Path of the Celestial (Shinobi World Supplement)

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Path of the Celestial[edit]

Those who walk this path make use of the Tenseigan, which take the form of a pale blue eye with a white floral pattern surrounding the pupil. This Dōjutsu evolved into the Byakugan within one generation, and was exclusively wielded, save for a few rare cases, by one of the two progenitors of chakra, Hamura Ōtsutsuki. Hamura’s bloodline split into two clans, the Hyūga clan, that made use of the Byakugan, and the Ōtsutsuki, who lacked Dōjutsu. If the two are united, through Byakugan implantation or otherwise, they manifest a Tenseigan.

Partial Tenseigan[edit]

At 3rd level, you gain partial control over your Tenseigan. When you take the search action, you may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. You see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by you. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt. If your Tenseigan is removed, you retain your chakra sense. Additionally, you can not be surprised while conscious.

Dream-Speak[edit]

At 7th level, you can telepathically enter a creature's dreams so long as you have seen them at least once, but you can only communicate with them. This also grants you the ability to telepathically communicate with creatures within 250 feet.

Tenseigan Deva Path[edit]

At 10th level, you gain a variant of one of your brother dōjutsu’s techniques. You may designate another creature within range to be the center of these jutsu’s ranges.

Shinra Tensei

Cost: 5+ chakra

Range: 15 foot radius

As an action, each creature within range must succeed a Strength saving throw or take 2d6 force damage and be pushed to the edge of this jutsu’s range. You can add an additional 1d6 damage and 5 feet to the effected radius and the distance the target is pushed for every additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. If you are targeted by an attack, you may use this jutsu as a reaction for an additional 5 chakra, causing the attack to fail. This additional chakra does not count toward any other effects of spending additional chakra. If you use this as an action, you can not use any Tenseigan Deva Path jutsu again until the beginning of your next turn. If you use this as a reaction, you can not use any Tenseigan Deva Path jutsu again until the end of your next turn.


Banshō Ten'in

Cost: 2+ chakra

Range: 15 foot radius

As an action, any creature of your choice within range must succeed on a Strength saving throw or be pulled towards you. You can stop pulling a creature at any range (ie. stop them 10 feet from you instead of 5 feet). If they collide with an object or another creature, they take 2d4 bludgeoning damage. You can add an additional 1d4 damage and 5 feet to the effected radius for every additional chakra point spent. After casting this jutsu, you can not use any Tenseigan Deva Path jutsu again until the beginning of your next turn.

Mastered Tenseigan[edit]

At 15th level, you gain total control of your Tenseigan. You can see up to 4 miles away clearly. Rain, fog, and dim light do not effect your sight. In addition, when you use a jutsu, you can expend a number of chakra up to your Passive Perception score. For every 5 chakra expended the range of the jutsu is doubled. For example, a jutsu with a range of 10 ft. becomes 20 ft. at 5, 40 ft. at 10, 80 ft. at 15, and 160 ft. at 20.

Tenseigan Chakra Mode[edit]

At 20th level, you can infuse your body with your Tenseigan's unique chakra. As an action, you cloak your body in turquoise light, during which you gain the following:

  • You gain a damage reduction of 3.
  • You gain a flying speed equal to your movement speed.
  • At the start of each of your turns, you regain a number of chakra equal to your Constitution modifier.
  • You may cause a creature you can touch to regain an amount of chakra equal to your Constitution modifier as a bonus action.
  • You shed bright light for 10 feet and dim light for another 10 feet.
  • You must spend 10 chakra at the end of each of your turns to maintain this effect.
  • You gain the Six Paths Power boon. This chakra can only be spent to maintain this feature or cast jutsu from this path. This chakra can not become permanent from the Otsutsuki boon, and can only be gained once, regaining use at the end of a long rest.

You also gain the following jutsu:

Silver Tensei Baku

Cost: 40 chakra

Range: 15 feet

As an action, you make a ranged spell attack against up to three targets in range, with an orb of Tenseigan chakra. On a hit, you deal 20d10 force damage. The damage is divided by the number of targets hit and distributed equally among them. Hit targets must make a Strength saving throw. On a failure, they’re pushed back 60 feet.


Golden Tensei Baku

Cost: 40 chakra

Range: 150 feet

As a bonus action, you create an orb of golden chakra. Then, as a bonus action before the end of your next turn, you extend it into a blade and make a range spell attack on a single creature. On a hit, they take 16d10 radiant damage and must make a Dexterity saving throw. On a failure, they lose one limb of your choice.


Localized Tensei Baku

Cost: 40 chakra

Range: 5 feet

One creature must attempt a Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are unconscious for 1 minute and their hit point maximum is halved. They may retry this saving throw at the end of each of their turns, becoming conscious on a success.

Tenseigan Manifestation[edit]

Manifesting a Tenseigan for the first time, such as by a member of the Hamura clan implanting a Byakugan or a shinobi with Mastered Byakugan gaining the Tenseigan Evolution boon, is extremely painful, paralyzing the implanted creature for 1d12 days. If a Tenseigan is removed from its owner's eye socket or the owner dies, it fades into a Byakugan.

Path of the Celestial Unique Jutsu[edit]

Puppet-Cursing Sphere: Destroy

Cost: 40 chakra

Range: 15 feet

Jutsu Type: Genjutsu

You form a teal orb of the Tenseigan's chakra and force it all throughout target's chakra network, particularly their brain. One creature within range must attempt a Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are poisoned by you for 1 minute. While poisoned in this way, you may decrease their chakra by 2d4 as a bonus action. As an action for 10 chakra while poisoned in this way, you may detonate the Tenseigan chakra in their network, forcing them to attempt a Constitution saving throw, taking 200 damage on a failure or half as much on a success. They may retry this saving throw as an action, ending this effect early on a success.


Puppet-Cursing Sphere: Disconnect

Cost: 40 chakra

Range: 15 feet

Jutsu Type: Genjutsu

You form a teal orb of the Tenseigan's chakra and force it into the base of the target's chakra network, their heart. One creature within range must attempt a Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are dropped to 0 hit points.


Puppet-Cursing Sphere: Manipulate

Cost: 40 chakra

Range: 15 feet

Jutsu Type: Genjutsu

You form a teal orb of the Tenseigan's chakra and force it into the target's chakra network, particularly their brain. One creature within range must attempt a Constitution saving throw. On a success, they are unconscious until the end of their next turn. On a failure, they are charmed by you for 1 minute. While charmed in this way, they act on your turn and can not deal damage to other creatures.


Kugutsu Tensei

Cost: 10 chakra

As a bonus action, you absorb one Byakugan you are touching that is not already inside another creature. Your chakra and hit point maximums increase by 5 points. This can be used up to your Constitution score number of times, after which you lose 2d6 chakra points or take an equal number of necrotic damage damage at the end of each of your turns in initiative.


Hamura Awakening

Cost: 40 chakra

Range: 90 feet

As an action, you use your Tenseigan to create a goliath monument to the dojutsu's originator, creating a Shinsu Senju anywhere within range.


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