Black Crystal Lord, Variant (3.5e Class)
[Rebalanced to be a little more reasonable]
Black Crystal Lord[edit]
Intimidating lawful warriors who seek to enforce the Law within the land. They always wear ornate plate armor crafted to resemble horned beasts. They are exceptionally difficult to kill in a fair fight. They specialize in demoralizing opponents and wielding two large weapons during combat. They prefer a Neutral alignment but there are a few Good and Evil aligned Lord's.
Making a Black Crystal Lord[edit]
Black Crystal Lord's are devastating shock-troopers. They protect the party by engaging and crushing opponents at close-range.
Primary Abilities: Constitution
Secondary Abilities: Strength
Races: Any.
Alignment: Any Lawful.
Starting Gold: 4d6x10 average 150g
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Nations Burden | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Armor Scarred | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | Power Attack | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | Warrior Pride+2 | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +1 | Judgment | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +2 | Great Fortitude | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +2 | Crushing Iron | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +2 | Warrior Pride+4 | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +3 | Armored Giant | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +3 | Intimidate Mob | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +3 | Two-Weapon Crush | ||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +4 | Warrior Pride+6 | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +4 | Heavy Step | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +4 | Improved Two-Weapon Crush | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +5 | King's Quickening 1/day | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Warrior Pride+8 | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Nations Endure | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Nations Siege | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Nations Expand | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Warrior Pride+10 | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Black Crystal Lord.
Weapon and Armor Proficiency: Simple, Martial Weapons. Light, Medium, and Heavy Armor.
Nations Burden (Ex): At 1st level you receive your Constitution modifier to Armor Class as a natural armor bonus. This bonus can't exceed your level in this class.
Armor Scarred (Ex): At 2nd level you receive a -3 to armor check penalties from Medium or Heavy Armor. However, you suffer +3 to armor check penalties from shields.
Power Attack (Ex): At 3rd level you gain the Power Attack feat.
Warrior Pride (Ex): At 4th level you gain a +2 to your Constitution score. This bonus stacks every 4 levels.
Judgment (Ex): At 5th level, once an encounter-per level of Black Crystal Lord, you may take a special free action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful, you may add double your Strength modifier to hit & damage toward any attacks taken this round. Check failure means you must wait 2 rounds to attempt another use. When used in conjunction with a failed King's Quickening, this ability is always used up.
Great Fortitude (Ex): At 6th level you gain a +2 to your Fortitude saves.
Crushing Iron (Ex): At 7th level when using a two-handed weapon you can add 2x your Strength modifier to damage instead of 1.5x. When holding a two-handed weapon with only one hand you add 1.5x your Strength modifier.
Armored Giant (Ex): At 9th level you can move at your base speed in heavy armor or when carrying a medium or heavy load. However, you suffer a -6 to Jump and Swim checks.
Intimidate Mob (Ex): At 10th level, once an encounter, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful all opponents within 30 feet become shaken for 2 rounds. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws.
Two-Weapon Crush (Ex): At 11th level you may wield two, Two-handed Weapons. You gain one extra attack per round. When armed this way your primary and off-hand attacks suffer only a -4 penalty.
Heavy Step (Ex): At 13th level you can run at 4 times your base speed. However, you suffer an additional -3 to Jump and Swim checks.
Improved Two-Weapon Crush (Ex): At 14th level when wielding two, Two-handed Weapons, your primary and off-hand attacks suffer only a -2 penalty.
King's Quickening (Ex): At 15th level, once a day, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier.) If successful you can make 3 attacks against all adjacent opponents at your highest base attack bonus. All attacks are made with the same weapon. Nations Endure (Ex): At 17th level you gain Damage Reduction +3/Law.
Nations Siege (Ex): At 18th level whenever you charge you may make a full attack.
Nations Expand (Ex): At 19th level you move and attack as if under the influence of the Freedom of Movement spell.
Ex-Black Crystal Lord[edit]
Any Black Crystal Lord who multiclass or become non-lawful trades the Nations Burden ability for the Dodge feat. They keep all other benefits of the class.
Epic Black Crystal Lord[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Epic Endure+5/Law | ||||||||||||||||||||||||||||||||||||||||
22nd | Perfect Two-Weapon Crush | ||||||||||||||||||||||||||||||||||||||||
23rd | |||||||||||||||||||||||||||||||||||||||||
24th | Nations Pride+6 | ||||||||||||||||||||||||||||||||||||||||
25th | Epic Endure+7/Law | ||||||||||||||||||||||||||||||||||||||||
26th | |||||||||||||||||||||||||||||||||||||||||
27th | |||||||||||||||||||||||||||||||||||||||||
28th | Nations Pride+7 | ||||||||||||||||||||||||||||||||||||||||
29th | Epic Endure+9/Law | ||||||||||||||||||||||||||||||||||||||||
30th | |||||||||||||||||||||||||||||||||||||||||
2 + Int modifier skill points per level. |
Epic Endure (Ex): At 21st level you gain Damage reduction +5/Law. This bonus increases by +2/Law every four class levels.
Perfect Two-Weapon Crush (Ex): At 22nd level wielding two, Two-handed Weapons, your primary and off-hand attacks suffer no penalties.
Nations Pride: At 24th and 28th level you receive a +2 to you Constitution score.
Campaign Information[edit]
Playing a Black Crystal Lord[edit]
Religion: By alignment.
Other Classes: Treats other classes poorly.
Combat: Defender. Seek to use Judgment in conjunction with King's Quickening for massive damage to adjacent opponents. Can use two, Two-Handed Weapons for a -4 penalty at 11th level.
Advancement: Multiclassing can add breadth.
Black Crystal Lord's in the World[edit]
“ | Your crimes will not go unpunished fiend! | ” |
—Gabrand, Human Black Crystal Lord |
Daily Life: Soldiering, Raiding, Shock-trooper, or Bodyguard.
Organizations: Defacto Leaders of the Imperial Army and the Royal Guard of the Royal Family.
NPC Reactions: An Exemplar of martial law.
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