Hollow (Soul Society Supplement)
Hollow[edit]
Hollows are a race of creatures which are born from Human souls who, for various reasons, do not cross over to Soul Society after their death and stay in the Human World for too long. They are corrupt spirits with supernatural powers which devour the souls of both living and deceased Humans. Hollows settle in Hueco Mundo, but can cross over to the Human World and Soul Society. Hollows are the opposite of Humans.
A Unpure Soul[edit]
Hollows are unpure souls, being invisible monsters with grotesque abilities. You can only utilize features from this class while you are a Soul.
Creating a Hollow[edit]
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A swarm of Hollows, [1] |
When creating a Hollow, think about how you became one. Were you killed by hollows while being a soul? Did you just came out of nowhere? Have you just slowly turned into this monster after death?
- Quick Build
You can make a Hollow quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution or Wisdom.
Class Features
As a Hollow you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Hollow level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hollow level after 1st
- Proficiencies
Armor: None
Weapons: None
Tools: None
Saving Throws: Strength or Dexterity, Constitution or Wisdom
Skills: Choose 2 from the following: Acrobatics, Athletics, Deception, Insight, Intimidation, Perception or Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features | Reiryoku |
---|---|---|---|
1st | +2 | Reiryoku, Soul Devourer, Mutation | 5 |
2nd | +2 | Reiatsu, Soul Separator | 10 |
3rd | +2 | Garganta, Hollow Regeneration, Unique Mutation | 15 |
4th | +2 | Ability Score Improvement | 20 |
5th | +3 | Gillian, Extra Attack, Unarmored Defense | 25 |
6th | +3 | Ability Score Improvement | 30 |
7th | +3 | Resistant | 35 |
8th | +3 | Ability Score Improvement | 40 |
9th | +4 | Hollow Regeneration Improvement | 45 |
10th | +4 | Extra Attack(2) | 50 |
11th | +4 | Adjuchas | 55 |
12th | +4 | Ability Score Improvement | 60 |
13th | +5 | New Mutation | 65 |
14th | +5 | Ability Score Improvement | 70 |
15th | +5 | New Mutation | 75 |
16th | +5 | Ability Score Improvement | 80 |
17th | +6 | Extra Attack(3) | 85 |
18th | +6 | New Mutation | 90 |
19th | +6 | Ability Score Improvement | 95 |
20th | +6 | Pico Monstruoso, Extra Attack(4) | 100 |
Reiryoku[edit]
Starting at 1st level, you are able to directly utilize the power of your soul. Your access to this energy is represented by a number of Reiryoku points. You have a number of Reiryoku points equal to 5 times your level.
When you spend a Reiryoku point, it is unavailable until you finish a short or long rest. At the end of a short or long rest, all expended Reiryoku points return to you.
Some of your Reiryoku features require your target to make a saving throw to resist the feature's effects, or you to make a Reiryoku attack. Wisdom is your ability modifier for these features. The saving throw DC and spell attack bonus are calculated as follows:
Reiryoku save DC: 8 + your proficiency bonus + Wisdom modifier.
Reiryoku attack modifier: your proficiency bonus + Wisdom modifier.
Soul Devourer[edit]
Also at 1st level, hollows are filled with an overwhelming hunger which only souls can fill. Whenever you reduce a creature in Soul form to 0 hit points, you may choose to devour them, making you gain reiryoku and hit points equal to their reiatsu level (minimum of 1) times 5. These Reiryoku and hit points cannot pass your maximum.
When a soul is devoured this way, they are killed outright and cannot be revived unless you are killed by a zanpakuto.
Mutation[edit]
Also at 1st level, your hollow biology made your body highly prone to mutations, making you gain new powerfull abilities. You must pick one mutation from the Hollow Mutations list. You can pick another mutation according to the list bellow:
Hollow Evolution Stage | Number of Mutations |
---|---|
Base Hollow | A number of mutations equal to your Hollow class level |
Gillian | A number of mutations equal to half your Hollow class level (Rounded Up). |
Adjuchas | A number of mutations equal to your Hollow class level. |
Whenever you evolve you lose all of the mutations of your old evolution, unless you still meet the prerequisites of said mutation. For example, when you become a Gillian you lose all Base Hollow mutations (as all of them require you to be a base hollow).
Reiatsu[edit]
At 2nd level, Reiatsu is the physical force that a creature's Reiryoku creates when released.
This feature, as well as other features, reference a creature’s reiatsu level, their level for the purposes of reiatsu, or increase those numbers. For the purposes of this feature, a creature with this feature has a level equal to their level + any boosts to their reiatsu level, or their level for the purposes of reiatsu. A creature without this feature has a reiatsu level maximum of 1, unless it is a monster and the dm says otherwise (powerful monsters may have a spiritual pressure even without this feature if it makes sense).
- Reikaku
You become aware of the reiatsu levels of any creatures within 5 times your proficiency bonus times your class level feets of you, however you only know superficial information. Once you feel a creature, you don't know its exact location, only that it's within range. The GM will tell you their reiatsu level difference:
- Non-threat (-10 or more)
- Immensely Weaker (-7-9)
- Far Lesser (-4-6)
- Lesser (-1-3)
- Equal (+0)
- Greater (+1-3)
- Far Greater (+4-6)
- Immense (+7-9)
- Unbeatable (+10 or more)
If a creature has a reiatsu level of 35 or higher, they have reached a “higher dimension”, and can’t be sensed via reikaku by creatures with a reiatsu level of 34 or lower. This similarly applies for every 5 levels above 35, each 5 levels representing another increase in dimensionality.
- Spiritual Power
Sometimes the reiatsu a creature constantly exerts is so great that their opponents cannot even harm them. For every level you are above a creature, you gain a bonus against their saving throws by 1, and when you reach a 3 level difference you start reducing all damage per level above times your proficiency bonus. If a creature's damage is reduced to 0 by this feature, they take the damage instead. If you are at least 10 levels above a creature, you automatically pass their saving throws and their attacks deal no damage to you.
You gain a bonus to attack rolls against creatures with a lower level than you, equal to the difference in levels.
When a creature with a lower level than you makes a saving throw or ability check against your Reiryoku dc, they suffer a penalty to the saving throw equal to the difference in levels.
When a creature with a lower level than you makes an attack roll against you, it has a penalty equal to the difference in levels.
When you make a contested ability check using a Strength, Dexterity, Constitution, or the Perception skill, against a creature with a lower reiatsu level than you, you gain a bonus equal to the difference in levels. (If the check is made against multiple creatures, each creature instead has a penalty equal to the difference in levels, if their level is lower than yours). This includes ability checks against their Reiryoku DC.
- Powerful Presence
A creature with high levels of reiatsu can make another creature even faint just from looking at them. Whenever you use your spiritual pressure feature, you may also make a Charisma (Intimidation) check with a bonus of +1 for every level you are above the creature.
- Spiritual Pressure
If one or more creatures reiatsu level is half your own (rounded up) or lower, you may force them to attempt a Strength saving throw at the beginning of each of your turns. On a failure, they are knocked prone and their movement speed drops to 0 until the beginning of your next turn, and they take force damage based on the level difference. For example, if you have a reiatsu level of 10 and fight a creature with a reiatsu level of 1 , they will receive 9 force damage.
The amount of damage you cause with your spiritual pressure depends on how well refined your reiryoku is. Depending on your Wisdom modifier, your force damage will turn into a number of dies equal to the difference instead of your level. See the table bellow for reference:
Spiritual Pressure | Damage Dice |
---|---|
If you have a +1 in Wisdom | d4 |
If you have a +2 in Wisdom | d6 |
If you have a +3 in Wisdom | d8 |
If you have a +4 in Wisdom | d10 |
If you have a +5 in Wisdom | d12 |
Soul Separator[edit]
At 2nd level, you have learned how to separate souls from their bodies, making devouring them an easier task. As part of hitting a creature that's not on soul form, you can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until you die or are knocked unconscious.
You can also devour the corpse of a soul who died in at max one minute ago with the Soul Devourer feature.
This only works if the creatures' reiatsu level is lower than 1.
Garganta[edit]
At 3rd level, you have learned how to open a portal back to the home of all hollows, hueco mundo. As an action for 10 Reiryoku, you open a portal between dimensions around yourself, sending you to Hueco Mundo. If you do not move more than 5 feet or lose concentration, you are transported to any location you can visualize in Hueco Mundo or a random location on the plane, or to the last place you used Garganta, at the beginning of your next turn. If you are already within Heuco Mundo, this portal instead works as if it were the gate spell, minus that you cannot pull a creature through the gate.
Hollow Regeneration[edit]
At 3rd level, your body slowly heals while in areas with condensed Reiatsu. While you're in the Hueco Mundo plane, you regain 1d4 hit points after every minute that passes.
At 9th level, the amount of hit points you regain per minute is increased to 1d10.
Unique Mutation[edit]
Also at 3rd level, as your strength as a Hollow grows, so does your Uniqueness. You have the potential to manifest a unique ability, something available only to you.
Whenever you gain a new mutation, you can choose one of the mutations listed under Unique Mutations that you meet the prerequisites of. You can only pick a Unique Mutation once. Whenever you gain an ability score, you can switch your Unique Mutation for another one of your choice that you meet the prerequisites of.
Like normal mutations, once you reach a higher stage of evolution you lose the chosen Unique Mutation and must replace it with one Unique Mutation of your choice that you meet the prerequisites of.
Ability Score Improvement[edit]
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
You may also ignore this to take a Spiritual Feat.
Gillian[edit]
At 5th level, after consuming countless hollows, you have evolved, becoming the lowest class of Menos, the Menos Grande (or Gillian). You lose your Monstrous Body soul feature. In their place, you gain the following soul features:
Hulking Monstrosity. Your Strength score increases by 1, to a maximum of 20. Your size is increased to Gargantuan.
Stomp. You can use your massive feet as natural weapons. On a hit, they deal 2d4 + your Strength modifier bludgeoning damage. When you take the attack action on your turn, you can choose to spend all of your attacks to target everyone within 20 feet of you with this attack. Make 1 attack roll, all targets which AC is equal to or less than the total for the attack roll are hit. This also applies if it was a critical hit.
Spiritual Amalgamation. You have advantage on saving throws against effects that would affect your soul, such as the soul cage spell, since your body is made up of the souls of many creatures.
Extra Attack[edit]
Starting at 5th level, you can attack twice, instead of once, when you use the Attack action during your turn.
This increases to three attacks at 10th level, to four at 17th level, and to five attacks at 20th level.
Unarmored Defense[edit]
Also at 5th level, if you are not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
You gain this feature early if you’ve evolved past a base hollow before level 5. If you did, you gain this at the level you evolved at.
Resistant[edit]
At 7th level, your strength as a Hollow has allowed you to resist certain area effects, such as a blue dragon's lightning breath or a fireball spell. Choose one of the following ability scores:
Brawn - Strength
Evasion - Dexterity
Endurance - Constitution
Intuition - Wisdom
When you are subjected to an effect that allows you to make a saving throw of the chosen ability to only take half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. When you reach your 20th level, you may choose another saving throw to benefit from this.
Adjuchas[edit]
At 11th level, after consuming an innumerable amount of hollows, you've evolved into a middle-stage Menos; an Adjuchas. You lose your Hulking Monstrosity, Stomp, and Spiritual Amalgamation soul features. In their place, you gain the following soul features:
Condensed Power. Your Strength, Dexterity, and Wisdom scores all increase by 2, to a maximum of 20. Your size is reduced to Large. You add 10 to your Reiryoku maximum, and you are considered one level higher for calculating your Reiatsu level.
Leader of the Gillian. Whenever you attempt to persuade or intimidate Gillian into doing something for you, you have advantage, and add double your proficiency bonus to the roll.
Harmonized Amalgamation. You have advantage on saving throws against effects that would affect your soul, such as the soul cage spell, since you have many souls harmonized within your body. If you fail a save against such an effect, you can reroll your saving throw once, taking the higher result.
Your GM may also use these additional rules for a more canon game experience, however they make playing much harder.
Hunger. Your newfound strength requires constant maintenance. If you do not consume at least one adjuchas class menos per month for 3 months in a row you revert to a Gillian and cannot evolve further.
Stolen Might. Something lost may never be regained. If another Hollow consumes any piece of you weighing at least one pound you can no longer level up in the Hollow class.
Pico Monstruoso[edit]
Finally at 20th level, you've grown as strong as some of the strongest hollows, rivaling even the likes of Espada #1. Your Reiryoku maximum increases by 20, you gain 3 ability score improvements which can only be used to increase your ability scores (not to gain feats).
Hollow Mutations[edit]
General Mutations[edit]
Cero Mutations[edit]
Martial Mutations[edit]
Speed Mutations[edit]
Lord Mutations[edit]
Unique Mutations[edit]
Arrancar[edit]
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All of the Espada reunited, [2] |
An Arrancar is a Hollow that has removed its mask and has gained Shinigami-like powers, breaking the barrier that exists between both.
When you become an arrancar, you gain additional class features depending on the level you became an arrancar at.
Zanpakuto[edit]
When you became an arrancar, you have sealed the nuclei of your abilities within the form of a sword. This makes it entirely different from what Shinigamis use.
You must choose one of the following types of Zanpakuto to pocess:
- Tanto
Your Zanpakuto is very tiny, looking very puny compared to others. It has the light and finesse property, and deals piercing damage on a hit.
- Katana
Your Zanpakuto resembles a traditional japanese sword, most soul reapers have this type of Zanpakuto. You can choose between it having the versatile (no higher damage dice) and finesse properties, and deals slashing damage on a hit.
- Nodachi
Your Zanpakuto is quite large, being very imposing by nature. It has the two-handed and heavy property, and deals slashing damage on a hit.
- Biological
Your Zanpakuto is part of your body, being attached to you. Your zanpakuto is a melee natural weapon that substitutes one of your limbs, dealing bludgeoning, slashing or piercing damage on a hit (your choice when choosing the zanpakuto).
Your Zanpakuto’s damage dice depends on your level and your evolution before you became an arrancar. Consult the following table below (though note, it is usually only possible to become an arrancar at 8th level).
Level | Gillian Arrancar | Adjuchas Arrancar | Vasto Lorde Arrancar |
---|---|---|---|
1 to 4 | 1d4 | 1d6 | 1d10 |
5 to 8 | 1d6 | 1d8 | 1d12 |
9 to 12 | 1d8 | 1d10 | 2d6 |
13 to 14 | 1d10 | 1d12 | 2d8 |
15 to 16 | 1d12 | 2d6 | 2d10 |
17 to 18 | 2d6 | 2d8 | 2d12 |
19 to 20 | 2d8 | 2d10 | 4d6 |
Even if your zanpakuto breaks, it will become fully restored at the end of a long rest. Finally, your zanpakuto counts as magical for the sake of overcoming resistances and immunities.
Arrancar Mutation[edit]
You have stopped mutating after you became an arrancar, however you can still grow stronger. You count as greater than your previous evolution (though not as the next evolution, and you gain mutations at the same rate as your previous evolution). However, you can choose mutations from Arrancar Mutations or hollow mutation of your choice that you meet the prerequisites of whenever you gain a mutation, as well as when reselecting mutations lost.
Primal Strikes[edit]
While you became an evolved hollow, your primitive nature never left in the way you fight. You can use your Dexterity modifier, instead of your Strength modifier, for attack and damage rolls with your unarmed strikes.
Also, your unarmed strike’s damage dice depends on your evolution and level, though you can choose to treat it as 1 instead for any of your unarmed strikes. See the table below for your current damage dice:
Level | Gillian Arrancar | Adjuchas Arrancar | Vasto Lorde Arrancar |
---|---|---|---|
1 to 4 | 1 | 1d4 | 1d6 |
5 to 8 | 1d4 | 1d6 | 1d8 |
9 to 12 | 1d6 | 1d8 | 1d10 |
13 to 16 | 1d8 | 1d10 | 1d12 |
17 to 20 | 1d10 | 1d12 | 2d6 |
Fighting Style[edit]
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again:
- Blind Warrior
You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.
- Classical Swordplay
While wielding a finesse weapon and no other weapons, you gain a +1 bonus to your attack rolls and AC so long as you are not using Heavy Armour or a Shield.
- Dual Wielding
When you take the Attack action while two-weapon fighting, you can make the single bonus attack with your off-hand weapon as part of your Attack action, instead of your bonus action, adding your ability modifier to the damage of this attack.
- Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting
Whenever you hit a creature with a weapon that has the Versatile or Two-handed property, you deal additional damage equal to your proficiency bonus.
- Heavyweight Fighting
You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy melee weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks to Shove.
- Lightfoot Fighter
You're very quick on your feet, being very refined with your weapons. While wielding a light melee weapon, you gain a +10 to your walking speed and do not take opportunity attacks from the last creature you attacked on your turn as long as it was made with a light weapon.
- Protector
When a creature you can see hits you, or a target within 5 feet, with a melee attack, you can use a reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon.
- Versatile Fighting
Once per turn you can both attack with a versatile weapon you are wielding and grapple or shove a creature as if you replaced an attack. Such grapple or shove has a +2 to its check.
Descorrer[edit]
At 3rd level, as an arrancar you have an improved version of Garganta. When you use Garganta outside of initiative, you no longer have to concentrate or not move for the portal to open; the gate simply instantaneously. Other creatures can enter the gate, however you are still unable to speak the name of a creature to draw them into it automatically. When used in this way, this feature functions as a gate spell to Hueco Mundo outside of Hueco Mundo.
Resurrección[edit]
At 10th level, you have managed to finally have access to the power that was sealed away on your zanpakuto. You must choose a Resurrección type from the Resurrección Type List that you meet the prerequisites of. Your Resurrección type grants you features at 10th, 15th and 18th levels.
As a bonus action for 10 Reiryoku, you can speak your release command word to enter your "Resurrección" state. You gain the following benefits for 1 minute while on this state:
- Your Strength, Dexterity and Wisdom scores increase by 2, including their maximums.
- Your Reiatsu feature range doubles and deals twice as much damage.
- Your movement speed increases by 10 feet.
- You gain the benefits of the Monstrous Form and Unique Mutations you had before becoming an arrancar, including body traits.
- If you have the Hierro mutation, it's damage reduction is increased by your proficiency bonus while on Resurrección.
- Whenever you spend extra Reiryoku to increase a Cero's damage, the amount the cost is increased by is reduced by half your Wisdom modifier (rounded down), to a minimum of 0.
- Your reiatsu level increases by one.
You can end your Resurrección at will, no action required.
When you enter your Resurrección state, you regain up to half of your maximum hit points. You cannot do so again until 10 minutes have passed since your Resurrección state ended. This increases to up to your maximum hit points at 20th level.
This healing is halved if you are a Gilliancar (a quarter of your maximum hit points at 10th level, and half of your maximum hit points at 20th level).
Perfected Resurrección[edit]
At 18th level, you managed to completely master your Resurrección, going beyond your limits as a hollow. You can now activate your Resurrección as a free action, and it's duration is increased to 2 minutes. Also, you count as two levels higher for your reiatsu level while on Resurrección.
Arrancar Mutations[edit]
Resurrección Types[edit]
Draga[edit]
Prerequisites: Must have had the Rayo Dracónico mutation before becoming an arrancar.
When you release your Zanpakuto, your arms grow longer and become covered in dome-shaped, armor plating, while your fists become surrounded knuckle daggers that resemble dragon heads. Similar plates also extend down your back until they terminate in the form a tail.
- Fire!
At 10th level, the power from your Resurrección comes from your energy blasts.
- Armadura de Placas. Your Resurrección grants you a heavily armored body, protecting you from harm. You receive a +1 bonus to your AC. If you take the dodge action, this bonus increases to a +2 for its duration. In addition, your Zanpakuto merges with your body, making your unarmed strikes deal your Zanpakuto damage die on a hit.
- Rayo Dracónico. Your resurrección enhances your already incredible blasts of power. When you take the attack action, you can once per turn replace two attacks by spending 10 reiryoku to fire a Rayo Dracónico. All creatures in a 120 feet long, 10 foot wide line must make a Evasive Dexterity Saving Throw. On a failure, they take Xd10 + 40 force damage (with X being your Wisdom modifier added twice).
- When using this ability, you can spend additional reiryoku up to 5 times your proficiency bonus. For every 5 reiryoku spent, it deals 1d10 + 10 additional force damage, and increases its width by 5 foot.
- Dragon's Blast
At 15th level, you've discovered an ability hidden within your Resurrección that grants you firing power much above any other ability you may have.
- Rugir del Drágon. As an action, you can spend 15 reiryoku to generate a compact sphere in front of each of your fists before uniting these into an enormous singular orb and firing it, taking the form of a dragon's head. Make a ranged reiryoku attack roll against a creature within 60 feet of you. On a hit, they take Xd10 + 75 force damage (with X being your Wisdom modifier added twice).
- When using this ability, you can spend additional reiryoku up to 5 times your proficiency bonus. For every 5 reiryoku spent, it deals 1d10 + 10 additional force damage, and increases its range by 5 feet.
- Perfected Resurrección
You have perfected Draga, extracting the maximum out of your pure hollow abilities.
- Armadura de Placas. Your Zanpakuto damage die is increased by one while in Resurrección.
- Rayo Dracónico. You now need to replace only one attack to use Rayo Dracónico.
- Rugir del Drágon. The force damage is increased to Xd10 + 100 (with X being your Wisdom modifier).
Golondrina[edit]
Prerequisites: Must have had Ala Cortadora before becoming an arrancar.
When you release your Zanpakuto, large wings sprout from you back, with each having ten crescent-shaped blades on them in place of feathers. Your mask becomes a beak-like headpiece with a large, feathery mane protruding from it, covering most of your body and trailing past your legs. You also gain a long, prehensile tail, which emerges from your back. Large pieces of armor form around your shoulders. In addition, your arms become long and slender, with large claws.
- Rip!
At 10th level, the power from your Resurrección comes from your wings, their cutting power allowing you to cut through spiritual attacks.
- Armadura Alada. Your body is covered in pieces of armor that allow you to fly safely. You receive a +1 bonus to your AC. If you take the dodge action, this bonus increases to a +2 for its duration. In addition, your arms grow longer and thin, increasing your reach by 5 feet (10 total) and making your unarmed strikes deal slashing damage.
- For the duration of your Resurrección, due to the amount of spiritual power it consumes, you must spend 5 reiryoku at the end of your turns. If you don't have enough reiryoku, Resurrección ends.
- Ala Cortadora. Your Resurrección restore your deadly wings, with a cutting power much stronger than before. Your Zanpakuto merges with you, allowing you to make natural weapon attacks with your wings that deal your Zanpakuto damage die in slashing damage on a hit. In addition, when you take the attack action you can choose to increase your wings' reach by 5 times your Wisdom modifier until the end of your turn.
- Finally, the spiritual particles around the edges of Golondrina's wings vibrate at a rate of roughly 1,100,000-1,300,000 times per second, increasing their cutting power and allowing them to deflect spiritual particles. Whenever you are targetted by a reiryoku attack roll, you can make an attack roll with your wings against it. If you roll equal to or higher than the rolled attack, the attack is negated as you dissipate it with your wings. You gain an additional number of reactions just for using this feature equal to half your proficiency bonus (rounded down).
- Beyond the Wings
At 15th level, constant fighting with your resurrección have revealed new abilities that go beyond your wings to you.
- Ala Cortadora Dispersión. As an action for 10 reiryoku, detach your blade-like feathers from your wings and fire them through the air. Make a number of reiryoku attack rolls against one or more creatures within 120 feet of you equal to your proficiency bonus. On a hit, they take your Zanpakuto damage die in slashing damage and must make a Constitution saving throw. On a failure, they start Bleeding until the end of their next turn.
- When used this way, they do twice as much damage to objects and structures.
- Your blade-like feathers come back to your wings at the beginning of your next turn, not allowing you to use your Ala Cortadora ability.
- Alteración Corporal. Due to your wings and arms consuming a great amount of spiritual power, you have developed an ability that outright removes them. As a bonus action, you can remove your wings and arms, losing the benefits from the Armadura Alada ability, and not being able to utilize Ala Cortadora and the Ala Cortadora Dispersión abilities for the duration of your Resurrección. However, in exchange you gain powerful new abilities. Once Resurrección ends, you must make a Constitution save against your own reiryoku DC, receiving one level of exhaustion on a failure and none on a success.
- Ala Cortadora Hachador. When you remove your arms and wings, it allows you to focus your reiryoku into a single weapon, your tail. The tip of your tail splits in half and projects a large, pink energy fan. Your tail can now be used as a natural weapon attack, dealing two rolls of your Zanpakuto damage die in force damage on a hit.
- Ala Cortadola Gradiator. When you take the attack action, you can replace any number of attacks with a Ala Cortadola Gradiator attack by spending 5 reiryoku for each attack replaced. Make a ranged reiryoku attack roll against a target within 60 feet. On a hit, they take Xd10 + 10 force damage (with X being your Wisdom modifier).
- Perfected Resurrección
You have perfected Golondrina, extracting the maximum out of your pure hollow abilities.
- Armadura Alada. The AC bonus is increased to a +2, and it becomes a +3 if the dodge action is taken.
- Ala Cortadora. Your Zanpakuto damage die is increased by one while in Resurrección. In addition, the amount of additional reactions you gain is increased to your proficiency bonus.
- Ala Cortadora Dispersión. You now make a number of attacks equal to your proficiency bonus multiplied by 1,5.
- Alteración Corporal. You can now use Alteración Corporal as a free action, and your Zanpakuto damage die tier is increased by one while it is active.
- Ala Cortadora Hachador. You can use your bonus action to make one additional attack with your tail.
- Ala Cortadola Gradiator. The force damage is increased to Xd10 + 20 (with X being your Wisdom modifier).
Giralda[edit]
Prerequisites: Must have had the Cyclones mutation before becoming an arrancar.
When you release your Zanpakuto, you are engulfed by a small tornado that disperses to reveal your Resurrección form. In this form, you gain large horns on your shoulders and armor that starts at your feet, wraps around your calves, and juts out at your waist with two more spikes. Your mask also extends, framing your face.
- Whirl!
At 10th level, the power from your Resurrección comes straight from your cyclones.
- Rápido Como el Viento. Your Resurrección massively boosts your speed, granting you the maneuverability needed to be as fast as the wind. Your walking speed increases by 5 times your Wisdom modifier (minimum of +1), and you have advantage on Dexterity (Acrobatics).
- Cyclones. Your Resurrección grants you complete control over the winds. You gain flying speed equal to your walking speed, as two tornados surround you. Creatures that start their turn within 15 feet of you or who enter said radius must make a Strength saving throw or be pushed 10 feet back and be knocked prone. In addition, two bird-like extensions jut out from these cyclones, which may be used to make long range attacks. These bird-like extensions stay within 5 feet of you, have an AC equal to your reiryoku DC, hit points equal to your reiatsu level and automatically fail saving throws. Whenever they are destroyed, the amount of cyclone attacks you can make is reduced by one. They can be reformed with no action required at the beginning of your turn by spending 5 reiryoku, coming back at maximum hit points.
- When you take the attack action, you can replace up to two attacks with a cyclone attack. Make a reiryoku attack roll against a creature within 30 feet. On a hit, they take two rolls of your Zanpakuto damage die in bludgeoning damage.
- Master of the Winds
At 15th level, by tapping into the full powers granted by your Resurrección, you have reached a state of full control of the winds.
- El Uno Picotear. You've learned how to take full advantage out of your bird-like extensions, being able to trap opponents in them. As part of hitting an attack with an extension, you can spend 5 reiryoku to force the target to make a Strength saving throw. On a failure, they become restrained, and the extension cannot attack other targets beyond the currently restrained target.
- They can make a Strength saving throw at the beginning of their turns, ending the condition on a success. The condition also ends if the extension is destroyed.
- Ave Mellizos. By spending 20 reiryoku as an action, you summon a countless number of extensions around yourself. For the remainder of the resurrección, your bird-like extensions cannot be destroyed and you can replace any number of attacks with cyclone attacks.
- Perfected Resurrección
You have perfected Giralda, extracting the maximum out of your pure hollow abilities.
- Rápido Como el Viento. Your walking speed is now increased by 10 times your Wisdom modifier, and add your proficiency bonus one additional time in Dexterity (Acrobatics) checks.
- Cyclones. The range of your cyclone attacks increases to 60 feet.
- El Uno Picotear. Creatures have disadvantage on the Strength saving throw caused by this ability if their Strength score is lower than your reiryoku DC.
- Ave Mellizos. This ability now only takes a bonus action to utilize.
Arból[edit]
Prerequisites: Must have had the Sucursales mutation before becoming an arrancar.
When you release your zanpakuto, the right side of your body becomes wrapped in branches reaching down to your waist, where they split off into roots that flare out on either of your sides. Four lightning bolt shaped branches grow out of the upper part of your right arm, with skulls hanging off of each one.
- Grow!
At 10th level, the power of your Resurrección comes from the god-like ability to create life despite being a being of death.
- Raíces profundas. Your Resurrección makes you stuck in place due to the roots it attaches to the ground. You are lifted 30 feet up in the air by the roots, with four branches coming off you. Each branch has hit points equal to your Wisdom score, an AC equal to your Reiryoku DC and automatically fail any saving throws. Whenever a branch is reduced to 0 hit points, the amount you can spend on the Calaveras ability is reduced by 5. As a free action for 10 reiryoku, you can grow up to 6 branches (to a maximum of 10). For every additional branch you have above 4, the amount you can spend on the Calaveras ability increases by 5.
- Calaveras. Your branches can generate "Calaveras", weaker replicas of yourself that overwhelm your opponents. You can spend up to 5 times your Wisdom modifier as an action. For every 5 reiryoku spent, you generate one Calaveras somewhere within 10 feet of you. Calaveras use the same statblock as you, however they cannot make extra attacks, cannot use any mutations outside of Sonído and Air Walk, their reiatsu level is reduced by 3, they can't use Resurrección and their maximum hit points are equal to your Wisdom modifier. You can have a number of Calaveras at once equal to half your level (rounded down), with the oldest one dying if you try to create more than this quantity. The Calaveras last until you dismiss them at will or they are reduced to 0 hit points. If you are Chilled, Half-Frozen or Frozen you cannot use this ability.
- Protection
At 15th level, to resist the harm that could come to your beautiful roots, your Resurrección has created countermeasures to it.
- Calavera Wall. You can use your own creations to protect yourself from harm. As a reaction to being forced to make a saving throw or being targeted by an attack, you can spend 5 reiryoku to summon all of your current Calaveras to receive the attack for you. You automatically fail the saving throw, however the damage is dealt to the calaveras instead of you. If the damage overcomes the hit points of all calaveras added up together, the remaining damage will affect you and you will suffer the negative effects of the saving throw. If the damage doesn't overcome the hit points of all calaveras added up together, you suffer no negative from failing the saving throw.
- Perfected Resurrección
You have perfected Arból, extracting the maximum out of your pure hollow abilities.
- Raíces profundas. You are lifted 30 feet up in the air by the roots, with four branches coming off you. Each branch has hit points equal to your Wisdom score, an AC equal to your Reiryoku DC and automatically fail any saving throws. Whenever a branch is reduced to 0 hit points, the amount you can spend on the Calaveras ability is reduced by 5. By spending 5 reiryoku with no action required, you can grow up to 6 branches (to a maximum of 10). For every additional branch you have above 4, the amount you can spend on the Calaveras ability increases by 5.
- Calaveras. You can spend up to 5 times your Wisdom modifier as an action. For every 5 reiryoku spent, you generate one Calaveras somewhere within 10 feet of you. Calaveras use the same statblock as you, however they cannot make extra attacks, use any mutations outside of Sonído and Air Walk, their reiatsu level is reduced by -2, they can't use Resurrección and their maximum hit points are equal to your Wisdom modifier. You can have a number of Calaveras at once equal to your level, with the oldest one dying if you try to create more than this quantity. The Calaveras last until you dismiss them at will or they are reduced to 0 hit points. If you are Chilled, Half-Frozen or Frozen you cannot use this ability.
- Calavera Wall. As a reaction to being forced to make a saving throw or being targeted by an attack, you can spend 5 reiryoku to summon all of your current Calaveras to receive the attack for you. You automatically fail the saving throw, however the damage is dealt to the calaveras instead of you. If the damage overcomes the hit points of all calaveras added up together times two, the remaining damage will affect you and you will suffer the negative effects of the saving throw. If the damage doesn't overcome the hit points of all calaveras added up together times two, you suffer no negative from failing the saving throw.
Anaconda[edit]
Prerequisites: Must have had the Invocadora de Serpientes mutation.
When you release your zanpakuto, you resemble a nāga, possessing a humanoid torso with a long, slender anaconda's tail from the stomach down.
- Strangle to Death!
At 10th level, the power from your Resurrección comes from surrounding your foes with snakes.
- Cuerpo de Serpiente. Your zanpakuto merges with your body, allowing you to make natural weapon attacks with your snake tail, dealing your zanpakuto damage die on a hit. Whenever you hit a natural weapon attack with your tail, the target becomes grappled. While a creature is grappled this way, they are considered restrained and you cannot make tail attacks against other creatures but them.
- Enjambre de Serpientes. You can summon powerful snakes to attack your targets. When you take the attack action, you can spend 2 reiryoku to replace an attack to launch snakes at your opponent. Make a Ranged Reiryoku attack roll against a creature within 30 feet of you. On a hit, they take Xd10 piercing damage (where X is your Wisdom modifier) and must make a Constitution saving throw. On a failure, they start Bleeding until the end of their next turn.
- Skin Shedding
At 15th level, you have developed a powerful ability in your Resurrección that can aid you and your allies.
- Muda. You gain the Muda mutation. You can use this mutation in and out of Resurrección.
- Perfected Resurrección
You have perfected Anaconda, extracting the maximum out of your pure hollow abilities.
- Cuerpo de Serpiente. If a creature has a Strength score lower than half your Wisdom score (rounded up) +5, they are also incapacitated while under the grapple by your tail.
- Enjambre de Serpientes. The piercing damage is increased to Xd10 (with X being your Wisdom modifier) + 5 on hit.
- Muda. When you use Muda in Resurrección, you spend no reiryoku when creating the sphere.
Leona[edit]
Prerequisites: Must have had the Quadrupedal Form - Ambusher or True Ambusher Form before becoming an arrancar.
When you release your zanpakuto, you start resembling an amazon warrior. Two claws start holding your chest, you gain an armored thong, an armor-like neck garment, and a pair of boots which extend to your upper thigh. You also gain sharper lion-like fangs, an orange x-shaped mark on your forehead, and a long lion mane with gold highlights.
- Devour!
At 10th level, the power from your Resurrección comes from your untameable spirit, like a prideful lion who never backs down.
- Valentía del León. Your Resurrección rises your fighting spirit, giving you a boost to fight. You have advantage on saving throws against being frightened. Also, whenever you take the attack action you can spend a bonus action to make one additional attack with your Zanpakuto.
- Espada del Guerrero. When you transform, your zanpakuto turns into a large broadsword. Your Zanpakuto loses its previous properties, now having the Heavy, Two-Handed and Reach properties. On a hit, you deal additional damage equal to your Wisdom modifier.
- Guts and Glory
At 15th level, your fighting spirit is uncontainable, with your Resurrección helping you go against the odds to keep fighting.
- Espíritu Indomable. You can push yourself further for a moment, using all of your power to not fail at a task. Once per turn, when you make an attack roll with your Zanpakuto and miss, you can choose to reroll the attack roll, potentially turning the miss into a hit.
- Perfected Resurrección
You have perfected Leona, extracting the maximum out of your pure hollow abilities.
- Valentía del León. You become immune to the frightened condition, and you can make two Zanpakuto attacks instead one with your bonus action.
- Espada del Guerrero. Your Zanpakuto has its damage die increased by one while in Resurrección. On a hit, you now deal additional damage equal to your Wisdom modifier added twice.
- Espíritu Indomable. When you reroll your attack, the second roll is made with advantage.
Cierva[edit]
Prerequisites: Must have had the Quadrupedal Form - Large Size or True Large Size Form before becoming an arrancar.
When you release your Zanpakuto, your body is covered in brown fur, you sport deer-like antlers above your brow, your feet are replaced with deer-like hooves, and a small tail emerges from where your tailbone would be located.
- Thrust!
At 10th level, the power from your Resurrección comes from the agility you gain when transforming.
- Astas Ensangrentadas. Your Resurrección grants you powerful deer-like antlers. Your zanpakuto merges with your body, now granting you an Antler natural weapon attack that deals your Zanpakuto damage die on a hit. If you move at least 20 feet straight towards a target and then hit it with a Antler attack on the same turn, the target takes an additional 1d8 damage per 20 feet travelled. If the target is a creature, it must succeed on a Strength saving throw against your Reiryoku DC or be knocked prone.
- Velocidad de la Presa. Your hooves aid you when moving, making such activities easier. Your walking speed increases by 5 times your Wisdom modifier (minimum of +1). Also, you can take the disengage action as a bonus action.
- Untouchable
At 15th level, your speed is your prowess, and you have learned how to use it to its maximum potential.
- Intocable. Your speed has increased to the point it's hard to hit you. You have advantage in Dexterity saving throws while in Resurrección, and opportunity attack rolls are rolled with disadvantage against you.
- Perfected Resurrección
You have perfected Cierva, extracting the maximum out of your pure hollow abilities.
- Astas ensangrentadas. Your Zanpakuto has its damage die increased by one while in Resurrección.
- Velocidad de la Presa. Your walking speed now increases by 10 times your Wisdom modifier (minimum of +1).
- Intocable. You have advantage in Dexterity checks and saving throws while in Resurrección, and do not provoke opportunity attacks while moving.
Verruga[edit]
Prerequisites: Must have had the Quadrupedal Form - Large Size or True Large Size Form before becoming an arrancar.
When you release your Zanpakuto, you become a large, warthog-like creature. Your mask grows to cover your entire face, and also produces a pair of tusks. Your hair also grows into a mane, and on your chest are six exclamation point-like markings, three per pectoral muscle.
- Crush!
At 10th level, the power of your Resurrección comes from the sheer physical enhancement it gives you.
- Jabalí Inmenso. When you enter your Resurrección, you are as powerful as a warhog. Your size increases to Large. Your weight increases by 8, and all of your dimensions double. You have advantage on Strength checks and saving throws.
- Puños Grandes. Your punching power is increased in your Resurrección. Your zanpakuto merges with your body, making your unarmed strikes deal your zanpakuto damage die on a hit. Whenever you hit a creature with your unarmed strikes, they take additional damage equal to your Strength modifier and must succeed a Strength saving throw or be knocked prone.
- Crusher
At 15th level, your power can be used to overpower opponents by crushing them.
- Trituradora. You can crush people like wallnuts. You have advantage on attack rolls against creatures you are grappling. Also, creatures you are grappling take Xd8 +10 bludgeoning damage (with X being your Wisdom modifier) at the beginning of their turns. Finally, if a creature's Strength score is lower than your Reiryoku DC they are considered restrained while under this grapple.
- Perfected Resurrección
You have perfected Verruga, extracting the maximum out of your pure hollow abilities.
- Jabalí Inmenso. You lose the previous benefits, and instead gain the Enormous Stature mutation while in Resurrección.
- Puños Grandes. Your Zanpakuto damage die is increased by one while in Resurrección. In addition, if you hit a critical hit with a unarmed strike the creature automatically fails the save.
- Trituradora. Creatures (including you) have advantage on attack rolls against creatures you are grappling. Also, the damage at the beggining of a grappled creature's turn is increased to Xd8 + 20 bludgeoning damage (with X being your Wisdom modifier added twice.
Escolonpedra[edit]
Prerequisites: Must have had the Veneno mutation before becoming an arrancar.
When you release your Zanpakuto, you take on the form of a centipede-like creature. Your mask grows and covers both of your cheeks. You grow armor over your legs, arms, chest, and neck. Your arms take the form of two long centipede-like creatures, having the body of a centipede without the head.
- Poison!
At 10th level, the power of your Resurrección comes from the deadly poison you emit.
- Cuerpo de Ciempiés. You gain a powerful centipede armor. Your zanpakuto merges with your body, granting you centipede like claws that may be used as a natural weapon attack, dealing your Zanpakuto damage die on a hit. Your reach increases by 5 feet (this includes unarmed strikes).
- Veneno Corrosivo. Your centipede-like arms leave a powerful poison in whatever they touch, corroding anything. Whenever you hit a creature with a claw natural weapon attack, they take additional Xd6 poison damage (where X is your Wisdom modifier) and must make a Constitution saving throw. On a failure, they are poisoned for 1 times your Wisdom modifier minutes. On a success, they receive no conditions. If you hit an object or structure however, you deal twice as much damage and reduce their maximum hit points. The poison damage caused by your Resurrección overcomes resistance and immunities.
- Hating Poison
At 15th level, your poison corrodes until nothing is left, flesh or material alike.
- El Veneno que Odia. Your poison hates all things, corroding everything equally. Whenever you hit a creature and they fail the Constitution saving throw by 5 or more, their maximum hit points is reduced by half the amount of poison damage taken. These maximum hit points are regained at the end of a long rest.
- Perfected Resurrección
You have mastered Escolonpedra. Your Resurrección features are upgraded, as shown down bellow:
- Cuerpo de Ciempiés. Your reach now increases by an addtional +5 (+10 bonus total).
- Veneno Corrosivo. The poison damage is increased to Xd6 (where X is your Wisdom modifier multiplied by 1,5).
- If you hit an object or structure, you deal thrice as much damage and reduce their maximum hit points.
- El Veneno que Odia. Whenever you hit a creature and they fail the Constitution saving throw, their maximum hit points is reduced by the amount of poison damage taken.
Mamut[edit]
Prerequisites: Must have had the Ancient Form - Glacial or True Ancient Form before becoming an arrancar.
When you release your Zanpakuto, you transform into a form resembling a humanoid woolly mammoth. In this form, your body is covered in green fur, with your Hollow mask remnants enlarging to become reminiscent of an actual mammoth's tusks. You gain a large grey trunk from the center forehead of what is left of your Hollow mask remnants.
- Trample!
At 10th level, the power from your Resurrección comes from your powerful trunk.
- Cuerpo Gigante. Your Resurrección increases your power, turning you as powerful as a mammoth. Your size increases to Large. Your weight increases by 8, and all of your dimensions double. You have advantage on Strength checks and saving throws.
- Mamuts Trompa. You gain a large trunk while in Resurrección that has lots of uses. Your zanpakuto merges with your body, becoming your trunk. You can use your trunk to make natural weapon attacks with a range of 10 feet, dealing your Zanpakuto damage die in bludgeoning damage on a hit. Whenever you hit a creature at least one size smaller than you with your trunk, you may choose to grapple them as part of the attack. Your trunk deals twice as much damage to objects and structures.
- Trunk Extension
At 15th level, you learned more uses for your trunk, now being able to utilize its full potential.
- Extensión de Trompa. You have learned how to extend your trunk. As part of making a trunk attack, you can spend 2 reiryoku to extend the reach of your trunk up to 5 times your Wisdom modifier (minimum of +1) until the end of your turn. If you grapple someone with your extended trunk, they shall be moved forcefully towards you when the trunk shrinks.
- Perfected Resurrección
You have mastered Mamut. Your Resurrección features are upgraded, as shown down bellow:
- Cuerpo Gigante. You lose the previous benefits, and instead gain the Enormous Stature mutation while in Resurrección.
- Mamuts Trompa. Your Zanpakuto damage die is increased by one while in Resurrección. While a creature is grappled by your trunk, they are also restrained if their Strength score is below your reiryoku DC. Your trunk deals thrice as much damage to objects and structures.
- Extensión de Trompa. The range your trunk can go when extended is increased to 10 times your Wisdom modifier.
Tigre Estoque[edit]
Prerequisites: Must have had the Dientes mutation.
When you release your Zanpakuto, your hollow mask turns into a tiger-like helmet with large saber teeth. Your feet become fur-covered and cat-like, and your knees and elbows are covered in a blond fur. You also gain long, squared-off blades on each wrist.
- Bite Off!
At 10th level, your power comes from the tiger within you that desires to hunt.
- Garras del Tigre. You gain powerful claw-like weapons that aid you in combat. Your zanpakuto turns into two squared-off blades that have the finesse and light properties. You’re always wielding them and cannot be disarmed of them unless they break. Additionally, they deal one damage tier above your zanpakuto in slashing damage on a hit.
- Misil Diente. You can launch your teeth at a target to try to pierce through them. As an action for 5 reiryoku, make a reryoku attack roll against a target within 30 feet of you. On a hit, the target receives Xd6 piercing damage (with X being your Wisdom modifier) and is pushed X feet back (with X being your Wisdom modifier times 10). If they hit a surface at the end or during the push, they are stuck to the surface and become restrained for 1 minute. They can make a Strength saving throw at the beginning of their turns, ending the condition early on a success. They may also do this save whenever they’re forced to make a Dexterity saving throw.
- After using this ability, you cannot use it again until the next time you use your Resurrección due to losing your fangs. You can overcome this by having the High-Speed Regeneration mutation, which if you gain 10 hit points after using this ability your teeth are regained.
- True Power
At 15th level, you have learned how to use Tigre Estoque to it’s fullest potential.
- El Sable. As a bonus action for 10 reiryoku, you can enter on your battle form for the rest of your Resurrección. In this form, your muscle mass increases greatly, and the white parts of your original form turn brown. You gain a small blond mane around your neck, and your entire forearms and hands are replaced with large blades in the shape of canine teeth. You cannot use any of your Resurrección abilities, since they are replaced with the two abilities described bellow.
- If you gain the Segunda Etapa spiritual feat, you automatically activate it when you use El Sable and when you activate Segunda Etapa you automatically activate El Sable.
- Colmillos del cazador. You gain large canine-like teeth that replace your forearms and hands, becoming your new zanpakuto. Your Garras del Tigre are replaced by two melee weapons with the heavy and reach property, however you may still attack with them as a bonus action as if they had the light property. On a hit, they deal your zanpakuto damage increased by one damage die in piercing damage.
- Cuerpo de Batalla. Your body becomes monstrously strong. Your size increases by one category (to a minimum of large), and you gain advantage in Strength checks and saving throws.
- Perfected Resurrección
You have completely mastered Tigre Estoque. You now gain the following benefits once you enter your Resurrección:
- Perfected Resurrección
You have perfected Tigre Estoque, extracting the maximum out of your pure hollow abilities.
- Garras del Tigre. Your Zanpakuto is now increased by two damage die tiers instead of only one.
- Misil Diente. The piercing damage is increased to Xd6 (with X being your Wisdom modifier added twice). In addition, creatures do not make additional saves when forced to make Dexterity saving throws if restrained by you.
- El Sable. As a bonus action for 10 reiryoku, you can enter on your battle form for the rest of your Resurrección. You cannot use any of your Resurrección abilities, since they are replaced with the two abilities described bellow:
- Colmillos del cazador. Your Zanpakuto damage die is increased by two dice instead of one.
- Cuerpo de Batalla. You lose the previous benefits, and instead gain the Enormous Stature mutation while in Resurrección.
Calderón[edit]
Prerequisites: Must have had the Primate Form - Haplorines or True Haplorines Form before becoming an arrancar.
When you release your Zanpakuto, your whole body begins to swell rapidly as you balloon into a gigantic creature, which is roughly the size of a Gillian-class Menos, with a tear-shaped body and stature similar to an ape's, further giving highlight to your size. Your Hollow mask fragments are replaced by a huge striped sac covering your chin and extending through your chest, while yoour arms are covered with large black bands, and your legs, which are mostly your feet, are almost entirely black. Your mouth becomes much larger, and your head is connected to your jaw by two straps of skin and the back of your neck instead of cheeks.
- Breathe!
At 10th level, the power from your Resurrección comes from the sheer size increase it grants you.
- El Poder del Coloso. Your Resurrección makes you as powerful and large as a colossus. You gain the benefits of the Boundless Size mutation while in Resurrección. Your zanpakuto merges with your body, making you deal your zanpakuto damage die with your unarmed strikes. Finally, you deal twice as much damage to objects and structures.
- Puños Poderosos. Your Resurrección increases not only your power but also your range. Whenever you target a creature with an unarmed strike you may choose to target all creatures within 10 feet of them as well, hitting them as well if you meet their AC. Additionally, whenever you hit a creature with an unarmed strike they must succeed a Strength saving throw against your Reiryoku DC or be knocked prone.
- Strongest Defense
At 15th level, your offensive strength is unmatched while in Resurrección, but so is your defense.
- Piel de Titanio. Your skins hardens while in Resurrección, you gain the Hierro mutation if you didn't had it already, gaining additional reduction while on Resurrección equal to your proficiency bonus. If you already had the Hierro mutation, you instead gain the Constant Hierro mutation. Also, whenever you are pushed the distance is halved (rounded to the nearest multiple of 5). If the distance would be 5 feet, you are not moved at all instead.
- Perfected Resurrección
You have perfected Calderón, extracting the maximum out of your pure hollow abilities.
- El Poder del Coloso. Your Zanpakuto damage die is increased by one while in Resurrección. Finally, you deal thrice as much damage to objects and structures.
- Puños Poderosos. You can now choose to target all creatures within 15 feet of the target. Creatures have disadvantage in the Strength saving throws against being knocked ptonr by you if they are one or more sizes smaller than you, and automatically fail if you score a critical hit with your unarmed strike.
- Piel de Titanio. The additional reduction while on Resurrección is now equal to your proficiency bonus times 1,5. If you'd be moved 10 feet, you are instead not moved at all.
Pinza Aguda[edit]
Prerequisites: Must have had the Aguas de Neptuno mutation before you became an arrancar.
When you release your Zanpakuto, you have large crab-like claws, which cover both of your hands. The right claw is very large, similar to a fiddler crab's. The right side of your body is covered with a carapace of chitinous composition, acting as a form of armor. At the other end of the tip of the claw, there is a string/rope-like connection from there to the right shoulder which stretches like rubber, allowing you to lift the claw.
- Engrave the Surface of the Water!
At 10th level, your power comes from the sheer potency of the water you can launch.
- Caparazón de Cangrejo. Your right side of your body is covered by a protective carapace. You gain a +1 to your AC. If you take the dodge action, this bonus increases to a +2 for the action's duration.
- Tijeras Neptunea. Your Resurrección grants you a large claw which fires large water canons. Your zanpakuto merges with your body, becoming a large claw. Whenever you take the attack action, you may replace one or more of your attacks for a Tijeras Neptunea by spending 5 reiryoku for each. Make a reiryoku attack roll against every creature and object in a 5 foot wide 60 feet long line. On a hit, they take Xd8 + 10 cold damage (with the first X being your Wisdom modifier). This ability deals twice as much damage to objects and structures.
- La Prisión de Neptuno. If you spend all of your attacks on Tijeras Neptunea and target the same creature all times, they must make a Dexterity saving throw. On a failure, they are stuck on a water ball and must hold their breath. On a success, they dodge the ball. The ball has hit points equal to your reiatsu level level, AC equal to your reiryoku DC, and has resistance to all damage and immunity to poison and psychic damage. The ball ends once it's hit points are reduced to 0, the creature dies or you choose to end it at will. Your Tijeras Neptunea pass right through the ball without damaging it, targetting only the creature inside.
- Hydro Cannon
At 15th level, you've achieved an extremely powerful attack that can crush anything in its path.
- Explosión de Agua. You learned a very powerful ability, being able to destroy everything in your path with high pressure water. As an action for 10 reiryoku, you force all creatures in a 10 foot wide 120 foot long line to make a Evasive Dexterity Saving Throw. On a failure, they take Xd10 + 100 cold damage (with the first X being your Wisdom modifier added twice).
- This ability deals twice as much damage to objects and structures.
- When using this ability, you can spend up to 5 times your proficiency bonus in additional reiryoku, increasing its damage by 1d10 + 10 and its width and range by 5 feet for every 5 reiryoku spent.
- Perfected Resurrección
You have perfected Pinza Aguda, extracting the maximum out of your pure hollow abilities.
- Caparazón de Cangrejo. The bonus to your AC is increased to a +2, with it becoming a +3 if under the effects of the dodge action.
- Tijeras Neptunea. You now deal thrice as much damage to objects and structures with Tijeras Neptunea.
- La Prisión de Neptuno. The hit points of the water ball are now equal to your reiatsu level added twice.
- Explosión de Agua. The cold damage is increased to Xd10 + 100 (with X being your Wisdom modifier added thrice).
- This ability now deals thrice as much damage to objects and structures.
Áquila[edit]
Prerequisites: Must have had the Devorar Pluma mutation before becoming an Arrancar.
When you release your Zanpakuto, you have a white eagle's head, which has your mouth visible inside the beak, with black streaks running down it, and your black hair extends to your lower back. Your body is covered in red feathers, and your arms and feet become bird-like with sharp talons. You gain large bird wings on your back, which allows you to fly at great speed and your exposed chest is covered in various tattoo markings.
- Scalp!
At 10th level, your power comes from the freedom you have in the air.
- Libertad del Cielo. Your Resurrección grants you the freedom of flying through the skies. Your Zanpakuto merges with your body, becoming talons. You can make talon natural weapon attacks, dealing bludgeoning damage equal to your Zanpakuto damage die on a hit. In addition, your flying speed is multiplied by 1,5 while in Resurrección.
- Devorar Pluma. You can shoot feathers from your wings at high speeds, with them being as heavy as steel. As part of your attack action, you can replace one or more of your attacks with a "Devorar Pluma" attack. Make a ranged Reiryoku attack roll against a target within 90 feet of you. On a hit, they take your Zanpakuto damage die in piercing damage. Objects and creatures within 5 feet of the target are targetted by the attack roll as well if you so choose.
- Wind Wall
At 15th level, to protect yourself in the sky, you may use even the wind in your favor.
- Pluma Viento. You can negate anything that can't pass by your wind. As a reaction to being targetted by an attack roll, you can once per round spend 10 Reiryoku to launch a gust of wind. Until the end of the turn, you receive a +3 bonus to your AC and Strength, Dexterity and Constitution saving throws.
- If the attack misses or you succeed the save, every creature in a 30 foot cone is forced to make a Strength saving throw. On a failure, they're pushed 20 feet back and are knocked prone. On a success, they're pushed only half as much and aren't knocked prone.
- Devorar Erupcion. As a bonus action for 2 Reiryoku, you can increase your maneuvarability while on your Resurrección by doubling your wing pair. You have advantage on Dexterity checks until the end of your resurrección.
- Perfected Resurrección
You have perfected Aquila, extracting the maximum out of your pure hollow abilities.
- Libertad del Cielo. Your Zanpakuto damage die increases by one while in Resurrección. In addition, your flying speed doubles.
- Devorar Pluma. You can now choose to target all objects and creatures within 10 feet of the target with your attack roll.
- Pluma Viento. The bonus to AC and saves is increased to a +5. In addition, creatures are now pushed 30 feet on a failure.
- Devorar Erupcion. You now also gain advantage on Dexterity saving throws.
Del Toro[edit]
Prerequisites: Must have had the Quadrupedal Form - Large Size or True Large Size Form before becoming an arrancar.
When you release your Zanpakuto, your upper body enlarges and is covered in armor shaped like a bull's head and torso. It also gives you long, thin horns in the process.
- Skewer!
At 10th level, like a rampanging bull, your power comes from your great charge.
- Cuernos Del Toro. Your Resurrección increases your overral phisical power and grants you powerful bull horns. Your zanpakuto merges with your body, turning into horns on your head. You may use them to make natural weapon attacks, dealing your Zanpakuto damage die in piercing damage on a hit. In addition, you count as one size larger for every purpose. Finally, you can take the dash action as a bonus action but you must move towards a hostile creature.
- Carga de la Manada. You charge like a bull at your opponents. If you move at least 20 feet straight towards a target and then hit it with a Antler attack on the same turn, the target takes an additional 2d8 damage per 20 feet travelled. If the target is a creature, it must succeed on a Strength saving throw against your Reiryoku DC or be knocked prone.
- Don't Mess With The Bull
At 15th level, like a bull, you've learned how to make a wild rampage.
- Furia Incontrolable. Taking damage agitates you like it does to a wild bull. For every 20 hit points lost from sources originated from hostile creatures, you gain a +1 to your damage rolls with your horns. If you regain those hit points however, you lose this bonus. This bonus cannot go higher than your Wisdom modifier (minimum of +1).
- Perfected Resurrección
You have perfected Del Toro, extracting the maximum out of your pure hollow abilities.
- Cuernos Del Toro. Your Zanpakuto damage die is increased by one while you are in Resurrección. In addition, you now count as two sizes larger for all purposes while in Resurrección.
- Carga de la Manada. Creatures have disadvantage on the Strength saving throw caused by Carga de la Manada.
- Furia Incontrolable. The maximum the bonus can go up to is now equal to your Wisdom modifier (minimum of +1) added twice.
Volcanica[edit]
Prerequisites: Must have had the Fuego Caliente mutation before becoming an arrancar.
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Volcanica in it's released state, [3] |
When you release your Zanpakuto, molten lava begins to appear in large patches around your body until it cools, creating a new, bulkier form. Your mask reforms into wings on either side of your face and your arms morph to gigantic proportions while growing large extensions beyond your shoulders.
- Erupt!
At 10th level, your power comes from the heat and sheer power of your flames.
- Llamada Incesante. Your arms are completely covered by the shards of your mask, becoming gigantic in nature. Your Zanpakuto merges with your body, making your unarmed strikes deal your Zanpakuto damage die on a hit. In addition, you count as one size larger to a minimum of large, and you gain resistance to fire damage and immunity to the effects of extreme heat.
- Explosión Llameante. The heat emanating from you can be launched as highly concentrated reiatsu from your fists. Once per turn when you make an unarmed strike or melee natural weapon attack as part of your attack action, you can spend 10 reiryoku to instead launch a wave of fire. All creatures in a 5 foot wide and 60 feet long line must make a Dexterity saving throw. On a failure, they take Xd8 + 40 fire damage (with X being your Wisdom modifier added twice), are knocked prone and receive 2nd Degree Burns. On a success, the creature takes half as much damage and receives only 1st Degree Burns. If they have Evasion, they receive no burns on a success.
- This attack deals twice as much damage to objects and structures.
- Unbearable Heat
At 15th level, no one can keep up with your heat and you learned how to use that to your favor.
- Calor Abrasador. The heat you emanate is simply unbearable. Every non-magical object within a 30 foot radius centered on you that's not being worn or held is engulfed in flames, and every creature within that same radius must make a Constitution saving throw at the beginning of the turns against extreme heat, although with your reiryoku DC. On a failure, they lose stamina points equal to your Wisdom modifier (minimum of +1). On a success, nothing happens. If they fail by 5 or more or fail the save while being at 0 stamina points, they receive one level of exhaustion.
- Additionally, fire damage caused by you now overcomes resistances but not immunities if it is done while within this radius.
- Perfected Resurrección
You have perfected Volcanica, extracting the maximum out of your pure hollow abilities.
- Llamada Incesante. Your Zanpakuto damage die is increased by one while in Resurrección. In addition, you lose the benefits of being increased to Large size, and instead gain the Enormous Stature mutation while in Resurrección.
- Explosión Llameante. The fire damage is increased to Xd8 + 50 (with X being your Wisdom modifier added thrice). In addition, creatures now receive 3rd Degree Burns if they fail the save by 5 or more, unless they have Evasion.
- This ability now deals thrice as much damage to objects and structures.
- Calor Abrasador. Creatures now lose stamina points equal to your Wisdom modifier added twice.
- In addition, your fire damage now overcomes immunities and resistances if it is done while within the radius.
Tijereta[edit]
Prerequisites: Must have had at least two picks of the Supersonic mutation before becoming an arrancar.
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Tijereta in it's released state, [4] |
When you release your Zanpakuto, you grow armor that covers your arms and upper torso, while your hands transform into long claws and your mask extends down to cover the left side of your face, while the part of your mask fragment, extending out to his right, becomes a claw-tipped tail.
- Snip!
At 10th level, your power comes from your speed, enhancing the velocity and lethality of your attacks.
- Corte Rápido. Your Zanpakuto merges with you, turning your hands into long claws. Your claws can be used as natural weapon attacks, dealing your Zanpakuto damage die increased by one tier in slashing damage on a hit.
- Velocidad Cortante. Your Resurrección increases your speed, allowing you to deliver quick cuts. Your walking speed increases by 5 times your Wisdom modifier (minimum of 1). In addition, if you have taken the attack action you can use a bonus action to make one attack with your claws.
- Slash and Dice
At 15th level, you have improved the way you use your Resurrección, becoming more proficient with your slashing.
Corte de Precisión. Your slashes have not only improved in potency, but also in precision. Your Claw attacks have their critical hit radius reduced by 1 (20 > 19 > 18...).
- Perfected Resurrección
You have perfected Tijereta, extracting the maximum out of your pure hollow abilities.
- Corte Rápido. Your Zanpakuto damage die is increased by one while in Resurrección.
- Velocidad Cortante. Your walking speed is now increased by 10 times your Wisdom modifier (minimum of 1) instead of 5. In addition, you now make two Claw attacks when using the bonus action.
- Corte de Precisión. Your Claw attacks now have their critical hit radius reduced by 2 (20 > 18 > 16...).
Ira[edit]
Prerequisites: Must have had the Ancient Form - Jurassic or True Jurassic Form before becoming an arrancar.
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Ira in it's released state, [5] |
When you release your Zanpakuto, you grow to a monstrous size. Your skull ridges become more pronounced, taking on the appearance of two large purplish-gray head coverings, extending to the back of your head. Your body transforms drastically, with your torso remaining largely the same, but growing eight large, white elephant-like legs on each side of his lower body, which extends back from your torso. These legs are connected to your body by white carapace-covered joints, leading up to the base of a bony tail club. Large purplish-gray cylindrical tubes form on your elbows, which can be used as piston-like rams. You gain five large, black cylindrical tubes on your back about half of the length of the tubes on your elbows.
- Get Pissed Off!
At 10th level, your power comes from your anger and size, granting you massive physical prowess.
- Poder de un Gigante. Your body increases in size monstrously, granting you the might of a giant. Your Zanpakuto merges with your body, making your unarmed strikes and natural weapon attacks deal your Zanpakuto damage die on a hit. Also, you gain the Boundless Size mutation while you're in the Resurrección state and gain 4 additional legs that allow you to ignore non-magical difficult terrain.
- Salud Máxima. Your Resurrección makes your endurance grow beyond what's normally possible. Your Constitution score and its maximum increases while your Resurrección is active depending on the type of arrancar you are. It increases by 4 if you are a Gillian Arrancar, by 6 if you are a Adjuchas Arrancar, and by 8 if you are a Vasto Arrancar. Finally, you have advantage on Constitution checks and saving throws.
- Rage Empowerment
At 15th level, you're very easily angered, and that anger constantly makes you stronger, granting you the potential to grow stronger than anything ever seen before.
- Furia Eterna. You gain the Lord of Strength lord mutation but only the Legendary Fury feature, in and out of Resurrección. Additionally, you activate it automatically (without spending uses) when you enter your Resurrección state.
- Perfected Resurrección
You have perfected Ira, extracting the maximum out of your pure hollow abilities.
- Poder de un Gigante. Your Zanpakuto damage die increases by one while you are in the Resurrección state.
- Salud Máxima. Your Constitution score now increases by 6 if you are a Gillian Arrancar, by 8 if you are a Adjuchas Arrancar and by 10 if you are a Vasto Lorde Arrancar.
- Furia Eterna. The amount of uses you have for Legendary Fury is doubled, and it cannot end unless the minute passes or you desire it to.
Glotonería[edit]
Prerequisites: Must have had the Hollow Eater mutation, and must have had the Cephalopod Form before becoming an arrancar.
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Glotonería in it's released state, [6] |
When you release your Zanpakuto, it turns your lower body into a huge, purple blob-like mass resembling an incredibly bloated invertebrate or octopus, with dozens of stubby tentacles, large red eyes, and large mouths complete with teeth.
- Devour!
At 10th level, your power comes from the immense hunger you once felt.
- Pulpo Monstruoso. Your body becomes monstrous while in your Resurrección, with you having millions of tentacles on your body. Your zanpakuto merges with your body, allowing you to make tentacle natural weapon attacks, dealing your Zanpakuto damage die on a hit. In addition, you gain the Enormous Stature mutation while in Resurrección.
- Potencial Ilimitado. Your Resurrección has granted you unlimited potential. While in your Resurrección, the reiryoku you gain is divided by 75 instead of 100.
- Adaptive Usage
At 15th level, your ability to devour hollows has been honed and refined, becoming much easier to utilize.
- Depredador Adaptativo. Your ability to devour hollows has become more optimal and easier to use. You can now choose which hollow you gain the effects from as a free action. Additionally, you can now receive the effects of two hollows at once.
- Perfected Resurrección
You have perfect Glotonería, extracting the maximum potential out of your pure hollow abilities.
- Pulpo Monstruoso. You now gain the Boundless Size mutation instead of the Enormous Stature mutation while in Resurrección state.
- Potencial Ilimitado. While in l Resurrección state, the reiryoku you gain is divided by 50 instead of 100.
- Depredador Adaptativo. You can now choose which hollow you gain the effects from at will (no action required), although only once per round. Additionally, you can now receive the effects of three hollows at once.
Fornicarás[edit]
Prerequisites: Must have had the Escudo de Ala mutation before becoming an arrancar.
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Fornicarás in it's released state, [7] |
When you release your Zanpakuto, the lower half of your body becomes a multitude of purple tentacles reminiscent of a sea anemone. Your feet extend from under the tentacles, which are then replaced by a layered dress-like garment. Your upper torso becomes a segmented and form-fitting gray garment, with white sleeves extending from the elbow and down to a wide opening at the wrist that reveal a purple interior. Three small, dark purple extensions span upward from the elbow, while four long, dark purple strands that look like falling drops hang from the underside of the sleeve itself. You also grow four large, gray branch structures on his back, two on each side, which form a shape similar to the wings of a butterfly. Each branch has twelve equally-spaced red strands that resemble falling drops. These strands can expand out, becoming thicker until they look similar to feathers, giving them the appearance of actual wings like those of a bird.
- Sip!
At 10th level, your power comes from your own disturbed and curious nature.
- Alas de Fénix. You gain large and majestic butterfly like wings. Your zanpakuto merges with your body, making your unarmed strikes deal your Zanpakuto damage die. Additionally, if you are consumed in some way, you can possess whatever consumed you. Your statistics are replaced with the creatures as they lose control of themselves. When the creature dies, you return to normal.
- Telon Balon. You can wrap your wing like appendages around yourself to protect you. As a reaction, you can do so, allowing your wings to take the damage for you. Your wings have hit points equal to half of your maximum hit points, and damage against them is reduced as though you were damaged for the purposes of damage resistances and hierro. If damage reduces them to 0, any excess damage is dealt to you. When you finish a long rest, they regain all of their hit points, and when you finish a short rest, they regain half of their hit points.
- Playful Experimentation
At 15th level, your Resurrección evolves due to your constant usage and experimentation.
- Teatro de Titere. You can create a voodoo doll of a hostile creature you have grappled (no action required). This releases them from the grapple, as you grab them with your wings then spit them out. The creature feels sensations and touch as though it was the doll, in addition to its normal feelings. The doll is marked with organs, and you can remove them freely, without harming the creature (though they still feel it). The organs have an AC equal to the creature's but reduced by 2, and you can hit them with attacks as normal. On a hit, the attack deals additional damage equal to your Wisdom modifier added twice, as the target is damaged from the inside.
- Your GM determines the effects of the damage on each organ, and how much damage disables or otherwise debilitates an organ.
- Perfected Resurrección
You have perfected Fornicarás, extracting the maximum potential out of your pure hollow abilities.
- Alas de Fénix. Your Zanpakuto damage die tier increases by one while in the Resurrección state.
- Telon Balon. When you finish a short or long rest, your wings regain all of their hit points.
- Teatro de Titere. The organs now have their AC reduced by 4 instead of 2, and you deal additional damage equal to your Wisdom modifier added thrice on a hit.
Brujéria[edit]
Prerequisites: Must have had the Ojos mutation before becoming an arrancar.
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Brujéria in it's released state, [8] |
When you release your Zanpakuto, your Resurrección covers your entire body with fifty open eyes, and your legs along with your lower body are replaced by a pink pumpkin-like structure, surrounded by cyclopean faces which somewhat resemble your own face. Your neck is covered in a skull-shaped neck brace with an open eye in the front. The total number of eyes covering your body add up to 50 (including the two on your face). The eyes cover your entire body except for his head. However, he later reveals eight more hidden eyes above his normal two on his forehead area.
- Suppress!
At 10th level, your power comes from the intoxication of your opponents.
- Ojos Verdaderos. Your eyes show you the truth, there is nothing that escapes them. Your zanpakuto merges with your body, enhancing your sight. You add half of your zanpakuto die (rounded down) to Intelligence (Investigation) checks and Wisdom (Perception) checks that rely on sight. Additionally, your sight range doubles and you gain advantage on saving throws against the blinded condition.
- Amor. When taking the attack action, you can replace one or more of your attacks for a Amor attack, making a reiryoku attack roll against a creature's limb (receiving the attack roll penalty as normal) or object within sight range. On a hit, they get marked with a sun tattoo and lose control of said limb or object for 1 minute.
- When you take control of a limb or object, you can force the creature to take any kind of actions with said limb, or control an object from afar as a bonus action. If you target a creature's head (or the place their brain is) as a limb, control their entire body for 1 minute.
- You can only have a number of limbs or objects in your control equal to your proficiency bonus. This feature is treated as a Kido Spell for the purposes of other features.
- Bloody Shield
At 15th level, your Resurrección evolves to protect yourself from massive attacks.
- El Embrion. As a reaction to an attack or saving throw targeting you for 5 reiryoku, your lower half becomes a full sphere that covers your upper body. You gain a damage threshold equal to your Wisdom modifier (minimum of +1) times your class level until the beginning of your next turn.
While this technique is active, you become blinded and incapacitated.
- Perfected Resurrección
You have perfected Brujéria, extracting the maximum potential out of your pure hollow abilities.
- Ojos Verdaderos. You now add your full Zanpakuto die to checks. Additionally, your sight range triples and you gain immunity to the blinded condition unless if caused by yourself.
- Amor. You can now control a number of creatures and objects equal to your proficiency bonus added twice.
- El Embrion. You are also resistant to all damage but psychic while El Embrion is active, calculating if the attack reached the damage threshold after the reduction takes place.
Pantera[edit]
Prerequisites: Must have had the Garra mutation before becoming an arrancar.
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Pantera in it's released state, [9] |
When you release your Zanpakuto, your teeth become jagged and sharp, your hands turn into black claws and your feet become black clawed paws, similar to that of a cat, along with a slender whip-like tail that's longer than your body. Your clothing changes to become form-fitting white segmented armor. You have blades protruding from your forearms and your calves.
- Grind!
At 10th level, your power comes from the wild and indomitable spirit you have, like a wild panther, you're ready to claw anyone in your way to the top.
- Rey Pantera. Your Resurrección grants you the power of a dire panther, granting you both strength and speed. Your Zanpakuto merges with your body becoming sharp claws, this makes your unarmed strikes deal your Zanpakuto damage die in slashing damage on a hit. Also, whenever you hit a target with an unarmed strike, they take additional damage equal to Xd4 (where X is half your proficiency bonus, rounded down). In addition, your speed is greatly enhanced by your Resurrección. Your walking speed increases by 10 times your Wisdom modifier (minimum 1).
- Finally, you are able to emit a loud roar that generates sonic waves. You gain the Lord's Primal Roar mutation while in your Resurrección state, with its cost being reduced by 5. When you use this mutation, all creatures within 30 feet of you are forced to make a Strength saving throw. On a failure, they take thunder damage equal to your Reiatsu level and are pushed 10 feet back. On a success, they take half as much damage and are not pushed.
- This sonic roar deals twice as much damage to objects and structures, and creatures smaller than Medium make the Strength saving throw with disadvantage.
- Garra de la Pantera. As an action for up to 5 times 5 (minimum of 5) reiryoku, you launch a dark green stone from your elbow per 5 reiryoku spent against one or more targets within your reiatsu radius. Make a ranged reiryoku attack roll for every dark green stone. On a hit, the target automatically fails the Dexterity saving throw of this ability. Hitting or missing, the stones explode when reaching the ordered point and force every creature within a 15 foot radius of it to make a Evasive Dexterity Saving Throw. On a failure, they take Xd8 + 10 force damage (with X being your Wisdom modifier added twice).
- This ability deals twice as much damage to objects and structures.
- Monarch Attack
At 15th level, your panther abilities have reached a peak, allowing you to show your dominance via an explosive attack.
- Desgarrón. You can spend 10 reiryoku as an action to make your claws glow, and then make a slashing motion. Each claw becomes a long, sharp blade composed of Reishi, which are then hurled at at target.
- You force all creatures in a 60 feet long 10 foot wide line to make a Strength saving throw. On a failure, they take Xd10 + 100 force damage (with X being your Wisdom modifier added twice) and are pushed until the end of the line before being knocked prone. On a success, they take half as much damage and are not pushed or knocked prone.
- This ability deals twice as much damage to objects and structures.
- When using this ability, you may spend up to 5 times your proficiency bonus in reiryoku to add 1d10 + 10 to the total damage and 10 feet to the line's lenght per 5 reiryoku spent.
- Perfect Resurrección
You've perfected Pantera, extracting the maximum potential out of your pure hollow abilities.
- Rey Pantera. Your Zanpakuto damage die is increased by one (2d10>3d10), while its tier is also increased by one (d10>d12). Also, the extra damage with unarmed strikes is increased to Xd4 (with X being your proficiency bonus). Additionally, your walking speed is now increased by 15 times your Wisdom modifier (minimum of +1) in feet.
- Finally, your reiatsu level is added twice when calculating the thunder damage of your sonic roar, and it deals thrice as much damage to objects and structures.
- Garra de la Pantera. It now deals thrice as much damage to objects and structures.
- Desgarrón. The line's length is increased to 120 feet, and its damage is increased to Xd10 + 150 (with X being your Wisdom modifier added twice).
Trepadora[edit]
Prerequisites: Must have had the Cephalopod Form - Coleoids or True Coleoids form before becoming an arrancar.
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Trepadora in it's released state, [10] |
When you release your Zanpakuto, you gain eight enormous tentacles, each of which are connected at one of the corners of an octagonal design fixated on your back, and a bone cowl on your head.
- Strangle!
At 10th level, your power comes from your ability to strangle opponents.
- Lanza Tentáculo. Your zanpakuto merges with your body and becomes eight powerful tentacles. They use your Wisdom modifier for their attack and damage rolls, their reach is 30 feet, they deal bludgeoning damage equal to your Zanpakuto damage die on a hit and count as natural weapons. If you hit someone with them, you may choose to make a grapple check against that creature. If you grapple a creature this way, the creature is restrained for the remainder of the grapple and you cannot attack any other creatures but that creature with that tentacle.
- La Hélice. As an action for 5 Reiryoku, your tentacles start spinning around you like an helicopter's propellor. Every creature in a 30 foot-circle must make a Dexterity saving throw. On a failure, they take bludgeoning damage equal to your Zanpakuto damage die and are knocked back 10 feet away. On a success, they take half as much damage and are knocked back half as much.
- Eight Times Stronger Attacks
At 15th level, your tentacles are extremely deadly, with just a hit being enough to crush and kill someone.
- Jaula Tentáculo. As an action for 15 reiryoku, you launch a barrage of tentacles towards an opponent, surrounding them. Make a reiryoku attack roll with advantage unless the creature has a Passive Perception higher than your reiryoku DC increased by your Wisdom modifier (minimum of +1) against a creature within 30 feet of you. On a hit, the creature takes bludgeoning damage equal to your Zanpakuto damage die rolled 8 times and must make a Strength saving throw. On a failure, they are knocked prone and pushed 10 feet back. On a success, they are not knocked prone and aren't pushed back.
- Hierro Virgen. You gain the Hierro mutation. As a bonus action for 10 reiryoku, you can use your Hierro to harden your tentacles, making them grow sharp spikes. Until the beginning of your next turn, attacks made with your tentacles deal additional damage equal to half your Hierro damage reduction (rounded down).
- Perfected Resurrección
You have perfected Trepadora, extracting the maximum potential out of your pure hollow abilities.
- Lanza Tentáculo. The range of your tentacles is increased by 30 (60 total). In addition, creatures with a Strength score lower than your reiryoku DC are also incapacitated while grappled by your tentacles.
- La Hélice. You now add your Zanpakuto dice twice for calculating the bludgeoning damage of this ability.
- Jaula Tentáculo. You now add your Wisdom modifier multiplied by 1,5 for calculating your DC when comparing it against Passive Perception.
- Hierro Virgen. You now deal additional damage equal to your full Hierro reduction.
Santa Teresa[edit]
Prerequisites: Must have had the Cuerpo Empoderado mutation before becoming an arrancar.
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Santa Teresa in it's released state, [11] |
When you release your Zanpakuto, in this form, you gain an extra set of arms, which take on an insect-like carapace and clawed hands, with each hand holding a large scythe-like weapon as well. The scythes themselves resemble the appendages of a praying mantis, and have a small golden tassel at the end of each staff. You also gain a pair of horns on his head resembling a crescent moon, with your left horn longer than his right. You gain several white, tendril-like appendages around his torso which extend over the sides of his abdomen.
- Pray!
At 10th level, your power comes from your desire of battle.
- Brazos Infinitos. Your Zanpakuto turns into a long scythe-like weapon, losing its old properties to gain the light and reach properties. Once you activate your Resurrección, you gain three copies of your Zanpakuto that you start wielding the moment you release. You gain two additional arms, which can do the same functions as the original two. Additionally, you have two hidden set of arms that you may make grow as a free action. You can grow any number of arms as bonus action, spending 2 reiryoku for each pair, though you cannot have more than 6 arms at once. Any arms created by you also come alongside your scythe-like Zanpakuto. Finally, your Strength modifier is multiplied by 1,5 when you make any Strength checks using all of your arms.
- Dios Impenetrable. Your body becomes an impenetrable wall once you enter your Resurrección. You gain the Hierro mutation. Your Hierro's damage reduction is multiplied by 1,5 while on Resurrección.
- Quantity Advantage
At 15th level, you always outnumber your opponents when it comes to limbs.
- Lucha Multiarmada. Constant usage of your Resurrección has made you learn a new fighting style that takes full advantage of your arms. Once per turn when you grow a new pair of arms, you can make it become a surprise attack, granting yourself advantage on the attack roll. Also, you can grow them as a reaction to a creature entering your reach, being able to make one Zanpakuto attack roll as part of said reaction. Finally, after taking the attack action you can spend a bonus action to make one additional attack with your Zanpakuto.
- Perfected Resurrección
You have perfected Santa Teresa, extracting the maximum potential out of your pure hollow abilities.
- Brazos Infinitos. Growing arms now takes no action, and only costs 1 reiryoku per pair.
- Dios Impenetrable. Your Hierro's damage reduction is doubled while on Resurrección. If you use Hierro as a reaction, you gain resistance to all damage types but psychic for that instance of damage.
- Lucha Multiarmada. When you use the bonus action after the attack action, you can now make two attack rolls instead of one.
Murciélago[edit]
Prerequisites: Must have had the Jabalinas de Luz mutation, and the Flying Form - Chiroptera or True Chiroptera Form before you became a arrancar.
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Murciélago in it's released state, [12] |
When you release your Zanpakuto, you become bat-like in appearance. Large, black bat wings form on your back, and the remains of your Hollow mask centers atop your head, with two large horns extending outward to the sides towards the front.
- Enclose!
At 10th level, your power comes from the dark solitude that comes with the night, turning you extremely powerful by nature.
- Murciélago Nocturno. Your Resurrección improves your body and grants you bat like abilities. Your walking speed increases by 10 times your Wisdom modifier (minimum 1). Additionally, your flying speed doubles.
- Luz de la Luna. Once per turn for 5 Reiryoku, you can create a javelin of energy, or up to two at 15th level (no action required), which you are then wielding. These Javelins work exactly like normal Javelins, however you can use your Wisdom modifier, instead of Strength, for their attack and damage rolls and they deal your Zanpakuto damage die in piercing damage on a hit. As an action, you can throw the javelin at a creature within your reiatsu radius, causing every creature within a 60 foot radius sphere centered on it (excluding you, if applicable) to make an Evasive Dexterity Saving Throw. On a failure, they take Xd6 + 50 force damage (with X being your Wisdom modifier added twice).
- Alternatively, while holding the javelin, you can use your action for 2 Reiryoku to cause this explosion to emanate from you. Every creature within a 60 foot radius sphere centered on you, excluding you, must make the saving throw as though you threw the spear at yourself. If you have two javelins, you can only use your action to cause one of them to explode at a time.
- When throwing the javelin, you can spend up to 5 times your proficiency bonus in additional reiryoku, increasing its damage by 1d6 + 5 and its radius by 5 feet for every 5 reiryoku spent.
- Segunda Etapa
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Murciélago in it's second released state, [13] |
At 15th level, the true power of your Resurrección is hidden deep inside of you, a power which you can bring out. You gain the Segunda Etapa spiritual feat. However, while on your Segunda Etapa state you gain new abilities and enhance your own.
- Murciélago Nocturno. Your walking speed now increases by 15 times your Wisdom modifier (minimum 1). Additionally, your flying speed is multiplied by 2,5.
- Luz de la Luna. While in your segunda etapa, the damage of your javelin’s explosion increases to Xd8 + 50 (with X being your Wisdom modifier added twice).
- When spending reiryoku to increase the javelin's damage, you now increase it by 1d8 +5 per 5 reiryoku spent.
- Latigo. While on your segunda etapa, you gain a large bat tail that's very destructive in combat. Your tail uses your Strength or Dexterity modifier for it's attack and damage rolls, and deals your Zanpakuto damage die in bludgeoning or piercing damage (your choice when taking the attack action) on a hit. Attacks made with your tail deal twice as much damage to objects and structures.
- Lanza Del Relampago. Once per turn for 10 Reiryoku, you can create a spear of energy, (no action required). You cannot create this spear while you have at least one Javelin from Luz de la Luna, nore can you hold a javelin from Luz de la Luna while you have this spear. This spear works exactly like a normal spear, however you can use your Wisdom modifier, instead of strength, for its attack and damage rolls, and it deals two rolls of your Zanpakuto damage die in force damage on a hit. If a creature is reduced to 0 hit points by an attack from this weapon, it is killed outright, as it’s wound disintegrates part of its body fatally.
- As an action for 10 Reiryoku while holding the spear, you can throw the spear at a creature within your reiatsu radius, causing it and every creature within a 240 foot radius sphere centered on the point to make an Evasive Dexterity Saving Throw. On a failure, they take Xd10 + 100 force damage (with X being your Wisdom modifier added twice).
- This ability deals maximum damage against objects and structures.
- When throwing the spear, you can spend up to 5 times your proficiency bonus in additional reiryoku, increasing its damage by 2d10 + 10 and its radius by 10 feet for every 5 reiryoku spent.
- Perfected Resurrección
You have perfected Murcielago, extracting the maximum potential out of your pure hollow abilities.
- Murciélago Nocturno. Your walking speed now increases by 15 times your Wisdom modifier (minimum 1). While in Segunda Etapa, your walking speed increases by 20 times your Wisdom modifier (minimum 1), and your flying speed triples.
- Luz de la Luna. Your Javelin now deals two rolls of your Zanpakuto damage die in piercing damage on a hit. Both in and out of Segunda, the explosions now add your Wisdom modifier thrice for calculating the damage.
- Latigo. Your tail now deals thrice as much damage to objects and structures.
- Lanza Del Relampago. Your Lanza now deals three rolls of your Zanpakuto damage die on a hit. When throwing it, the damage is increased to Xd10 + 150 (with X being your Wisdom modifier added twice). Finally, the radius of the sphere is increased to 480 feets.
Gamuza[edit]
Prerequisites: Must have had the Quadrupedal Form - Large Size or True Large Size Form before becoming a arrancar.
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Gamuza in it's released state, [14] |
When you release your Zanpakuto, you take the form of a brownish-green ibex-like centaur, complete with a black horse's tail. Your shoulders are covered by white spaulders that come across yoir shoulder blade to youd neck. You have white elbow guards and white gauntlets. The parts of your arm that aren't covered by armor are covered by a black material, which also covers your hands. There is a white ring at the base of your tail.
- Declare
At 10th level, the power from your Resurrección comes from the speed and power increase you receive.
- Cuerpo de Centauro. Your body is drastically altered in Resurrección, now being reminiscent of a centaur. Your walking speed is increased by 10. Also, you count as one size larger when determining your carrying capacity and the weight you can push or drag. Additionally, whenever you have moved at least 30 feet straight towards a target and hit it with a melee weapon attack, you roll additional damage dice for the attack equal to your Wisdom modifier (minimum of +1).
- Lanza Del caballero. When you release your sword, your Zanpakuto transforms into a large lance, increasing your range and power. Your Zanpakuto loses its previous properties and gains the heavy and reach properties, dealing piercing damage on a hit.
- Thrown Weapons
At 15th level, you have learned how to catch your opponents off guard with a quick but devastating attack.
- Lanzador Verde. You can launch your Zanpakuto at an opponent with extreme speed. As an action for 10 reiryoku, you can make a ranged reiryoku attack roll against a creature within 60 feet of you. On a hit, they take Xd10 + 100 piercing damage (with X being your Wisdom modifier added twice) and must make a Constitution saving throw. On a failure, they are Bleeding until the end of their next turn. The spear returns to you at the beginning of your next turn regardless if you have hit or missed.
- This attack ignores any AC increases that do not come from wearing armor or the Unarmored Defence feature.
- When using this ability, you may spend up to 5 times your proficiency bonus in reiryoku to add 1d10 + 10 to the total damage and 10 feet to the range per 5 reiryoku spent.
- Perfected Resurrección
You have perfected Gamuza, extracting the maximum potential out of your pure hollow abilities.
- Cuerpo de Centauro. Your walking speed is now increased by 30 instead of 10. Also, you count as two sizes larger when determining your carrying capacity and the weight you can push or drag. Finally, whenever you have moved at least 30 feet straight towards a target and hit it with a melee weapon attack, you roll additional damage dice for the attack equal to your Wisdom modifier (minimum of +1) mutiplied by 1,5.
- Lanza Del caballero. Your Zanpakuto damage die is increased by one while you are in the Resurrección state.
- Lanzador Verde. The range is increased to 90 feet, and the damage is increased to Xd10 + 125 (with X being your Wisdom modifier added twice).
Tiburón[edit]
Prerequisites: Must have had the Manipulácion del Agua mutation, and the Aquatic Form - Fish or True Fish Form before becoming a arrancar.
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Tiburón in it's released state, [15] |
When you release your Zanpakuto, You gain spaulders on your shoulders, which bear a resemblance to shark fins, and two ribbon-like protrusions on your back. A thin, spine-like structure forms on your stomach, spanning from your waist to the underside of your chest. You wear a mini-skirt consisting of bones surrounding a dark undergarment, and a pair of knee-length boots and elbow-length gloves. Your weapon takes the form of a broad pata, which resembles an elongated shark tooth, featuring an unusual hilt with a hand guard which completely covers your hand. The sword possesses gill markings along either side of the blade.
- Destroy!
At 10th level, your power comes from the desire to hunt your opponents like a shark.
- Tiburón en el Agua. Your Resurrección turns you as wild as a shark. Your Zanpakuto turns into a enlongated shark tooth. It deals piercing damage on a hit instead of its normal type, it has the reach property and you can use your Wisdom modifier for its attack rolls and damage rolls.
- Maestro del Océano. Your Resurrección grants you complete control of the waters. Any spells cast by you using Manipulación del Agua have their damage dice increased by a number of equal to your Wisdom modifier, or if they don’t deal damage, creatures have disadvantage on saves against them. In the case you are a Vasto Arrancar, it instead increases the dice by your Wisdom modifier multiplied by 1,5, and creatures not only receive disadvantage but also a penalty of -2 on saves.
- Master of the Ocean
At 15th level, you became a true master of water manipulation, being the only one with this control over the water.
- Trident. Once per turn when you take the attack action, you may spend 5 reiryoku to replace one of your attacks with 3 ranged reiryoku attacks against one or more creatures within your reiatsu radius. These attacks have a range of 120 feet and deal your zanpakuto damage die + your Wisdom modifier slashing damage on a hit.
- Hirviendo. Only you can control the waters, and this domain is absolute. As a reaction to being hit with an attack or forced to make a save that deals cold damage, or receive damage caused by water, you may spend 1 reiryoku to negate the attack or saving throw.
- La Gota. As part of making an attack action, you may replace one or more attackz with La Gota by spending 5 reiryoku for each. Make a reiryoku attack roll against a creature within your reiatsu radius. On a hit, they take Xd12 + 20 bludgeoning damage (with X being your Wisdom modifier) and must succeed a Strength saving throw or be knocked prone and have their speed halved until the beginning of their next turn. All creatures and objects within 15 feet of the target are also targetted, with the attack damaging them if it hits their AC.
- This ability deals twice as much damage to objects and structures.
- Cascada. As an action for 10 reiryoku, you choose a point within your reiatsu radius for a rush of water to fall down from the sky. All creatures in a 300 feet tall 150 wide cylinder must make a Evasive Dexterity Saving Throw saving throw. On a failure, they take Xd10 + 100 bludgeoning damage (with the first X being your Wisdom modifier added twice), are knocked prone and have their speed reduced to 0 until the start of their next turn.
- The water then spreads to all sides within your reiatsu radius, with a height of X feet (with X being your Wisdom modifier times 10), forcing all creatures caught in that range to make the saving throw as well.
- Perfected Resurrección
You have perfected Tiburón, extracting the maximum out of your pure hollow abilities.
- Tiburón en el Agua. Your Zanpakuto damage die is increased by one while you are in your Resurrección state.
- Maestro del Océano. Spells that are 6th level or lower cost half as much reiryoku (rounded down) to be cast. Also, any spells cast by you using Manipulación del Agua have their damage dice increased by a number of equal to your Wisdom modifier multiplied by 1.5, or if they don’t deal damage, creatures have disadvantage on saves against them alongside receiving a penalty of -2 on saves. In the case you are a Vasto Arrancar, it instead increases the damage dice by your Wisdom modifier added twice, and creatures not only receive disadvantage but also a penalty of -4 on saves.
- Trident. Trident attacks now deal two rolls of your Zanpakuto damage die + your Wisdom modifier in slashing rolls on a hit.
- Hirviendo. You gain an additional reaction, which may only be used to use Hirviendo.
- La Gota. The cold damage is increased to Xd12 + 40 (with X being your Wisdom modifier). The attack now targets all objects and creatures within 30 feet of the initial target.
- Cascada. The cold damage is increased to Xd10 + 150 (with X being your Wisdom modifier added twice). In addition, creatures that fail the save have their speed reduced to 0 while those who succeed have their speed halved unless they have Evasion.
Arrogante[edit]
Prerequisites: Must have had the Senecsencia mutation before becoming a arrancar.
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Arrogante in it's released state, [16] |
When you release your Zanpakuto, your entire body is reduced to little more than a skeleton, with your head becoming a skull and your hands and arms being reduced to bones. Afterwards, your body becomes draped in a purple cloak, with a pitch-black tattered fur collar around your neck area and the fringes of your cloak. Several lengths of golden chain, now dangle out of your armbands. Your mask fragment turns into a full, extravagantly decorated, bejeweled crown, with a chain running downward on the left side.
- Rot!
At 10th level, your power comes from your superiority above not only all hollows, but also time itself.
- Monarca de la Muerte. You are the king of death, and every living thing shall crumble before your power. The cost of the features in the Senescencia Mutation is reduced by 5. Your Time Dilation Field automatically activates when you activate your Resurrección, lasting as long as your Resurrección is active. It does not cost reiryoku when activated in this way. While your Resurrección is active you may use Senescencia as a reaction to failing a saving throw, allowing you to reroll it with advantage.
- Additionally, your Touch of Death feature's range increases to your Time Dilation Field, allowing you to affect any creature within its range. Objects and structures take damage from Touch of Death at the beginning of your turns.
- Finally, your unarmed strikes now deal necrotic damage, and creatures you touch or that start their turn grappled by you take your Primal Strikes dice in necrotic damage.
- Gran Caída. On your turn for 5 Reiryoku (no action required) you can summon a dark Axe; the Axe of Ruin. It functions exactly as your Zanpakuto, except that it has the heavy and reach properties instead of its normal properties, does additional necrotic damage equal to your reiatsu die on a hit, and deals slashing damage instead of its normal type. If you reduce a creature to 0 hit points with Gran Caída, it is killed outright as it crumbles to dust from age. You can’t summon this axe again until you are no longer wielding it or it is destroyed.
- Absolute Power
At 15th level, you have learned how to summon a absolute aura of death around you.
- Respira. As an action, you can spend 20 Reiryoku to unleash a purplish-black, smoke-like miasma of decay that radiates outward from your body for one minute. The miasma forms a circle centered on you with a radius of 30 feet, moving with you as you move.
- Any creature that enters the miasma or starts its turn within it must make a Constitution saving throw. On a failed save, the creature takes Xd12 necrotic damage (with X being your Wisdom modifier added thrice) and continues to decay, taking the same damage at the start of their next turn unless the afflicted area is removed or otherwise healed. On a successful save, the creature takes half as much damage and suffers no lingering effects.
- Respira immediately ages and destroys any object or magical effect within its radius, including barriers and spells like Kidō. Worn and carried objects are unaffected unless the DM rules otherwise.
- You can control the speed of Respira, allowing you to unleash it at varying intensities as needed. As an action while Respira is active, you may spend an additional 5 Reiryoku to increase the radius to 60 feet until the effect ends.
- When Respira is about to end, you may spend 20 Reiryoku to extend its duration for another minute.
- Perfected Resurrección
You have perfected Arrogante, extracting the maximum potential out of your pure hollow abilities.
- Monarca de la Muerte. The cost of features in the Senescencia mutation are reduced by 10 instead of 5.
- Gran Caída. Your Zanpakuto damage die is doubled when calculating Gran Caída's damage die.
- 'Respira. The necrotic damage of Respira is increased to Xd12 (with X being your Wisdom modifier added four times).
Los Lobos[edit]
Prerequisites: Must have had the Soul Partitioning mutation before becoming an arrancar.
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Los Lobos in it's released state, [17] |
When you release your Zanpakuto, you wield two identical ornamental pistols. Your Arrancar outfit changes drastically as well: your upper body is covered in a gray fur-lined jacket over a double-breasted vest, while your legs are covered in dark, skin-tight pants, with gray knee-high fur leggings covering your lower legs, and your arms are covered in gray, elbow-length fur armbands, which end at your wrists. There are ribbon-covered bandoleers emerging from your upper back and disappearing into your upper forearms.
- Kick About!
At 10th level, your power comes from your soul, having an immeasurable spiritual power.
- Alma Solitaria. Your soul is completely alone while in Resurrección, however your power is now unmatched. Creatures have disadvantage on saves against your reiatsu feature. Your Zanpakuto transforms into two pistols that fire ceros, which have different properties. When you take the attack action, you can spend any number of attacks to instead fire a weaker Cero from your left gun. This works as the base Cero mutation, except it only costs 1 Reiryoku, and the damage and size is halved. For 2 attacks, once per attack action, you can fire from your right gun, firing your full base Cero, it still only costs 1 Reiryoku, however this cero cannot be modified by any mutations (even lord of spirit). You may also use the right gun as an action, firing a cero that costs 1 reiryoku and can be enhanced by mutations, the cost of the enhancement is halved (rounded down).
- Colmillo. As a free action for 5 Reiryoku, you can create one or two melee weapons made out of your reiatsu. You choose the type of melee weapon these zanpakutos replicate. You are considered proficient with them, and they can use your Wisdom modifier for their attack and damage rolls, instead of their normal modifier. They deal your Zanpakuto damage die on a hit, however their damage type is force instead of your normal zanpakuto's damage type.
- You can choose to use these instead of your Cero Pistols for the purposes of features which require a Zanpakuto. You are obligated to use these for the Partial Resurrección mutation.
- Overwhelming Spiritual Attacks
At 15th level, you have learned that by overwhelming your opponents with a spiritual attack, they have almost no chance of survival.
- Cero Metralleta. You point your guns into a direction of your choice, and fire thousands of ceros at once. As a full turn action for 40 Reiryoku, you force every creature in a line equal in length to your cero, with a width equal to your cero’s multiplied by your Wisdom modifier (minimum of +1) to make a Evasive Dexterity Saving Throw. On a failure, they take your cero damage die a number of times equal to half your Wisdom modifier + the base damage bonus (if you have adjuchas cero, you use it as though you were level 10, and and if you have vasto lorde cero, you use adjuchas cero as though you were level 20). This dexterity saving throw works the same as your Cero dexterity saving throws, except on a success, they only have to move out of the area or out of a line equal in size to your base cero pointed directly at them to take half as much damage.
- On your following turn you may spend 20 reiryoku as another full turn action to continue firing your barrage, forcing any creatures in the line range to make the saving throw again. When you do so you may choose a new line. As long as you do not interrupt the sequence of full turn actions you may do this on as many turns in a row as you wish, assuming you have enough reiryoku. If you have the Instantaneous Cero lord mutation this technique only takes actions instead of full turn actions, though you can’t fire any more Ceros that turn.
- Perfected Resurrección
You have perfected Los Lobos, extracting the maximum potential out of your pure hollow abilities.
- Alma Solitaria. Creatures now automatically fail their saving throws against your Reiatsu feature, and if the damage reduces them to 0 hit points, they are killed instantly and can’t be revived, as their soul leaves their body. Ceros used from your left gun cost no reiryoku. In addition, you may also use the right gun as an action, firing a cero that costs 1 reiryoku and can be enhanced by mutations, the cost of the enhancement is 1/4th of the original.
- Colmillo. They now deal two rolls of your Zanpakuto damage die when rolling for damage.
- Cero Metralleta. The cost is reduced to 30 reiryoku, while the cost to continue the barrage is reduces to 10 reiryoku.
Class Variant Rules[edit]
Fanmade Resurrección Types[edit]
While it is enjoyable to play the Resurrección of our favorite arrancar, sometimes we want something more original. You can use one of the fanmade Resurrección created here or create your own alongside your GM with the Resurrección creation guide.
Canon Hollow Evolution[edit]
Hollows evolve after eating their own kin enough to make them evolve. However, this can't be done on the base class due to balance reasons. This rule serves to make hollow evolution work like in canon.
You do not gain the Gillian, Adjuchas and Vasto Lorde features through leveling up in the hollow class as normal, instead you must eat a certain amount of hollows with Soul Devourer to achieve said evolutions.
Different types of hollows have different types of values:
Hollow Evolution | Hollow Value |
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Base Hollow | 1 hollow |
Imperfect Arrancar | 150 hollows |
Gillian | 300 hollows |
Gilliancar | 750 hollows |
Adjuchas/Adjuchar | 1500 hollows |
Vasto Lorde/Vastocar | 30000 hollows |
Whenever you reach a certain amount of hollows devoured, you evolve to the next stage. See down bellow the requirements of each evolution:
Gillian. You must eat at least 300 hollows to evolve to a Gillian.
Adjuchas. You must eat at least 1500 hollows to evolve to a Adjuchas.
Vasto Lorde. If you have the Blessed with Lordship background feat, you evolve to Vasto Lorde after eating 30000 hollows.
Quincyarrancar[edit]
When an arrancar attunes to a Quincy cross, they become something greater, also referred to as a Quincycar.
You gain the Reishi Manipulation feature. Also, you must choose a Quincy Shicksal. For the purposes of your Quincy Shicksal, you count as a Quincy with a level equal to your own reduced by 3.
Finally, you gain a number of Seiren Techniques depending on your Arrancar Type.
Arrancar Type | Training Limit |
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Gilliancar | Equal to ¼ of your Hollow level (rounded down). |
Adjuchar | Equal to your proficiency bonus. |
Vastocar | Equal to half your Hollow level (rounded down). |
The Bridge of Both Worlds[edit]
Once a Hollow becomes an Arrancar, they have crossed the bridge of Shinigamis and Hollows, achieving greater power. This variant rule allows players who became arrancars to gain more variety into their moveset.
Whenever you gain a new mutation while being an Arrancar or need to switch mutations due to not meeting the requirements of them anymore, you may instead gain a number of trainings from the Zankensoki feature that you meet the prerequisites of equal to your proficiency bonus. You may give up one of your trainings to obtain a Spiritual Expertise as normal.
You can only obtain these trainings if you have seen a Shinigami or Arrancar perform it or they have taught them to you.
The amount of trainings you can have depends on your power as an arrancar. See bellow on the Arrancar Training table:
Arrancar Type | Training Limit |
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Gilliancar | Equal to ¼ of your Hollow level (rounded down). |
Adjuchar | Equal to half your Hollow level (rounded down). |
Vastocar | Equal to your Hollow level. |
When you gain the benefits of this variant rule, you now count as having the Zankensoki feature.
Canon Changes[edit]
Mutations[edit]
- Assimilative Evolution
Now when you consume a corpse you gain their Reiryoku maximum added to yours or if they did not have a reiryoku maximum you instead increase yours by 5 times their level or CR (whichever is lower), you are considered an amount of levels higher equal to their level or CR (whichever is lower) for calculating your Reiatsu feature, and you gain an amount of mutations of your choice that you meet the prerequisites for equal to their proficiency bonus.
- Soul Partitioning
You have awoken one of the most unique abilities of them all, the ability to partition your very soul.
You gain a +8 bonus to your strength, dexterity, and wisdom scores, to a maximum of 30 (lord mutations can’t increase this maximum). Additionally, your reiatsu feature works on creatures who are your level or lower, and when you reduce a creature to 0 hit points with Reiatsu, they instantly die and cannot be revived, as their soul leaves their body. You cannot choose to suppress this feature.
You are always depressed by your loneliness while you have these benefits.
You can choose, at any time to give up the above benefits to instead weaken yourself by splitting your soul in two, becoming an arrancar and gaining the Arrancar feat automatically.
Once you have gained the arrancar feat, your soul splits in two, and instead of any of the other Zanpakuto options your Zanpakuto is instead its own person. You also have a fake Zanpakuto, which repairs itself during a long rest and functions as a normal zanpakuto weapon, other than the fact that it disappears instead of merging with you or remaining when you enter your Resurrección state.
Create a second character sheet which is a level 5 Gillian Arrancar (it cannot level up past that). This Gillian Arrancar cannot take the Gillian Cero mutation and the damage of its Cero is halved if it has it. This Gillian Arrancar is controlled either by you or another player, as decided at your table. This Gillian Arrancar’s Zanpakuto is also a fake zanpakuto, acting the same way your fake zanpakuto, disappearing when you enter your Resurrección state. When you activate your Resurrección this Gillian Arrancar disappears, becoming some part of your Resurrección, usually a weapon which is your real Zanpakuto. You may act on the turn that this Gillian Arrancar would’ve had while in your Resurrección, though you may not take an action on this turn (this does not stop you from taking bonus actions, free actions, or moving, though you don’t regain your movement on this turn).
Resurrección[edit]
All Resurrección do not cost Reiryoku to activate and last until you fall unconscious or you choose to end them (no action required). The same applies to Perfected Resurrección.
Multiclassing[edit]
You cannot multiclass in and out of this class.
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