Ioun Stone Ranger (3.5e Class)

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Ioun Stone Ranger[edit]

A Ioun Stone Ranger mixes the skills of a ranger and enchanter, be it close or long range the Ioun Stone Ranger can support and attack where needed with the magical abilities they use.

Making a Ioun Stone Ranger[edit]

Ranger alternative class must give up the ability to cast Ranger spells in exchange for the knowledge of Gem magic.

The Ioun Stone Ranger can easily fill in as back up or hold their own in combat. Usually in a party with support from more heavily armored classes for longer fights, their unique mix of fighting allows them to cover a decent amount of weak spots and deal an extra bit of damage while doing so.

Abilities: Dexterity or Strength is needed, depending on what style of fighting the Ioun Stone Ranger picks. Constitution is always needed for extra health, but not that important if the Ioun Stone Ranger is going to be in the back lines. Wisdom and Intelligence are needed for their skills.

Alignment: Neutral Good, Chaotic Good, Chaotic Neutral, Lawful Neutral, True Neutral.

Starting Age: Moderate.

Table: Ioun Stone Ranger

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Gemstone Pouch, Gemstone Blessing, Gemstone Enchantment (Lvl 1), Gemstone Control
2nd +2 +0 +3 +3 Favored Enemy +1
3rd +3 +1 +3 +3 Combat Style
4th +4 +1 +4 +4 Gem Sense, Sculptor
5th +5 +2 +4 +4 Gemstone Control (+2), Gemstone Enchantment (Lvl 2)
6th +6/+1 +2 +5 +5 Favored Enemy +2
7th +7/+2 +3 +5 +5 Gem Shielding
8th +8/+3 +3 +6 +6 Improved Combat Style, Evasion, Miner
9th +9/+4 +4 +6 +6 Gemblending
10th +10/+5 +4 +7 +7 Gemstone Control (+4), Favored Enemy +3
11th +11/+6/+1 +5 +7 +7
12th +12/+7/+2 +5 +8 +8 Tri-Blending
13th +13/+8/+3 +6 +8 +8 Combat Style Mastery
14th +14/+9/+4 +6 +9 +9 Favored Enemy +4
15th +15/+10/+5 +7 +9 +9
16th +16/+11/+6/+1 +7 +10 +10 Gem Trapping
17th +17/+12/+7/+2 +8 +10 +10
18th +18/+13/+8/+3 +8 +11 +11 Favored Enemy +5
19th +19/+14/+9/+4 +9 +11 +11
20th +20/+15/+10/+5 +9 +12 +12

Class Skills 6 + Int modifier per level, (×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Gemstones) (Int), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (Geography) (Int), Profession (Gemcutter) (Wis), Search (Int), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the Ioun Stone Ranger.

Weapon and Armor Proficiency: An Ioun Stone Ranger is proficient with Simple and Martial weapons, light and medium armor, but not shields.

Gemstone Control: Starting at 1st level, the Ioun Stone Ranger can have 4 blessed gems, and can control a maximum of 1 gem at any given time. At 5th level the Ioun Stone Ranger can control 1 more gem for a total of 2 gems, and can have up to 6 blessed gems. At 10th level you can control 4 gems at one time, and have up to 8 blessed gems. No more than 2 extra damage gems active at a time. For spell gemstones use the wizard/sorcerer list for spell effects and duration. Gemstones and their effects are as follows:

Garnet: Garnet provide the user with Bear's Endurance. The Ioun Stone Ranger's level is the Caster Level for the spell.

Amethyst: When used in combination with a weapon, grants an additional 1d4 Acid Damage.

Aquamarine: Aquamarine provide the user with Owl's Wisdom. The Ioun Stone Ranger's level is the Caster Level for the spell.

Diamond: Diamonds provide the user with +2 AC.

Emerald: When used in combination with a weapon, grants an additional 1d4 force Damage.

Moonstone: Moonstone provide the user with Eagle's Splendor. The Ioun Stone Ranger's level is the Caster Level for the spell.

Ruby: When used in combination with a weapon, grants an additional 1d4 Fire Damage.

Peridot: When used in combination with a weapon, grants an additional 1d4 Electricity Damage.

Sapphire: When used in combination with a weapon, grants an additional 1d4 Cold damage.

Opal: Opal provide the user with Fox's Cunning. The Ioun Stone Ranger's level is the Caster Level for the spell.

Topaz: Ranged weapons only, the attack ignores 1 AC.

Turquoise: Turquoises provide the user with Bull's Strength. The Ioun Stone Ranger's level is the Caster Level for the spell.

Beryl: When used in combination with a weapon, grants an additional 1d4 Positive damage.

Bloodstone: When used in combination with a weapon, grants an additional 1d4 Negative damage.

Agate: Agate provides the attack with 1d4 poison damage (Fort Save 15) negates the extra damage.

Chrysolite: While this does not provide an attack, Chrysolite provides ranged attacks with a sonic boom (Ref save 10 + Ioun Stone Ranger level) or stunned for 1 turn.

Cobalt: Can only be granted to ranged weapons. Cobalt grants +2 to the attack.

Tiger's Eye: Melee weapons only, Tiger's Eyes gives the feat Cleave 2 times per rest.

Jade: Jades grants the user +2 to saves.

Sunstone: Sunstone glows providing dim light for 30 ft.

Zircon: This can only be granted to Melee weapons. Zircon grants a weapon non-lethal damage.

Scapolite: weapons deals an additional +2 damage.

(New gems may be added into the list provided DM and player agree on what they do, and how they level up.)

Gemstone Pouch: In order to hold his gems, the Ioun Stone Ranger carries a pouch around their waist. It is padded to protect the gems from outside forces, weather proofed, and can endure up to 250 F degrees to -100 degrees F.

Gemstone Blessing: The Ioun Stone Ranger cannot use a gem unless he makes it himself or gets it from another of his class. He must find and cut it making sure to keep the natural magic that resides in it. Once he finds a gem he must make a Knowledge(Nature) DC (10 + Ioun Stone Ranger level) to identify the gem. Once the gem is identified you must make a Knowledge (Arcana) DC (10 + Ioun Stone Ranger level) to see if the gem has magic in it to form a blessing.

Gemstone Enchantment Lv1: The Ioun Stone Ranger can use a gems magic to aid in daily life and combat. After you identify a gem and its magic you can control the gem. While controlling a gem it floats 1d2 ft above the ranger and at any time he takes damage he must make a concentration check to maintain control of the gem(s) (10 + Ioun Stone Ranger level + number of gems controlled), if failed all gems fall to the ground and you lose the bonuses until you activate control on them again. Activating one gem to control takes one standard action or a move action.

Favored Enemy (Ex): At 2nd level, the Ioun Stone Ranger may select a type of creature to be their Favored Enemy. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against such creatures.

Combat Style (Ex): At 3rd level, the Ioun Stone Ranger must select one of two combat styles to pursue: archery or Melee. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If he selects archery, he is treated as having the Shot On The Run feat, even if he does not have the normal prerequisites for that feat.

If he selects Melee combat, he is treated as having the Spring Attack feat, even if he does not have the normal prerequisites for that feat.

Gemstone Sense: At 4th level, the Ioun Stone Ranger can sense near by gem stones. He must make a Knowledge (Nature) DC (10 + Ioun Stone Ranger level) to find gems within a 30ft radius of him.

Sculptor: At 4th level, the Ioun Stone Ranger can add half his Class level (rounded down) to any check that the Ioun Stone Ranger needs on gems to see if they are real or fake, adjust prices, have magical enchantments, or to craft

Gemstone Enchantment Lv2: At 5th level, the Ioun Stone Ranger's power to control gems increases. All damage gems become 1d6. Topaz ignores 2 AC. Chrysolite increases to 2 turn stun.

Gemstone Shielding: At 7th level, the Ioun Stone Ranger can us his gems to grant himself a shield that gives a +5 to AC at the cost of the gem. Must have at least one gem in active control to use.

Evasion (Ex): At 8th level, the Ioun Stone Ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving against an attack that normally deals half damage on a successful save, he instead takes no damage.

Miner: At 8th level, the Ioun Stone Ranger can add half his class level (rounded down) to his checks to locate gems and identify them.

Improved Combat Style (Ex): At 8th level, the Ioun Stone Ranger’s aptitude in his chosen combat style (archery or Melee) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If he selected Melee combat at 2nd level, he is treated as having the Cleave feat, even if he does not have the normal prerequisites for that feat.

Gemblending: At 9th level, the Ioun Stone Ranger may combine two of his gems into a single gem for their effects. With this, he may cast two blessings at a time. He may only have 2 blended gems and only 1 in control at a time. Blended Gems cannot be mixed with other Blended gems. You can not undo a gemblending once done. To make a new blended gem after the max is reached you MUST sell or destroy a blended gem you have made.

Tri-Blending: At 12th level, the Ioun Stone Ranger can blend three gems into one to gain three effects at once. the Ioun Stone Ranger ranger may blend a Dual Gem into a Tri-Blend gem with a solo gem, yet cannot blend two Dual gems. the Ioun Stone Ranger can only have One Tri-Blend gem at a time.

Combat Style Mastery (Ex): At 13th level, the Ioun Stone Ranger’s aptitude in his chosen combat style (archery or Melee) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If he selected Melee combat at 2nd level, he is treated as having the Great Cleave feat, even if he does not have the normal prerequisites for that feat.

Gemstone Bomber: At 13th level, the Ioun Stone Ranger can use his blended gems as if they were his ammo or as throwing weapons for melee. When using a gem as a weapon in this way the gem explodes with a burst of magical energy that deals (6d8 + WIS MOD) damage and is vaporized leaving no trace of the gem.

Gemstone Trapping: At 16th level, the Ioun Stone Ranger can fuse a gem to a device or item. This wastes the gem, and the gem must be replaced. When someone other than the Ioun Stone Ranger touches the item, the person must make a Reflex DC (12 + Ioun Stone Ranger level) if successful, the gem falls off. If failed, the gem and item explode dealing 10d10 Force damage to the target.

Epic Ioun Stone Ranger[edit]

Table: The Epic Ioun Stone Ranger

Hit Die: d8

Level Special
21st Divine Gemology
22nd
23rd
24th
25th
26th
27th
28th
29th
30th

6 + Int modifier skill points per level.

Divine Gemology: The Ioun Stone Ranger has reached his pinnacle. He can now control 2 tri blended gems at one time and have 10 blessed gems (no more than 4 blended and 2 tri blended). He can also create 1 quad blended gem and control it with up to 2 other gems at a time. If you use a quad blended gemstone for gemstone bomber it deals an extra 5d6 damage.

Ioun Stone Ranger Starting Package[edit]

You can choose starting gold (8d10x10 gp) or starting package.

Weapons: Composite Longbow (1d8, x3), Quiver of arrows(20), Longsword (1d8, 19-20, x2), Dagger (1d4, 19-20, x2).

Gear: Studded Leather, trail rations x5, water skin, flint & steel, lantern, pint of oil x4, tinderbox, 2 identified gems.

Playing an Ioun Stone Ranger[edit]

Religion: The religion of the Ioun Stone Ranger is determined by the player themselves, as the idea of religion is not a topic brought up in the Ioun Stone Ranger community due to the vast differences between its members.

People in the world: Through your unique and unorthodox mix of fighting and skills, many people tend to look at them with confusion, yet also with some sort of interest.

Combat: Melee focused Ioun Stone Ranger's fight in the front rows, usually behind the more capable fighters, picking off weaker targets or damaging them enough for heavy classes to kill. Range focused Ioun Stone Ranger's tend to attack from the mid to back rows, defending the weaker classes and stopping enemy rear forces from advancing.

Ioun Stone Ranger in the World[edit]

People say big things come in small packages.... I don't think they had gems in mind when making that phrase.
—Alain Zetsuoa, the first Ioun Stone Ranger

Daily Life: Their daily life is nothing out of the ordinary of usual people in the world..

Organizations: The Ioun Stone Ranger tend to find themselves in many different guilds and groups due to their mix of combat skills, even though they have their own guild halls.

NPC Reactions: The general reaction to the Ioun Stone Ranger is usually awe and wonder..

Ioun Stone Ranger Lore[edit]

Characters with ranks in Knowledge (Arcana) can research the Ioun Stone Ranger to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from all lower DCs.

Knowledge (Arcana)
DC Result
5 Ioun Stone Ranger uses gems to enhance their lives.
10 While they have access to many gems, they must pick and choose what they use as they can only control so many gems at one time.
15 As the Ioun Stone Ranger levels up and uses gems, they become more and more powerful, and they can fuse gems together to create unique gems for better fighting skills or extra damage.
20 Some of the most powerful of Ioun Stone Rangers can take out armies with a small group to back them up.

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