability to beckon the animal soul within as weapons - fighting tooth and nail whilst unleashing latent power within. Primal and fierce, Beast Shamans are deeply spiritual but not with nature itself, and owe their incredible feats of martial superiority to pure feral instinct and animal cunning. Not limited to physical combat, Beast Shamans can engage their enemies with potent supernatural attacks which behave similarly to spells. | ||||
Biomancer | Strong Spellcasting, Good Guy, Bad Guy, Prepared Spellcasting, Arcane Spellcasting | Masters of the world unseen, good Biomancers heal and improve the body, and evil ones are masters of disease, decay, and suffering. | ||||
Biotic Vanguard (Slayer) | Good Guy, Bad Guy, Combat Focused, Long Range, Close Range | Based off the other Vanguard class just remade with the new N7 slayer in mind. Meant to be similar to the ranger in the decision to focus on ranged and melee combat but given a few more more abilities to make them more agile. | ||||
Black Crystal Lord | Good Guy, Bad Guy, Combat-Focused | An intimidating generally lawful warrior of heavy armor and twin weapons. They seek to crush all opposition through force and destruction. They are exceptionally hard to kill. Loosely based on an elite group of Imperial Judges from Arcadia. | ||||
Black Crystal Lord, Variant | Good Guy, Bad Guy, Combat-Focused | An intimidating lawful warrior of heavy armor and twin weapons. They seek to crush all opposition. They are exceptionally hard to kill. Based on an elite group of Imperial Judges from Arcadia. | ||||
Blade of Fate | Good Guy, Bad Guy, Assassin/Rogue, Melee, Mid-ranged | An assassin made of two parts, the first himself, the second a new consciousness that inhabits his mind that listens to the voice of a god that determines when it is time for someone to die, or when to punish someone. | ||||
Blade Saint | <!No Description Present!> Please edit this class and add a description! | |||||
Blind Warrior | Combat Focused, Skill Focused | Being blind, most would assume you would be at a disadvantage. However, this fighter has turned his weakness, into his strength, allowing him to focus on developing his other senses to more then compensate, to the point where they at times may be better then even those with eyes. | ||||
Blood Reaver Prime | Good Guy, Bad Guy, Melee Blood Mage, Dark | The first degree of Blood Reavers. These are the original fighters who contacted demons or learned from others that knew these arts first hand, spreading fear and pain across the battle field and devouring the life essence that fuels living beings. | ||||
Bounty Hunter | Good Guy, Bad Guy, Combat-Focused | Bounty Hunters go where others will not and do what others refuse to, so that they can track their quarry across the far reaches of the galaxy. They are cunning, skilled combatants with an arsenal of tools and weaponry that give them an edge over their opponents. | ||||
Bow of the Storm | An archer who as received special power from an unidentified source and is now able to use electricity and evoke more bows | |||||
Bow Saint | Good Guy,Bad Guy,Combat-Focused | a rethought version of the blade saint | ||||
Boy Scout | Good Guy, Skilled | A skillful and versatile adventurer who is equally adept at life in either an urban or a wild setting. | ||||
Brewmaster | Alcoholic, Support | Known to drink alcohol and spirits like a fish breathes water, these elusive masters (though more often then not called a town drunk) perfect the ways of fighting drunk, specializing in unpredictable movements and strikes. | ||||
Bushi, Variant Samurai | Combat Focused | A Bushi is what the Complete Warrior Samurai should have been. | ||||
Celestial Warlock | Good Guy, Divine Spellcasting | A divine defender of the light | ||||
Celestial Warlock, Variant | Good Guy, Divine Spellcasting | A divine defender of the light | ||||
Champion Of Order | Good Guy,Bad Guy,Combat-Focused,Divine Spellcasting | A very large, very strong super paladin essentially. | ||||
Champion of the Ferine | Neutral, Divine, Moderate Spellcaster, Combat-Focused | The Champion of the Ferine is a bestial warfighter who draws upon the raw Divine energy of animal ferocity by sheer willpower alone, transforming into a menacing force to be reckoned with over much spiritual maturation. Striking rapidly and relentlessly with a greatsword whilst shrugging off attacks in heavy armor, the Champion of the Ferine augments their martial prowess with animal ferocity via Empowerment effects, and can take on an Alternate Form to further their combat prowess. | ||||
Charter Mage | Strong Spellcasting | The charter mage uses the charter to cast spells. Charter mages hate undead, and work to destroy them. | ||||
Chronomancer | Good Guy, Combat-Focused, Arcane Spellcasting. | The Chronomancer is a fighter who bends time itself to his will. They are an anomaly within time, exsisting at various points, and able to pull their extreme skills into combat to turn the tides of war. | ||||
Claine | <!No Description Present!> Please edit this class and add a description! | |||||
Cosmic Devourer | Moderate spellcasting, skilled | Cosmic Devourers are the source of an infinite energy that makes up the planes or destroys it. This comic power allows them to absorb everything in a plane, and use it as though it were a tool or a weapon. Cosmic Devourers are able to traverse the planes freely, and consume it without restriction. | ||||
Crusader - Reworked | Tank, DPS, Paladin Replacement, Knight, Combat-Focused | This is a reworked version of Crusader that is almost exactly the same as what is found in the Tome of Battle source book. This class will solve a couple of the classes issues that were overlooked by the original writers. 99% has to do with stances and when you get additional ones. As written the RAW Crusader cannot get an 8th level stance if you dip OR if you go full Crusader. This will solve that issue as well as some other timing issues with the second stance. | ||||
Crusader of the Desert | Good Guy, Moderate Spellcasting | Crusaders of the Desert are essentially an arabian paladin most suited to desert campaigns, like Sandstorm. Focusing slightly less on melee combat and more on their spirituality, they have lower hit dice and attack bonuses than a Paladin, but their spiritual abilities are stronger. | ||||
Cryomancer | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Crystal Guardian | Good Guy, Unique Adaptability | A guardian and master of crystals, focusing on their latent powers and drawing them out for their own use. They take years to master their arts and embed them in either their armor or as unique trinkets that are bound to them in such a way they are near impossible to remove. | ||||
Dedicated Mage | Spell caster, party buffer, debuffer, blaster, wizard/sorcerer alternative. | The dedicated mage is an individual who is born with some innate magical ability, like a sorcerer, but refuses to wait for their innate magic to come to them and get more powerful! The dedicated mage has innate magic like a sorcerer, but studies magic like a wizard to be a mixture of the two classes with both prepared spells and known spells. | ||||
Demon Knight | Melee, (Physical) Support, Tactical, Tank | By sacrificing a part of their being, these fighters take the darkness of demons within themselves, using the power gained for their own purposes, be it selfish, or altruistic. | ||||
Demon Knight, Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Demon Weapon | Combat-Focused | Dude don't screw with that guy, he'll kill you! Stupid, he doesn't have a weapon, he Is a weapon! | ||||
Diplomat | Skilled, Charisma Based, Non-Combat Oriented | From the back alleys and the crowded bars, the Diplomat hears all he wants and uses all he hears. | ||||
Disciple of Music | Neutral, Bard-like, Musical | A Disciple of Music, an entertainer, a master maestro or musician. All are names for this class, one who has studied music thoroughly, and know well the power it holds to not only move people's hearts, but their bodies and minds as well. | ||||
Divine Commander | Good Guy, Bad Guy, Support, Moderate Casting | The master of rebuking and commanding foes. She may expend some her extensive pool of turning attempts to emulate cleric spells. | ||||
Divine Launcher | Good/Evil. Disciplined. Mid/Long Ranged. Minor Divine Caster. | Favored Souls and Sorcerers are not the only ones infused with power... The Divine Launcher too has been endowed with significant amounts of divinity and grace, to which extent they master in combination with ranged weaponry, primarily thrown weapons. With their divine grace, they can channel their energy into their weapon before releasing it at their targets for a variety of effects. | ||||
Divine Soul | Good Guy, Bad Guy, Strong Spellcasting | Favored Souls are blessed by their gods for their power to fight in their lord's name, but not all of them choose to take up the sword, others draw closer by advancing their spiritual powers. | ||||
Draconic Ascendant | Good Guy, Bad Guy, Good Survival | Hailing from a similar mindset to Dragon Disciples, these ascendants take it one step further by enduring countless hours more of devotion to being a dragon and forming close bonds with their draconic selves, eventually being able to become dragons themselves. | ||||
Dragon Slayer | Martial, Support, Tank, Great situational fighter | Trained by Dragons, to slay other Dragons. | ||||
Dragoon, 3rd Variant | Combat-Focused, Spear-oriented. | A dragoon whose strength lies in its Jump feature. Slightly based on Kain from Final Fantasy IV, both on his features and his equipment capabilities. | ||||
Druidic Warrior | Good Guy, Combat-Focused, Moderate Spellcasting, Divine Spellcasting, Spontaneous Spellcasting | Hailing from deep in the wilderness, druidic warriors are the standard fighters of the native tribes. They train from a young age to be deadly efficient with an assortment of primitive weapons, as well as how to use the wilderness to their advantage. They will fiercely protect their fellow tribesmen and women. They have a great love for the wilderness and the beings who reside there. However, occasionally, one may leave their tribe, either of their own prerogative or through exile, and join the "civilized" world. These outcasts sometimes become adventurers, seeking to strengthen themselves and their relationship with nature, as well as to help those in need. | ||||
Duality Mage | Not done Please do not touch | |||||
Electromancer | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Electromaster | <!No Description Present!> Please edit this class and add a description! | |||||
Electromaster, Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Elemental Bender, 2nd Variant | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | Elemental benders are individuals who have been born in sync with the natural world. | ||||
Elementalist Warlord | <!No Description Present!> Please edit this class and add a description! | |||||
Enlightened Warlock | Good Guy, Strong Spellcasting, Divine Spellcasting | A change of pace compared to the usual Warlock Class | ||||
Enochian Occultist | <!No Description Present!> Please edit this class and add a description! | |||||
Epurator | Good Guy,Bad Guy | The epurator is a melee class that relies on his powerful charms and his faithful staff to destroy his enemies and spread the word of his divinity | ||||
Expert, Variant | Skilled, Good Guy, Bad Guy | The Expert is a master of his ability who learns a few "tricks of the trade" as his career progresses, he chooses his own class skills, he can become anything from a rogue-like character to a knowledgeable sage or even a decent warrior. If you don't want to play a normal character who does DPS and you want to play a more Bard-like class this is suits perfectly on you. | ||||
Fairy Prince/Princess | Good Guy, Moderate Spellcasting, Skilled | A partial-casting skillmonkey with a talent for social situations, enchantments, and making animal friends. It combines many features of the Bard and Druid, along with some unique talents. | ||||
Faithful Sword | <!No Description Present!> Please edit this class and add a description! | |||||
Favored Soul In The Dungeon | Good Guy, Bad Guy, Combat-Focused, Strong Spellcasting, Divine Spellcasting, Spontaneous Spellcasting | This is a remade version of the favored soul base class from Complete Divine. It's part of the In The Dungeon series.
The favored soul now better incarnates the holy warrior archetype, differing from a divine magician such as the cleric and from the champion of the oppressed, the paladin. Relying on a more direct kind of spellcasting, the favored soul gains the signature feature channel divinity to take the edge in combat, combining it with its high defenses and fly speed. It has three variants for the favored of dragons, fiends and nature. | ||||
Feral Ronin | Melee Warrior | Feral ronin move with the grace of monks, but kill with the ferocity of barbarian whenever necessary. | ||||
Forest Dweller | <!No Description Present!> Please edit this class and add a description! | |||||
Gamer | <!No Description Present!> Please edit this class and add a description! | |||||
Gravitonic Master | <!No Description Present!> Please edit this class and add a description! | |||||
Grey Warden | <!No Description Present!> Please edit this class and add a description! | |||||
Gunslinger, Variant | Ranged Combat Focused | A Gunslinger is best described as a mix of Assassin and Ranger. trying to keep the peace and enforce the law. He works as a Bounty Hunter or Bodyguard. He lives and dies by his Revolvers. | ||||
Gusto | Combat-Focused, Moderate Spellcasting | A hunter/druid with a bird companion that uses some lightning spells. Can choose between 2 main ways of playstyle. | ||||
Haki-User | Combat-Focused | "Haki" is a power that lies dormant in all the world's creatures... "Presence", "fighting spirit" and "intimidation"... It is not different from the things that humans can naturally sense such as these... 'The act of not doubting'. That is strength! | ||||
Healer | Good guy, Strong Spellcasting, Divine Spellcasting. | The Ultimate Healer, whom is better than the Cleric and Palidin combined. No combat skills at all. | ||||
Hero Chosen By The Gale Sword | Good Guy, Combat-Focused | <!No Description Present!> Please edit this class and add a description! | ||||
Hexxer | <!No Description Present!> Please edit this class and add a description! | |||||
Huntsman/Huntress (Please do not use.) | <!No Description Present!> Please edit this class and add a description! | |||||
Hybrid Elite Warrior | Good Guy, Bad Guy, Combat-Focused, Defender. | Hybrid Elite Warriors are half mortal, half green magic. The powerful energies that course through their bodies grant them impossible strength. Their physical prowess is shown in dealing crushing damage, leaping impossible heights, and falling extreme distances with ease. Loosely based on an elite group of greatsword wielders who were infused with Mako energy to gain ungodly physical performance. | ||||
Ignition fighter | Combat-Focused | Ignition Fighters is a gifted individual with the power to light themselves on fire, and gain strength from the flames themselves, becoming a force that burns everything in their path. | ||||
Improvisational Master | 'On the Fly', Melee or Ranged. Improvised. | A master of improvising, these unique individuals dont look at what tools can specifically be used for, but look at the broader view of things and how any item can be used in any fitting moment, such as a table for a shield, a shovel for a mace, and more. | ||||
Improvised Weapon Fighter | <!No Description Present!> Please edit this class and add a description! | |||||
Incarnation of War | Heavy Combat Focus, Unique Rage, Heavy Customization | Disciples of gods of war, these extreme barbarians are power houses, seething with rage in combat to strike with and endure even the harshest of blows. | ||||
Ioun Stone Ranger | Good Guy, Bad Guy, Combat-Focused | A Ranger that can power their daily life with different effects via gems. | ||||
Jack of Hearts | Strong Spellcasting, Healing | A powerful, friendly healer. | ||||
Jedi | <!No Description Present!> Please edit this class and add a description! | |||||
Jedi Knight | Good Guy, Combat Focused, Support | The Paladin and Monk combination. | ||||
Jedi, Variant | Combat, diplomat | <-Paragraph description of the class-> | ||||
Kagune, Bikaku (TG) | Good Guy, Bad Guy, Combat Focused | With their versatility, Kagune, Bikaku are able to fill in for a few melee type classes, striking quick and hard when needed. | ||||
Kagune, Koukaku (TG) | Good Guy, Bad Guy, Combat Focused | Powerful defenses and strength allow this front line fighter to dish and take hits. | ||||
Kagune, Ukaku (TG) | Good Guy, Bad Guy, Combat Focus | Striking at a range with their winged Kagune, a Kagune, Ukaku attacks with deadly accuracy in a flurry of needles. | ||||
Keyblade Wielder | Good Guy, Bad Guy, Combat-Focused, Moderate Spellcasting | Base class based on the Keyblade Bearer from the Kingdom Hearts Series (Kingdom Hearts and related terms (C) Disney and Square Enix). | ||||
Kido Shinigami | Good Guy, Moderate Spellcasting, Divine Spellcasting, Spontaneous Spellcasting | Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world. These shinigami are focused on their spiritual magic. | ||||
Kilian Ranger | Good Guy, Combat-Focused | The Kilian Rangers are an exclusive group of highly trained force-sensitive warriors, born and raised on the planet Kilia IV. They are sworn to protect the people of Kilia IV, and use their specialized equipment to harness the force into powerful combat techniques to protect and serve their people. | ||||
Knight of Cydonia | Good Guy, Combat-Focused | A kung-fu-fighting cowboy from the far off, mystical land of Cydonia. | ||||
Lancer | Good Guy or Bad Guy, Combat-Focused | Knight that uses his skill in jumping and dragons as allies and specializes on slaying dragons | ||||
Lancer, Beast Master | Animal Companion, Versatile | Based of an Dragon Knight and Survivalist WoW Hunter, this class is about controlling your animal companion, being versatile about how can it be or tank or damage or support, alternating the pet whit the path chosen and the alignment chosen | ||||
Lightbringer | Support. | <-Paragraph description of the class-> | ||||
Lunari | good guy, divine spellcaster | Great warriors wielding and channeling the power of the upper realms and the Weave to perform great magical feats and augment their combative abilities | ||||
Magic Medic | Good Guy, Moderate Spellcasting | This class focuses primarily on healing and secondarily on buffing. That's it. It's for support, moral, physical, or otherwise. | ||||
Manooverer | Combat focused, no magic | ToB/PoW inspired class that's good at fighting but not good at magic so it has a weakness. | ||||
Marshal, 2nd Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Martial Adept | Good Guy, Combat-Focused, Arcane Spellcasting, Spontaneous Spellcasting | Martial adepts are similar to monks, but while the monk gathers his abilities through mystical training and honing of their internal ki energy, the adept channels raw arcane power. | ||||
Martial Dancer | <!No Description Present!> Please edit this class and add a description! | |||||
Martial Dancer, Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Miner | Skill-Focused, Item-Focused | Of all of the common occupations of the D&D world, being a miner is one of the most well known and dangerous. They must get materials from under the earth and fight monsters. They are pressured to become more powerful, and miners are specialized in having a companion for travel, skill bonuses, and other boons. | ||||
Misteltein Mage | <!No Description Present!> Please edit this class and add a description! | |||||
Mongolian Warrior | Combat-Focused, Mounted, Good Guy | The Mongolian Warriors are brutally skilled archers and lance-men. They combine their ranged attacks with great mobility, deceptive tactics, and psychological warfare to slaughter their enemies without a scratch. Their training has raised their skills to a level above the physical norm, and they can preform extraordinary actions in battle. | ||||
Musketeer | Good-Guy, Ranged Combat Focused | A Musketeer is best described as a combination lawman, paladin,and knight-errant. His mission is to keep peace, enforce the law, and protect the land. | ||||
Musketeer, BB Variant | Good-Guy, Ranged Combat Focused | A Musketeer is best described as a combination lawman, paladin,and knight-errant. His mission is to keep peace, enforce the law, and protect the land. | ||||
Mutant | Good Guy, Bad Guy, Omnipotent | Humans are at their base form, summed up to one words: Universal. They can be any number of different things because of their simple forms, master magic, might, faith, ruling kingdoms, the list goes on and on. These Mutants, exemplify this trait by evolving. That is, taking what latent powers and forms dwell within their bodies and bringing them to the surface. | ||||
Mystic Healer | <!No Description Present!> Please edit this class and add a description! | |||||
Mystic Warden | Boss Slayer, Team Player, All-Rounder, Sluggish | a brutal boss slaying/support class with the capability of immense single target damage but this comes at the cost of a slow movement speed and a near total lack of aoe capabilities with a strict code of conduct | ||||
Mystic Warden, Variant | Good Guy, Bad Guy, Combat-Focused, Strong Spellcasting, Divine Spellcasting, Spontaneous Spellcasting | a brutal boss slaying/support class with the capability of immense damage but this comes at the cost of a slow movement speed and a lacking offensive capacity for magic capabilities with a strict code of conduct (much more balanced than it's previous counterpart) | ||||
Naruto Ninja, Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Naruto Shinobi | Skilled, Spontaneous Spellcasting, Magic Backup | Ninja class based on the ninja from the hit manga and anime, Naruto. | ||||
Okami Amaterasu | <The Sun God Amaterasu in the form of an Okami, wielding the powers of Amaterasu herself.> | |||||
Old Hunter | <!No Description Present!> Please edit this class and add a description! | |||||
Old Hunter, 2nd variant | The hunters are a group of warriors who are dedicated to keeping their regions safe by hunting down beasts - or anything other than beasts if need be - that pose a threat. Hunters are agile fighters armed with a trick weapon, a transforming melee weapon in the right hand, and a firearm in the left. They do not employ shields, but rather take advantage of their mobility in order to avoid attacks. Hunters exist throughout the world and are not exclusive to Yharnam, However, it is believed that the Hunters started out as a branch of the Healing Church very much like The Choir. This would mean that, at least in Yharnam, Hunters were recruited by either Gehrman or the Church itself. | |||||
Old Hunter, 3rd varient | <!No Description Present!> Please edit this class and add a description! | |||||
Old Hunter, Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Omniknight | Combat Focused, Divine Spellcaster, Healer, Good-Guy | This is an adaptation of Dota's Omniknight (now in the public domain) and thus, violates no copyright laws. Still, I do not claim ownership of the character description and quotes. | ||||
Onmyōji | Arcane Spellcaster, Summoner, Moderate Combat | Study the spirit world, practice slow but flexible spellcasting, and summon elemental spirits to fight by your side. | ||||
Ordained Champion | Combat-Focused, Divine Spellcaster | This class combines the melee power of a fighter with the spellcasting power of a cleric. | ||||
Paladin 3.95 | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Paladin Variant (Hammer of Righteousness) | Good Guy, Combat Focus, Divine Spellcasting, Spontaneous Spellcasting. | See SRD Paladin. | ||||
Paladin, Tirr | Combat-Focused | Our Paladins are a bit different, here in Tirr; In a word, they're effective. | ||||
Paleblessed | Divine Spellcasting | The Paleblessed are people have been blessed by the Pale Tree. Recipients of this blessing gain the ability to control plants and light exceptionally well. A common feature of the Paleblessed is a large white flower growing right behind the blessed one's right or left shoulder. | ||||
Paragon | Religious Warrior; Mid-Range Combat Support type. | The Paragon is a devout warrior who believes unconditionally in his deity or any other cause. A Good-Guy Paragon will often choose a deity of Valor, or the cause of vanquishing evil, while an Evil or Bad-Guy Paragon would choose something like World Domination or worship an evil deity. Both are still Paragons despite their radically different ideals. | ||||
Paragon of the Spear | Combat Focused, Spear Master, Melee/Mid-range | Training for many years to master just one weapon, these spear wielders have no equal in combat involving spears of any kind. | ||||
Peacebringer | <!No Description Present!> Please edit this class and add a description! | |||||
Pegasus Knight, Fire Emblem | Good Guy, Combat-Focused, Aerial | The Pegasus Knight is the king of aerial combat. While arrows might be the best way to take them down, they make incredible adversaries utilizing their class features to make them powerful allies and foes alike. | ||||
Pentewyn | Combat-Focused, Divine Spellcasting, Moderate Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Good Guy | From the Welsh word for "firebrand"; a version of the "Chaotic Good Paladin" that emphasizes Intelligence over Charisma | ||||
Planar Guardian | Good Guy, Neutral, Diminished Casting | A guardian that masters a plane of existence that they designate their own. From this plane of existence, they can seek sanctuary and reinforcements. | ||||
Planar Shaman, Variant | Damage Dealer | An Elemental Warrior who imbues his weapons with elemental power directly from the inner planes of the elements. | ||||
Primal Ascendant | Spellcaster, Elemental | A primal fighter harnessing their deep attunement to the elements to fight and cast various spells in unique and amazing ways, eventually becoming powerful and like an elemental themselves. | ||||
Primalist Shaman | Good Guy, Elemental Focus, Melee Heavy. Multiple roles available. | A warrior attuned to the elemental forces of the world to enhance themselves through battle trances to defend, attack, or even potentially heal allies. | ||||
Primordial Warrior | Combat-Focused, Spellcasting | Primordial Lords are as old as the universe, these are their champions. | ||||
Proteus | <!No Description Present!> Please edit this class and add a description! | |||||
Psionic Claw | <!No Description Present!> Please edit this class and add a description! | |||||
Psionic Ravager | <!No Description Present!> Please edit this class and add a description! | |||||
Psycho | Combat Focused | A variant on the barbarian for the sanity impaired | ||||
Pyromancer | <!No Description Present!> Please edit this class and add a description! | |||||
Raider | Combat-Focused, Skill-Focused | Raiders are the greedy, the curious, the scum, and the paragons of treasure-hunters. Some are simple bandits with a lust for wealth, while some are seekers of history. The story differs from man and woman to others, but they will always be known as the true seekers of the past. | ||||
Rapstar | <!No Description Present!> Please edit this class and add a description! | |||||
Reality Bender | <!No Description Present!> Please edit this class and add a description! | |||||
Red Gunner | Combat Focused, Support, DPS | Strong ranged magic support, with GUNS! Strike true Scorching Ray! | ||||
Regional Traveler | Support | Regional Travelers are talented adventurers who seek fame and fortune through quests. Quests are unwritten contracts that involve specific tasks such as finding, retrieving, and returning an object. Travelers are unspecialized but can fill the role of healer when outside of combat. | ||||
Rogue Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Rune Sage | Good Guy, Melee, Minor Spellcasting, Rune Master | After countless years of training and meditating to understand the patterns of the world, the flows of arcane energies through lands known as Ley Lines, a Rune Sage develops ways of inscribing magical, physical, or sometimes something beyond either, runes into their body, strengthening them in various ways to help them as they journey to understand more of the world then what they were taught at the beginning. | ||||
Rune Singer | Combat-Focused, spell-casting | Rune Singers are individuals who have undergone a unique initiation ritual. This initiation has granted the Rune Singer the innate ability to known the hidden names of runes, and then project them into song or poem form, effectively singing the magic. Rune Singers are primarily a combat class with thick, spontaneous arcane magic to empower themselves. | ||||
Runic Swordsman | Front-line combat/support | Runic Swordsmen (and women) utilize the power of primordial runes to empower their weapons, armor, and allies in battle. | ||||
RWBY Hunter | Protectors of humanity from the Creatures of Grimm and other evils. This class is based from the RWBY series, where students that go to specialized combat schools train to fight monsters and become Hunters and Huntresses.
Hunters/Huntresses vow to defend humanity and thus, lean more towards law, even Chaotic Good/Neutral characters must follow the basic rules of protecting those incapable of defending themselves, aiding fellow Hunters and Huntresses when they need it, and serving as a prime example of human strength, dignity, and good will. | |||||
Sage of the Six Paths (Fix) | Combat-Focused | A Sage of the Six Paths uses the power bestowed by the Rinnegan. Despite the name, there is actually in total seven of these paths that grant the user powerful and near god-like abilities. | ||||
Sage of the Six Paths, Variant | Combat-Focused | A Sage of the Six Paths uses the power bestowed by the Rinnegan. Despite the name, there is actually in total seven of these paths that grant the user powerful and near god-like abilities. | ||||
Samurai Variant | Good guy, Spokesperson, Tank | Exotic warriors with a varying sense of honor | ||||
Sandbox Warrior | Good Guy, Bad Guy, Combat-Focused, Stealth-Focused, Minor Spellcasting. | A generic blank slate for many different adventures. | ||||
Scarred Knight | Combat-Focused | A melee combatant split by the duality of protecting others and succumbing to the madness that is constant war. | ||||
Seer-Variant | <!No Description Present!> Please edit this class and add a description! | |||||
Servant | <!No Description Present!> Please edit this class and add a description! | |||||
Shadow Mind | Most Shadow Minds come from dark corners of the earth and usually act as hired assassins for those who are desperate and cowardly. | |||||
Shamanic Dominator | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Shingami | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Shinigami | Good Guy, Moderate Spellcasting | Hunters of ghosts and demons, they protect the living from things which lurk just beyond the edge of the world. | ||||
Shinigami Stealth Squad | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Shinigami, Variant | <-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-> | <-Paragraph description of the class-> | ||||
Sith Warrior | Evil, combat, psionic | Wielders of the mystical power known as The Force. Unlike their counterparts the Jedi, who are generally concerned with keeping peace, Sith warriors are concerned only with power and dominance. | ||||
Smouldering Soul | Good Guy, Bad Guy, Combat-Focused | Fire focused warriors who leave the battlefield, friend, and foe burnt. | ||||
Son of Sparda | Son of Sparda | |||||
Soul Reaver | Bad Guy, Combat-Focused | Souls are a fickle thing. But not too many times occur when a person is born with the ability to weaponize morality. Everyone is their own worst nightmare around this guy. | ||||
Soulclaine | Good Guy | Soulclaine are ascetic tenders of the dead who eat a portion of the brains of the deceased to protect them from necromantic depradations and to alleviate the suffering of their survivors. | ||||
Soulseeker | Combat-Focused, Bad Guy, Good Guy | Soulseekers are a secret society of gifted warriors who are capable of combating Divine Magic users, and even to a smaller extent Arcane spell-casters. This makes them formidable clergy-killers, and as such they are often hired for such attacks. | ||||
Spirit Detective | Support with moderate combat abilities | The Spirit Detective is someone who deals in a multitude of supernatural affairs. Their most often the people go to if regular authorities can't find the cause. They handle 'cases' ranging from a missing coffee mug that was stolen by some kind of demon or ghost, to investigating a town where every inhabitant was killed and the only ghost around is that of an old woman who died about 50 years before-hand. | ||||
Stalker | Good Guy, Bad Guy, Combat-Focused | Hunts creatures with great prowess | ||||
Stonemelder | Moderate Spellcasting, Combat Focused | Stonemelders are the engineers of the world, they design many of the things in the world of Cora, and are the primary magic item creators in the world. Stonemelders have the ability to project auras which benefit their group. | ||||
Sub Paladin | Good Guy, Paladin, Protector, Healer, Buffer | The Paladin class with many substitution levels applied (Ignores Specific Deity Prerequisites) | ||||
Sublime Ronin | Good Guy, Bad Guy, Combat Focused | The Sublime Ronin is a wandering samurai who had no lord. Usually trained at a far away secluded temple, they taught him how to use his sword (preferably a katana), the art of iaijutsu, how to use his body and mind to it's full potential and the martial disciplines that he knows. | ||||
Sun School Monk | Good Guy, Lawful Guy, Unarmed Fighter | Monk variant for the Golden Tower setting | ||||
Supernaturalist | Combat Focused | Supernaturalists are the quintessential monster hunter, training their whole lives to kill unholy and unnatural beasts. | ||||
Swordmaster (BD) | Combat Focused, Counters | Using Counters and powerful strokes to rend foes in half. | ||||
Swordsage - Reworked | DPS, Stealth, Scout, Combat Focused, Melee, Rogue | This is a reworked version of Swordsage that is almost exactly the same as what is found in the Tome of Battle source book. This class will solve a couple of the classes issues that were overlooked by the original writers. 99% has to do with stances and when you get additional ones. As written the RAW Tome of Battle classes either don't get access to stances at the right times, or access to max level stances at all. This aims to fix some of those problems. | ||||
Techno Wizard, Variant | ”Good Guy, Offensive Support, Moderate Spellcasting, Arcane Spellcasting, Spontaneous Spellcasting” | ”Unpredictable, unstable, and often as dangerous to themselves as they are to their enemies – techno wizards use an improbable blend of technology and magic to accomplish what few can imagine.” | ||||
Tevinter Fugitive | Combat-Focused, Mage Killer | Former slaves of sorcerous masters, most hate all mages with a passion, or at least mistrust them. Those that were made and then sold do not hate the Magisters that made them, but instead the men and women that bought them, since they see the slave owners as the reason they were forced to endure the pain. Eventually, every slave rebels. The Tevinter slaves are simply more likely to succeed. | ||||
The Eternal Optimist | Good Guy, Combat-Focused, Divine Spellcasting | A divine fighter that always has a good attitude, always optimistic and never pessimistic. | ||||
The Healer | Healing, Protection | This is based on The Healer class from the Miniatures handbook. He is basically a mix between a sorcerer and a cleric. | ||||
Time Stalker | Good Guy, Bad Guy, Skilled | With time abilities granted by a powerful deity, the Time Stalker can alter the flow of combat by single target time effects. | ||||
True Gunslinger | Good-Guy, Ranged Combat Focused | A Gunslinger is best described as a combination lawman, paladin,and knight-errant. His mission is to keep peace, enforce the law, and protect the land. | ||||
Ultimate Cleric | <!No Description Present!> Please edit this class and add a description! | |||||
Ventus Natum | Utility Based | An Aerokinetic Martial Artist | ||||
Virus, Mayday | Support, Healer | A Virus can link with a party member in order to heal and buff them or hack your enemy and bring them down. | ||||
Wand Mage | <!No Description Present!> Please edit this class and add a description! | |||||
Warblade - Reworked | Tank, DPS, Fighter Replacement, Knight, Combat-Focused, Tank, Warrior | This is a reworked version of warblade that is almost exactly the same as what is found in the Tome of Battle source book. This class will solve a couple of the classes issues that were overlooked by the original writers. 99% has to do with stances and when you get additional ones. As written the RAW ToB classes struggle getting certain stances at appropriate times requiring you to take dips in other classes. This will solve that issue as well as granting the warblade an extra stance (since they are supposedly the class that specializes in stances...) | ||||
Warrior Nun | Moderate Spellcasting, Good Guy, Spontaneous Spellcasting, Divine Spellcasting | Hey if there are Clerics who are typically male, why not nuns? Hell Why not WARRIOR NUNS! | ||||
Whip Duelist | Exoctic Whip Master, Damage focused. | A master at using whips to perform amazing feats in combat and helping themselves and others, sometimes with tricks that defy the normal use of whips. | ||||
White Knight of Brilliance | Good Guy, Combat-Focused | I took my eyes off my foes to see approaching form behind my allies a white knight in glowing armor. He ran forward at a full charge at our enemies slashing coolly and precisely every successful hit exploded into brilliant light. Instantly our forces united behind this glowing ember of hope. All of our weapons found their marks and our hearts were free of deaths grasp and were in the arms of hope. | ||||
Zephyr | Good Guy, Bad Guy | The Zephyr is a wizard of breath weaponry. With extensive knowledge of creatures that utilize such techniques, Zephyrs learn to use these breath weapons to a deadly effect. | ||||
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