Naruto, The Last (Shinobi World Supplement)
From D&D Wiki
Naruto Uzumaki[edit]
Medium humanoid (Uzumaki), chaotic good Armor Class 19 (Natural Armor)
Saving Throws Con +13, Cha +11 Chakra. Naruto has 123 chakra points which he can expend. All chakra points are regained at the end of a long rest. Six Paths Chakra. Naruto has 50 additional chakra points which he can expend, which can not be regained normally. If he spends all of this chakra, he loses the bottom 5 bullet points of Six Paths Sage Mode, its bonus damage is reduced to 6 (1d10), and his Natural Chakra Sense range is halved. Evasion/Endurance. When Naruto is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Naruto can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Dying Breath. At the beginning of each of Naruto's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn. Red Chakra. Some of Naruto's features grant him "red chakra". If his own chakra is less than his red chakra, he must attempt a DC 12 Constitution saving throw at the end of each of his turns. On a failure, he gains 1 level of exhaustion. If he is in Initial Release, the DC becomes 14. If he is in Tailed Release, the DC becomes 16. If he is in Kurama Chakra Mode or Tailed Beast Mode, the DC becomes 18. These special "red" chakra are counted separately from his normal chakra. He can use this chakra on one Jutsu or spread them across multiple, but he can not spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a short rest. Six Paths Sage Mode. Some of Naruto's features grant him "senjutsu chakra". At the end of each of his turns inside initiative that he does not meditate, 2 senjutsu chakra becomes normal chakra. He does not lose senjutsu chakra in this way outside of initiative. Naruto can spend senjutsu chakra as if it were normal chakra. A creature may have a number of senjutsu chakra points equal to a quarter of their chakra point maximum or Wisdom score, whichever is higher unless they have this feature, in which they may have a number equal to their chakra point maximum. If this limit is exceeded, they become petrified and identical to the Sage Creature of the source of the senjutsu until they lose the senjutsu (in this case, a large toad). While Naruto has a number of senjutsu chakra equal to half his normal chakra, he gains the following:
Nature Chakra Sense. While in Sage Mode, Naruto may take the search action as a bonus action. When Naruto takes the search action, he may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 120 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Negative Emotion Sense. When Naruto takes the search action while Tailed Release, Kurama Chakra Mode, or Tailed Beast Mode is active, he may also attempt a DC 15 Charisma saving throw to locate living creatures that are evil or are hostile toward another creature within 120 feet. He learns their location that moment and whether they are evil or hostile. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Additionally, this counts as chakra sense for anything that would effect traditional chakra sense. ACTIONSMultiattack. Naruto can make 3 unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (6d4 + 6) bludgeoning damage. Kunai. Thrown Weapon Attack: +15 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.
|
After the end of the Fourth Shinobi World War, Naruto found himself in an unprecedented time of peace. During this time, he formed a deeper romance with Hinata Hyuga as he prepared to take the office of Hokage, a position Kakashi wouldn't willingly give up while his student was so young. Excluding a brief hiccup involving Hinata's kidnapping at the hands of Toneri Otsutsuki, this time allowed him to blossom into a worthy Hokage. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World