Toneri, Tenseigan (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Toneri Otsutsuki[edit]

Medium humanoid (Hamura), lawful neutral


Armor Class 23 (Natural Armor)
Hit Points 234 (36d8 + 72)
Speed 85 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 14 (+2) 22 (+6) 16 (+3) 10 (+0)

Saving Throws Wis +12, Cha +9
Skills Arcana +15, Deception +9, History +15, Perception +12
Senses passive Perception 22
Languages Common
Challenge 32 ( XP)


Chakra. Toneri has 82 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Tenseigan: Six Paths Power (1/day). When Toneri activates Tenseigan Chakra Mode, he gains 50 additional chakra points which he can expend on Tenseigan jutsu or to maintain Tenseigan Chakra Mode. Once this chakra is spent, it can not be regained.

Puppet Master. Toneri is in possession of 5 Otsutsuki Puppets.

Evasion/Discernment. When Toneri is targeted by an area effect that lets him make a Dexterity, Intelligence, or Wisdom saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Toneri can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Chakra Sense. When Toneri takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Dream-Speak. Toneri can telepathically enter a creature's dreams so long as he has seen them at least once, but can only communicate with them. Additionally, he can telepathically communicate with creatures within 500 feet.

Dying Breath. At the beginning of each of Toneri's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn.

Tenseigan Deva Path. When Toneri uses a Deva Path jutsu, he may designate another creature within range to be the center of its range.

Mastered Tenseigan. Toneri can see up to 4 miles away clearly. Rain, fog, and dim light do not effect his sight. In addition, when he uses a Jutsu, he can expend up to 24 additional chakra points. For every 5 chakra expended, the range of the Jutsu is doubled. For example, a Jutsu with a range of 10 ft. becomes 20 ft. at 5, 40 ft. at 10, 80 ft. at 15, and 160 ft. at 20.

Truth-Seeking Orbs. Toneri has 6 Truth-Seeking Orbs. As a reaction whenever he would take damage, he may reduce the damage he takes by the amount of damage he chooses to have his orbs take. Each orb has 100 hit points. If an orb is reduced to 0 hit points, it is destroyed and disappears. Toneri's orbs are immune to all damage and the effects of any jutsu, spells, or features that cost chakra that he does not cast. This immunity is ignored by taijutsu, senjutsu, non-magical effects and attacks, and jutsu that use chakra granted by Six Paths Power; and they have resistance to damage that would otherwise ignore immunity.

ACTIONS

Multiattack. Toneri makes three attacks with his unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (6d4 + 4) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +13 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Toneri may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Toneri can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Toneri becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 23 Investigation check realize that he is transformed. If the creature saw Toneri performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Toneri's movement speed doubles, and his movement does not provoke attacks of opportunity.

Magic Lantern Body (10 Chakra). Toneri projects an image of himself in the location of 1 creature or object whose range he knows the location of down to a 30-foot range within 5 miles of him for 1 hour (concentration). The mirage is a transparent silhouette, save for his eyes which are perfectly recreated, that refracts various colors. He can see and hear through this mirage, but he can not interact with the world around it.

Psycho Mind Transmission (20 Chakra). Touching one creature, Toneri states what information he is searching for and make an Intelligence saving throw. The DC for this saving throw is equal to the target's passive Insight. On a success, Toneri sees the memory of the target that is closest to the sought information. The relevancy of the memory found decreases by an amount relative to how much she failed by. If he fails by 10, he sees a completely mundane, unrelated memory.

Chakra Threads (2 Chakra). Toneri creates chakra threads that have 2 hit points and immunity to all damage except magical slashing. When he takes the Attack action, he can replace an attack with a grapple check against a Large or smaller creature within 40 feet. If Toneri loses concentration, this effect ends.

Control Puppet. As an action or bonus action while Chakra Threads is active, Toneri controls 1 puppet within 40 feet. While controlling his puppet(s), he can choose whether he or one puppet takes his action, bonus action, and/or reaction, and both he and his puppet can take their movement. If a puppet leaves the range of his movement speed, he loses control of it. If he can make more than 1 attack when he takes the Attack action, he may make an attack with multiple puppets or multiple attacks with a single puppet.

Tenseigan Deva Path: Shinra Tensei (5+ Chakra). As an action, or as a reaction for 5 additional chakra when he is targeted by an attack, every creature within a 5 ft. radius must succeed a DC 23 Strength saving throw or take 13 (2d6 + 6) force damage and be pushed to the edge of this jutsu's range. For every additional chakra point spent, this jutsu deals an additional 3 (1d6) damage and its range increases by 5 feet. If more than 20 chakra is spent, objects take double damage. Toneri may not use a Deva Path jutsu again until the beginning of his next turn.

Tenseigan Deva Path: Banshō Ten'in (2+ Chakra). Any creature of Toneri's choice within a 10 ft. radius must succeed a DC 23 Strength saving throw or be pulled towards him. Toneri can increase this jutsu's range by 5 feet for every additional chakra point spent. Toneri can stop pulling a creature at any range (i.e. stop them 10 feet from him instead of 5 feet). After casting this jutsu, he can not use any Deva Path jutsu again until the beginning of his next turn.

Tenseigan Deva Path: Flight (5+ Chakra). Until the beginning of his next turn, Toneri gains a 5 ft. flying speed. He may increase this flying speed by 5 ft. for every additional chakra point spent. After casting this jutsu, he can not use any Deva Path jutsu again until the beginning of his next turn.

Truth-Seeking Jutsu. As part of casting another jutsu that deals damage, Toneri adds at least 1 truth-seeking orb within 5 feet of him. The jutsu’s damage and ranges are increased by half. Included orbs take half as much damage as the jutsu deals, divided equally between each orb (rounded up).

Manipulation. As a bonus action, Toneri shapes one Truth-Seeking Orb into any mundane object with an area no larger than a 15 ft. radius sphere, including weapons. Alternatively, he can shape it into a flat surface up to 10x10x0.04 feet in size. Pushing, dragging, or lifting his orbs requires 600 lbs of force. He may manipulate them up to 60 feet from him as a free action or bonus action, they have an AC of 18, and have a movement speed of 60 feet. Orbs can not occupy the same space as a creature. If such a situation occurs, they must attempt a DC 20 Dexterity saving throw. On a failure, they are pushed to the closest edge of the orb, take 13 (2d6 + 6) force damage, and are knocked prone. On a success, they are pushed to the closest edge of the orb.

Truth-Seeking Orb Execution (6 Chakra/Turn). In place of Toneri's action, bonus action, reaction, and his entire movement speed, Toneri places his hand on a creature’s head, shaping an orb into a needle that slowly burrows into their brain. This lasts for 5 turns (concentration), after which if the targeted creature doesn’t move and he did not lose concentration, they are killed instantly and reduced to atoms.

Tenseigan Chakra Mode. Toneri gains the following:

  • Toneri gains a damage reduction of 3.
  • Toneri gains a flying speed of 60 feet.
  • At the start of each of his turns, he regains 2 chakra points.
  • Toneri may gift a creature he can touch 2 chakra points as a bonus action.
  • Toneri sheds bright light for 10 feet and dim light for another 10 feet.
  • Toneri must spend 10 chakra at the end of each of his turns to maintain this effect.

Tenseigan: Silver Tensei Baku (40 Chakra). Ranged Spell Attack: +15 to hit, range 15 ft., up to three target. Hit: 116 (20d10 + 6) force damage. The damage is divided by the number of targets hit and distributed equally among them. Hit targets must make a DC 23 Strength saving throw. On a failure, they’re pushed back 60 feet.

Tenseigan: Golden Tensei Baku (40 Chakra). As a bonus action, Toneri creates an orb of golden chakra. As a bonus action before the end of his next turn, Toneri may make a Golden Tensei Baku Slice attack.

Tenseigan: Golden Tensei Baku Slice. Melee Spell Attack: +15 to hit, range 150 ft., up to three target. Hit: 94 (16d10 + 6) force damage and must attempt a DC 23 Dexterity saving throw. On a failure, they lose one limb of his choice.

Tenseigan: Localized Tensei Baku (40 Chakra). One creature within 5 ft. must attempt a DC 23 Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are unconscious for 1 minute and their hit point maximum is halved. They may retry this saving throw at the end of each of their turns, becoming conscious on a success.

Tenseigan: Puppet-Cursing Sphere: Destroy (40 Chakra). One creature within 15 ft. must attempt a DC 23 Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are poisoned by Toneri for 1 minute. While poisoned in this way, he may decrease their chakra by 5 (2d4) as a bonus action. As an action for 10 chakra while poisoned in this way, he may detonate the Tenseigan chakra in their network, forcing them to attempt a DC 23 Constitution saving throw, taking 206 damage on a failure or half as much on a success. They may retry this saving throw as an action, ending this effect early on a success.

Tenseigan: Puppet-Cursing Sphere: Disconnect (40 Chakra). One creature within 15 ft. must attempt a DC 23 Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are dropped to 0 hit points.

Tenseigan: Puppet-Cursing Sphere: Manipulate (40 Chakra). One creature within 15 ft. must attempt a DC 23 Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are charmed by Toneri for 1 minute. While charmed in this way, they act on his turn and can not deal damage to other creatures.


Tenseigan: Hamura Awakening (40 Chakra). Toneri creates a Shinsu Senju anywhere within 90 feet.

Tenseigan: Kugutsu Tensei (10 Chakra). As a bonus action, Toneri absorbs one Byakugan you he is touching that is not already inside another creature. His chakra and hit point maximums increase by 5 points. This can be used up to 14 times, after which he loses 7 (2d6) chakra points or takes an equal number of necrotic damage damage at the end of each of his turns in initiative.

REACTIONS

Substitution (3+ Chakra). When Toneri is hit by an attack and would take damage, he decreases the damage by 37 (1d10 + 32) and teleport up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place, and Toneri takes any remaining damage from that attack. Toneri can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Tenseigan_Chakra_Mode.png
[Source].

After awakening his Tenseigan, Toneri's power surpassed any threat the Earth had ever seen. With his newfound Deva Path powers, he directed the moon toward the Earth with the intent to destroy both upon impact, killing all of humanity and allowing the world to start anew. Reappearing to Hinata, taking her to the moon, dispatching Naruto Uzumaki with a single use of his new power. Despite the pleas of who he believed to be his future wife, he refused to spare the Earth, instead only promising that Hamura's Tenseigan would protect them from the collision. However, when he caught her attempting to destroy the artifact, he was yet again unwilling to hear her view on Hamura's wishes. Calling her a traitor, but still needing to follow his view of Hamura's instructions, he placed her under genjutsu and prepared for their wedding. The next day, moments before the ceremony's completion, he was attacked again by Naruto, who had made his way to the moon. When the invader freed Hinata from his control, he attempted to recast the jutsu, but was overcome by his Tenseigan's final evolution, allowing them to fully destroy Hamura's Tenseigan, stopping the moon from its collision course, though he used his own eyes to restart it. After his Hamura Awakening was created and quickly destroyed, he confronted Naruto himself, utilizing his Tenseigan Chakra Mode, but was nothing compared to Naruto's power when the person he loved was in danger. As he lay defeated, Hinata reclaimed her sister's eyes. Using Kugutsu Tensei on the hundreds of Byakugan that surrounded Hamura's Tenseigan in one final effort to defeat them, he became overwhelmed by the power, nearly dying had Naruto not saved him. Finally accepting the truth of Hamura's decree after a visit to the Otsutsuki Clan's graveyard on the moon, he escorted the two back to the portal, turning down their offer to join them in the Leaf Village to remain in exile and watch for any threats from beyond.



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