Son of Sparda (3.5e Class)

From D&D Wiki

Jump to: navigation, search


Son of Sparda[edit]

Mother was human. Father was demon from unknown dimension. They loved each other. From this love came child. He received human body with demon blood. When he was 4 years old his parrents disappeared. He was taken care by his grandparrents. When he became 10 he went to his old hous. In basement he found notebook. Inside were written words by his parrents with informations what happened and why they disappeared. It appears that it was other demons fault. After reading them he decided to train and find them. He trained for 10 years and went for his journey.

Making a Son of Sparda[edit]

Abilities: Strength and Dexterity are most important for Son of Sparda but he also use Charisma.

Races: Human but thanks to blood of his father he is able to use demon powers.

Alignment: Son of Sparda is Chaotic Neutral(can change through gameplay).

Starting Gold: (3d12+2d4+1d6)×10 gp (average starting gold: 280 gp).

Starting Age: 20 years or older.

Table: The Son of Sparda

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +3 +2 +3 Prop Shredder
2nd +2 +4 +2 +3 Uncanny Dodge
3rd +3 +4 +3 +4 High Time or Rapid Slash
4th +4 +5 +4 +5
5th +5 +6 +5 +5 Devil Bringer-Buster, Improved Uncanny Dodge
6th +6, +1 +7 +5 +6 Helm Breaker or Stinger
7th +7, +2 +7 +6 +7 Devil Power, Damage Reduction
8th +8, +3 +8 +7 +7 Devil Bringer-Snatch/Hell Bound
9th +9, +4 +9 +8 +8
10th +10, +5 +9 +8 +9 Crazy Dance or Roulette Spin
11th +11, +6, +1 +10 +9 +9
12th +12, +7, +2 +11 +10 +10 Judgement Cut or Summon Swords
13th +13, +8, +3 +11 +10 +11 Devil Form
14th +14, +9, +4 +12 +10 +11
15th +15, +10, +5 +12 +11 +12 Devil Bringer-Hold
16th +16, +11, +6, +1 +13 +12 +12 Streak or Showdown
17th +17, +12, +7, +2 +14 +12 +13
18th +18, +13, +8, +3 +14 +13 +13 Drive or Round Trip or Dance Macabre
19th +19, +14, +9, +4 +15 +13 +14
20th +20, +15, +10, +5 +15 +15 +15 Devil Trigger

Class Skills (<-4-> + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Climb (Str), Gather Information (Cha), Intimidate (Cha), Jump (Str), Survival (Wis), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Son of Sparda.

Weapon and Armor Proficiency: Son of Sparda is trained in using your choice of Katana's or Two-Handed swords. Gains use of the other weapon class at tenth level. Prefer Leather armor but other light category is acceptable.

Uncanny Dodge: Ability to react to danger before senses would normally allow to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Improved Uncanny Dodge: Can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to sneak attack by flanking, unless the attacker has at least four more rogue levels than the target level.

Damage Reduction: Son of Sparda gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the Son of Sparda takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every two levels thereafter (12th, 14th, 16th, 18th, and 20th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Prop Shredder: A swift two strike Sword/Katana swing attack dealing 2 attack hits (roll your weapon die twice for damage

High Time: A powerful attack that launches close enemy skyward dealing 1d10+1d4 damage(only two-handed sword).

Helm Breaker: A devastating overhead attack with enough power to shatter even the sturdiest of man made armored helms of demonic skull bones. Deals Weapon damage x1.5. After learning that atack when High Time is critical you fly with enemy in to air and slam him using Helm Breaker(only two-handed sword).

Rapid Slash: Quickly charge towards near enemy, swinging your sword throught him and appearing behind him, giving you hit advantage, add +2 to the roll to see if you hit it.(only katana).

Devil Bringer: Ability to manifest gigantic demonic arm which can be used in three different ways. 1st Buster-After grabbing an enemy with the Devil Bringer, toss him to the ground dealing 1d12 damage. 2nd Snatch/Hell Bound-pulling medium or smaller enemy toward yourself/pulling yourself toward large or bigger enemy. 3rd Hold-Position a snatch-able(medium or smaller) enemy in front of you as a shield to ward off attacks.

Stinger: A high speed lunge attack towards the enemy up to 2 meters away that skewers them through the center dealing 1.2x weapon damage. When critical send enemy flying 2 meters away(only two-handed sword).

Devil Power: Boost for next attack adding 1d6 damage and +2 crit threat. Can be used once per battle and doesn't use up your turn.

Crazy Dance: Plant your sword into the ground and spin around it, kicking all enemies in the immediate vicinity. 1d10 damage(only two-handed sword).

Roulette Spin: Three fast forceful upright spin attacks each dealing 1d4 damage(only two-handed sword).

Judgement Cut: Unsheathe your sword with blinding speed to cut through far or near enemies dealing damage to 3 nearest enemies or half damage to 3 far enemies(only katana).

Summoned Swords: Summon 6 Spectral Swords around you. Choose to (1) Keep swords around you causing 1d4 slash damage each to any enemy that touches you. (2) Send your Spectral swords flying at one or multiple enemies each doing 1d6 slash damage.

Devil Form: Stronger version of Devil Power. You change form similar to your father for next 3 turns with added 1d12 damage. Uses 10HP to activate.

Streak: A magnificent rushing attack that sweeps up surrounding enemies dealing 1d10 each enemy on hit. When critical send enemies flying back(only two-handed sword).

Showdown: Omnipotent barrage of slashes dealing 1d10+1d6 damage(only katana).

Drive: A lightning quick sword swing that sends a powerful shockwave towards enemies dealing 1d12+1d6 damage(only two-handed sword).

Round Trip: Hurl sword at an enemy. The blade will shred the enemy dealing 1d12+2d4 damage(only two-handed sword). When critical inflicts bleeding effect dealing 1d4 damage for each next turn.

Dance Macabre: Fire off a massive number of sword slashes at breakneck speeds to obliterate the enemy dealing 2d12 damage(only two-handed sword).

Devil Trigger: Stronger version of Devil Form. You change entirely into demon form for whole fight with 1d12 + 1d4 damage. Uses 10% of current hp to activate and return half of cost after fight ends.

Epic Son of Sparda[edit]

Table: The Epic Son of Sparda

Hit Die: d10

Level Special
21st Devil Bringer-Snatch/Hell Bound lv2
22nd Bonus Skill
24th Bonus Skill
26th Devil Bringer-Snatch/Hell Bound lv3
28th Bonus Skill
30th True Devil Trigger

4+ Int modifier skill points per level.

Devil Bringer-Snatch/Hell Bound: lv2 1.5 times longer then lv1; lv3 is 2 times longer than lv1.

Bonus Skill: Can take one of unused skills from standard Son of Sparda.

True Devil Trigger: Strongest manifestation of demon power. Change into demon for whole fight with bonuses from Devil Power ability. Activation costs 20% of current health and while activated gives HP regen of 1d4 per turn. Usable only 1 per day.

Son of Sparda Starting Package[edit]

Weapons: Greatsword and Katana.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Survival 4 Wis 0
Intimidate 4 Cha -

Feat: Weapon Proficiency(Greatsword or Katana).

Bonus Feats: Weapon Focus(Greatsword or Katana).

Gear: Leather armor, Coat, Adventuring backpack.

Gold: 280.

Campaign Information[edit]

Playing a Son of Sparda[edit]

Religion: Couse of past Son of Sparda does not belive in any god but depending on events he can start to belive.

Other Classes: A Son of Sparda interacts well with other Neutral. He does not like or dislike Good or Evil characters and sticks with those he want to.

Combat: Typical mele fighter.

Advancement: Son of Sparda sticks to his class couse of his father's notes and hints to fight.

Sons of Sparda in the World[edit]

I can already tell... Looks like this is gonna be one hell of a party!
—Dante, Son of Sparda

Daily Life: Son of Sparda generally visit places where demons made their appearance for informations.

Organizations: Son of Sparda is an individualist who does not like large groups but if he finds someone interesting or amusing he can travel with them.

NPC Reactions: Don't knowing he is half demon all NPC's treat him like normal human. Otherwise they are uneasy and anxious. When he change in to demon in sight they run away.

Sons of Sparda in the Game[edit]

Generally Sons of Sparda are travelers who are looking for informations about demons and their travels.

Adaptation: Primary objective is looking for demons but you can change your thinking and can only suspect humans.

Sample Encounter: Group of demons attacked city. Son of Sparda who happened to be drinking in bar stood up and wearing hooded cape went out. People tryed to stop him but he went out. Demons spotted him and with laughts tryed][][ to atack him. Suddenly 3 heads of demons fall on the ground. Only realy skilled obserwers would see that it was mysterious traveler and his quickdraws with katana. Couse of this demons became distracted. He used this chance and sent powerful shockwave using his greatsword which killed all demons. After that he returned to bar and placed money on table and leaving all people amused went for his journey.

Back to Main Page3.5e HomebrewClassesBase Classes -->

Home of user-generated,
homebrew pages!