Toneri (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Toneri Otsutsuki[edit]

Medium humanoid (Hamura), lawful neutral


Armor Class 19 (Natural Armor)
Hit Points 104 (19d8 + 19)
Speed 75 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 18 (+4) 14 (+2) 9 (-1)

Saving Throws Wis +8, Cha +5
Skills Arcana +10, Deception +5, History +10, Perception +8
Senses passive Perception 18
Languages Common
Challenge 17 (18,000 XP)


Chakra. Toneri has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Puppet Master. Toneri is in possession of 5 Otsutsuki Puppets.

Evasion. When Toneri is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Toneri can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Eyeless. Toneri is blind. If he senses a creature or effect with his Chakra Sense, he is considered to have blindsight in a radius equal to its range. This blindsight can only perceive the detected creatures or effects and lasts until the end of Toneri's next turn. Toneri may extend the duration of this blindsight to the end of his next turn as a bonus action, even when he would otherwise be unable to take an action..

Chakra Sense. When Toneri takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Dream-Speak. Toneri can telepathically enter a creature's dreams so long as he has seen them at least once, but can only communicate with them. Additionally, he can telepathically communicate with creatures within 250 feet.

ACTIONS

Multiattack. Toneri makes three attacks with his unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Toneri may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Toneri can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Toneri becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 18 Investigation check realize that he is transformed. If the creature saw Toneri performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Toneri's movement speed doubles, and his movement does not provoke attacks of opportunity.

Magic Lantern Body (10 Chakra). Toneri projects an image of himself in the location of 1 creature or object whose range he knows the location of down to a 30-foot range within 5 miles of him for 1 hour (concentration). The mirage is a transparent silhouette, save for his eyes which are perfectly recreated, that refracts various colors. He can see and hear through this mirage, but he can not interact with the world around it.

Psycho Mind Transmission (20 Chakra). Touching one creature, Toneri states what information he is searching for and make an Intelligence saving throw. The DC for this saving throw is equal to the target's passive Insight. On a success, Toneri sees the memory of the target that is closest to the sought information. The relevancy of the memory found decreases by an amount relative to how much she failed by. If he fails by 10, he sees a completely mundane, unrelated memory.

Chakra Threads (2 Chakra). Toneri creates chakra threads that have 2 hit points and immunity to all damage except magical slashing. When he takes the Attack action, he can replace an attack with a grapple check against a Large or smaller creature within 40 feet. If Toneri loses concentration, this effect ends.

Control Puppet. As an action or bonus action while Chakra Threads is active, Toneri controls 1 puppet within 40 feet. While controlling his puppet(s), he can choose whether he or one puppet takes his action, bonus action, and/or reaction, and both he and his puppet can take their movement. If a puppet leaves the range of his movement speed, he loses control of it. If he can make more than 1 attack when he takes the Attack action, he may make an attack with multiple puppets or multiple attacks with a single puppet.

REACTIONS

Substitution (3+ Chakra). When Toneri is hit by an attack and would take damage, he decreases the damage by 22 (1d10 + 17) and teleport up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place, and Toneri takes any remaining damage from that attack. Toneri can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Toneri_-_The_Last.png
[Source].

The final descendant of Hamura Ōtsutsuki to live on their ancestral home of the moon, Toneri and the rest of his clan gave up their Byakugan to create a near-limitless energy source centered around their predecessor's Tenseigan, which they worshipped as a religious artifact. With only an army of puppet servants, he longed for human companionship. On his father's deathbed, he was told to forget their ancestor's proclamation of watching over the Earth from afar, to return to the Earth and live for his own sake, though he refrained. Following Kaguya's resurrection, Toneri discerned that Earth had failed to make proper use of the Sage of Six Paths' gift, he set into motion a plan to destroy the world so it could begin anew. After making contact with Hiashi Hyuga, leader of Hamura's descendants on Earth in order to discuss them returning to the moon to survive, his hologram was attacked, proving to him that violence had spread too far in society. Sending a team of puppets to the Leaf Village, kidnapping Hanabi Hyuga, Hinata's younger sister, and failing to convince Hinata to come along with him. Implanting Hanabi's Byakugan into his own eyes, he began the process to awaken his own Tenseigan, and bring about the end of the world.



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