Elementalist Warlord (3.5e Class)

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Elementalist Warlord[edit]

<-general description->.

Making a Elementalist Warlord[edit]

This class is a strong offensive fighter but as a whole has lacking defensive capabilities.

Abilities: <-description of most important attributes for this class->.

Races: Most races are roughly equally likely.

Alignment: Any

Starting Gold: 2d10×10 gp (avg: 120 gp).

Starting Age: Moderate

Table: The Elementalist Warlord

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special


Fort Ref Will
1st +1 +2 +0 +2 Elemental Awakening
2nd +2 +3 +0 +3 Blade Of Power
3rd +3 +3 +1 +3 DR1/-
4th +4 +4 +1 +4 Elemental Shot
5th +5 +4 +1 +4 New Energy
6th +6/1 +5 +2 +5 Bonus Feat
7th +7/2 +5 +2 +5 DR2/-
8th +8/3 +6 +2 +6 New Energy
9th +9/4 +6 +3 +6 Retribution
10th +10/5 +7 +3 +7 Echos Of The Fallen
11th +11/6/1 +7 +3 +7 New Energy
12th +12/7/2 +8 +4 +8 Bonus Feat
13th +13/8/3 +8 +4 +8 Healing Breath
14th +14/9/4 +9 +4 +9 DR3/-
15th +15/10/5 +9 +5 +9 More Power
16th +16/11/6/1 +10 +5 +10 Elemental Sharpening
17th +17/12/7/2 +10 +5 +10 More Power
18th +18/13/8/3 +11 +6 +11 Bonus Feat
19th +19/14/9/4 +11 +6 +11 Vanish
20th +20/15/10/5 +12 +6 +12 Final Enhancement

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb, Craft(any 1), Decipher Script, Diplomacy, Heal, Intimidate, Knowledge(all taken individually), Listen, Profession, Ride, Sense Motive, Spot, Survival, Swim, Use Magic Device, Use Rope.

Class Features[edit]

Direct assaults and elemental efficiency. All of the following are class features of the Elementalist Warlord.

Weapon and Armor Proficiency: This class is naturally proficient with all simple and martial weapons and armor but lacks skill with shields.


Elemental Awakening: This is the awakening of the class they gain 1 size increase and 1 affinity with an element of their choice (fire, ice, lightning or water) this will come into play later

Blade of Power: The warlord may temporarily infuse their weapon with an element they have an affinity for. activation (or element change) is a movement action, deactivation is a free action, the infusion adds 1d6 of this element type to the weapon's damage

<-class feature->: <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->


Epic Elementalist Warlord[edit]

Table: The Epic Elementalist Warlord

Hit Die: d10

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

4 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

Bonus Feats: The epic Elementalist Warlord gains a bonus feat every 3 levels after 20th.


Campaign Information[edit]

Playing a Elementalist Warlord[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: Front line brawler.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Elementalist Warlords in the World[edit]

The elements will ALWAYS serve my command!
—Drake, Human Elementalist Warlord

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Elementalist Warlord Lore[edit]

Characters with ranks in <-the appropriate skills-> can research Elementalist Warlords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Elementalist Warlords in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.



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