User:Guy/Splat/Spells/Alchemy

From D&D Wiki
Jump to navigation Jump to search

The following spells can be cast from the Alchemy source (or the "Alchemy spell list"). Alchemy spells are a relatively recent source of magic, drawing their power primarily from chemical reactions and clever contraptions.

Tricks

Name Time Duration Range Comp. Material Summary
Adhesion action 1 minute touch S, M alchemist's tools
Detect Magic action instant touch S You determine whether an object or creature you touch is under the effect of magic.
Firework action varies varies S, M alchemist's tools You conjure a small explosive that has several possible uses.
Scoop action 1 hour 30 feet V, S You create a floating bucket, saucer, or pitcher that follows you and can hold anything not more than 2 feet in diameter at its widest point.

Cantrips

Name Time Duration Range Comp. Material Summary
Arc action instant 30 feet V, S On a hit, the target takes 1d4 lightning damage, then and as part of this same action you can make a second ranged attack against a different creature you can see within 30 feet of the first.
Bomb action instant 30 feet S, M alchemist's tools You hurl a bomb that explodes, dealing thunder damage in a small area.
Glitter Spray action 1 minute self (15‑foot cone) V, S A cloud of glowing glitter shoots into a 15-foot cone originating from you, covering creatures in that area for the duration.
Rusting Spray action instant self (10‑foot cone) V, S You sling a cloud of corrosive particles into a 10-foot cone, dealing acid damage and rusting armor.
Shocking Grasp action instant touch V, S Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked.
Siphon action instant touch S A creature you try to touch is drained of life, and another creature you touch is instilled with life.
Sticky Smoke action 1 minute 30 feet V, S Fill a 10-foot area with heavily obscuring smoke. Any creature which passes through the area vividly sheds identical smoke.
Transmute Implement action 10 minutes touch V, S, M a weapon or musical instrument Transmute one common weapon or musical instrument into another for up to 10 minutes.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Absorb Heat action 1 minute touch V, S Your melee spell attack deals cold or fire damage (your choice) and grants you resistance to the chosen damage type you chose for the duration.
Blast Bolt action Instant 120 feet S You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
Blast Bomb action Instant 60 feet S From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
Giant Strength bonus action 1 round self S
Life action instant touch V, S A creature you touch regains a number of hit points equal to 1d12 + your casting ability modifier.
Quick Fingers action 1 minute touch S, M alchemist's tools The target has advantage on Dex Sleight of Hand) checks, can Use an Object as a bonus action, and re-rolls any natural 1 for a Dexterity-based attack rolls.
Snare action 1 minute 30 feet V, S Lay an invisible foothold trap that deals 2d10 slashing damage and potentially halts to the first creature which moves onto it.
Timely Wick action Up to 24 hours touch S, M a candle or lantern A candle or lantern you touch burns for a precise amount of time you specify, and can emit a chime when time is up.

2-Point Spells

Name Time Duration Range Comp. Material Summary
Air Bubble action 10 hours 30 feet V, S An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air.
Bass Drop action instant self (15‑foot radius) V, S A shockwave blasts away creatures within 15 feet of you. On a failed Con save a creature takes 2d6 thunder damage and is pushed back 10 feet.
Dispelling Powder action instant 10 feet S, M alchemist's tools Fling alchemical powder or a creature or object in range to end one spell effect of 3-points or fewer on the target.
Oil action 1 minute 60 feet V, S You conjure oil to smother a creature, coat a 20-foot square, or fill an empty container.
Spider Climb action 1 hour touch V, S A creature you touch gains the ability to climb like a spider for the duration.

3-Point Spells

Name Time Duration Range Comp. Material Summary
Marvelous Multitool bonus action 10 minutes touch V, S, M wood or metal at least 1 foot in length which can fit in your bag You transform a bit of wood or metal into almost any tool, common weapon, or gear for up to 10 minutes.
Rusting Grasp action instant touch V, S Your touch corrodes metal, potentially destroying weapons and armor.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Flashbang action 1 round 30 feet S, M alchemist's tools You conjure a blinding light which only the target can see, potentially blinding it.

5-Point Spells

Name Time Duration Range Comp. Material Summary
Portal action 10 minutes 100 feet V, S Create an orange circle and blue circles on a flat surfaces within range. Anything which enters into one circle emerges from the other.
Volatile Mix action 10 hours 60 feet S, M alchemist's tools Prime a potent mixture in a vial, which you set or toss. When dropped to 0 hp the vial explodes to deal 8d8 damage in a 30-foot radius, potentially igniting and dazing creatures.