Feats (Soul Society Supplement)
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Feats[edit]
The following feats are available for characters with levels in the Hollow, Shinigami, Quincy and Fullbringer classes.
Background Feats[edit]
Prerequisite: Cannot be a Hollow. You were born with a fragment of the Soul King imbued in your body, granting you incredible potential. You gain the following benefits:
Because you possess a fragment of the Soul King, Hollows can locate you more easily and will attack you more frequently. Hollows have advantage on Wisdom (Perception) checks or Wisdom (Survival) checks to locate you. If the fragment is removed from your body, or somehow permanently separated from you, you lose all the benefits above.
Prerequisite: Must not be a Echt Quincy Due to unique circumstances, you have a hybrid soul. This made you an incredibly unique being, in some ways resembling the almighty Soul King, and by the nature of your existence you have incredible potential. Choose up to 3 of the following options to become a Hybrid of your original race, gaining benefits depending on your choice(s). Every hybrid option has its own requirements and mastery needed to obtain its benefits.
Hybrid Reiatsu. If you have all 3 races, your Reiatsu level is increased by 1.
Your reserves were always massive since your birth, be it from your parents, raw talent or simply luck. You gain +10 reiryoku per level you gain in one of the spiritual classes and you are considered 2 levels higher for calculating your Reiatsu feature.
Prerequisites: Must have the Shinigami class or must have the Hollow class (you only gain the benefits of this feat once you become an Arrancar), must have a 16 or higher on your Intelligence or Wisdom score. You are a prodigy in one of the arts of the Zankensoki discipline. You gain one of the following features: Zanjutsu Prodigy. You're a master of the blade. You add your proficiency bonus to the additional damage of your Zanjutsu Arts. Additionally, you may choose an additional fighting style when you gain the fighting style feature. Hakuda Prodigy. You're a master of close quarters combat. You add your proficiency bonus one additional time when calculating your stamina point maximum. Also, whenever you hit a creature with a Hakuda technique, you regain half your proficiency bonus (rounded down) or half the stamina cost (rounded down, minimum of 1) in Stamina points, up to your maximum. You can only gain this benefit once for any individual use of a technique. Kido Prodigy. You're a master of incantations. For every 2 Kido Spells you learn, you learn one additional Kido Spell. Also, you gain a +1 bonus to your reiryoku attack rolls and save DC when it comes to Kido. Hoho Prodigy. You're a master of Flashstep. You start with the Flashstep Hoho Technique. Also, whenever you use Flashstep your speed is increased by 5 times your proficiency bonus feets until the end of your current turn.
Prerequisites: Must be a Shinigami. Through some cruel twist of fate in your past you have come to be partially hollowfied, allowing you to call upon hollow powers for a boost in strength, though not without a cost. As a bonus action for 5 reiryoku you may don your Hollow Mask, gaining the following benefits:
Your Hollow Mask is ended when you fall unconscious or when you choose to end it at will (no action required). At the beginning of your turn while your Hollow Mask is on you must make a DC 5 Constitution save, falling unconscious with your hit points dropping to 0 and making death saves as normal on a failure. If you die you cannot be revived by any means. The DC increases by 5 each time you succeed on the saving throw, being reduced by 5 (minimum 5) for each minute since you last rolled the saving throw and completely reset at the end of a long rest. Beginning at 7th level you are no longer Berserk, no longer controlled by the dungeon master, and no longer have to make the Constitution saves as long as you do not have the Hollow Mask on for more rounds than 5 times your proficiency bonus, 1 round of usage being regained every minute the mask isn’t active and all rounds being reset on a long rest. These rounds need not be consecutive. The amount of rounds increases to 10 times your proficiency bonus at 11th level.
Prerequisite: Must have the Hollow Class, cannot possess the Born Lord Background Feat. Your potential for greatness has always been present. Even as a primitive beast, allies and foes knew that you were destined for greatness. Upon reaching 17th level, you gain the Vasto Lorde Feature that is shown below: After being one of the few hollows able to fill the void in your heart, you’ve come to be the highest stage of Menos Grande; a Vasto Lorde. You lose the benefits gained from the Adjuchas feature. In place of the benefits lost, you gain the following features: Supreme Hollow. You gain a bonus of +4 to your Strength, Dexterity, Constitution and Wisdom, as well as their maximums, excluding Constitution. Your size is medium, but you count as gargantuan for the purposes of grappling other creatures and wielding objects. You add 20 to your Reiryoku maximum, and you’re considered two levels higher for calculating your Reiatsu level. King’s Presence. Your spiritual pressure is enough to surpass the gotei 13. Creatures that fail a saving throw against your Reiatsu feature suffer twice as much damage, and creatures have disadvantage on their Strength saving throws against that feature. Additionally, you gain proficiency in intimidation, or expertise if you were already proficient. Perfected Amalgamation. You automatically succeed on saving throws against effects that would affect your soul, such as the soul cage spell, since the billions of souls within your body are too numerous to affect directly. King’s Mutations. You qualify for gaining Vasto Lorde Evolutions, which you can take as part of your normal levels.
Additionally, you gain a number of Lord’s mutations below equal to your proficiency bonus.
Prerequisite: Must have the Hollow class, cannot have the Blessed with Lordship feat.
Your very birth as a Hollow is something Exceptional. Abnormal. Perhaps even destined. You gain the Vasto Lorde Feature that is shown below. Supreme Hollow. You gain a bonus of +4 to your Strength, Dexterity, Constitution and Wisdom, as well as their maximums, excluding Constitution. Your size is medium, but you count as gargantuan for the purposes of grappling other creatures and wielding objects. You add 20 to your Reiryoku maximum, and you’re considered two levels higher for calculating your Reiatsu level. King’s Presence. Your spiritual pressure is enough to surpass the gotei 13. Creatures that fail a saving throw against your Reiatsu feature suffer twice as much damage, and creatures have disadvantage on their Strength saving throws against that feature. Additionally, you gain proficiency in intimidation, or expertise if you were already proficient. Perfected Amalgamation. You automatically succeed on saving throws against effects that would affect your soul, such as the soul cage spell, since the billions of souls within your body are too numerous to affect directly. King’s Mutations. You qualify for gaining Vasto Lorde Evolutions, which you can take as part of your normal levels.
Additionally, you gain a number of Lord’s mutations equal to your proficiency bonus. Finally, you cannot pick the Cero mutation until you reach 5th level. Also, you must wait until 11th level to pick modifications for your Cero that come from Adjuchas or Vasto Lorde mutations. |
Body Feats[edit]
Prerequisites: Must have a 12 or higher Strength or Dexterity score. You have undergone extreme physical training, giving you the following benefits:
Prerequisites: Must have at least 15 Strength or more. You have become unnaturally strong to the point that your muscles are akin to armour, allowing you to block attacks and parry them rather than only evading them. You gain gain the following benefits:
Prerequisites: Must have at least 15 Dexterity or more You have an innate speed advantage over others of your kind or have trained intensely on your agility. You will gain the following benefits:
Prerequisites: 14 or higher Dexterity score, 4th level. You are exceptionally speedy and agile. You gain the following benefits:
Prerequisites: Must have at least 15 Constitution or more Your body's immune system has naturally been superior to your peers or exposure to dangerous foreign elements has dramatically improved it. You will gain the following benefits:
Prerequisite: Must have 14 Constitution or more. You have proven yourself to be very durable, making taking you down a very hard task. You will gain the following benefits:
Prerequisites: You must have 18 Constitution or more, Strong Body Your endurance is from out of this world, no matter what you're not going down in the battlefield. You will gain the following benefits:
Prerequisites: 12 or higher Strength, Dexterity or Constitution scores, must not have Resilient Mind feat. Choose one physical ability score. You gain the following benefits:
Prerequisites: Must have proficiency in a skill that uses Strength, Dexterity or Constitution. You have honed your proficiency with particular skills, granting you the following benefits:
Prerequisites: At least 7th level. You can choose one additional saving throw to gain the benefits of the Resistant feature. You may take this feat multiple times. |
Mind Feats[edit]
Prerequisites: 12 or higher Charisma score. Skilled at mimicry and dramatics, you gain the following benefits:
Prerequisites: 14 or higher Wisdom score, 4th level. You are always on the lookout for danger. You gain the following benefits:
Prerequisites: 12 or higher Intelligence or Wisdom score. Quick to notice details of your environment, you gain the following benefits:
Prerequisites: 12 or higher Intelligence, Wisdom or Charisma scores, must not have the Resilient Body feat. Choose a mental ability score. You gain the following benefits:
Prerequisites: Must have proficiency in a skill that uses Intelligence, Wisdom or Charisma. You have honed your proficiency with particular skills, granting you the following benefits:
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Weapon Feats[edit]
Prerequisites: 12 or higher Strength score. You are practiced in the art of crushing your enemies, granting you the following benefits:
Prerequisites: 12 or higher Dexterity score. When you are wielding a melee weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
Prerequisites: 12 or higher Strength or Dexterity score. You master fighting with two weapons, gaining the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score, proficiency with a martial weapon. Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from a Spiritual class. If you already have a style, the one you choose must be different. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the Spiritual class that you don't have.
Prerequisites: 12 or higher Strength score. You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
Prerequisites: 12 or higher Dexterity score. You have achieved a penetrating precision in combat, granting you the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You have trained a lot with long reach weapons. You gain the following benefits:
Prerequisites: 14 or higher Strength or Dexterity score, 4th level. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
Prerequisites: 12 or higher Dexterity score. You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You've learned where to cut to have the greatest results, granting you the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You have practiced extensively with a variety of weapons, gaining the following benefits: |
Reiryoku Feats[edit]
Hollow Feats[edit]
Prerequisites: Being a Hollow, being 8th level or higher in the Hollow class. You have ripped your hollow mask, or someone has forced you to do so, turning you into an arrancar. All arrancars have some form of mask remaining. You will lose all hollow racial features gained from evolutions, and mutations, and your size is reduced to medium. However, you'll gain one of the following benefits depending on which state of evolution you were in before your mask was ripped:
Additionally, all Arrancars have proficiency in simple and martial weapons.
Prerequisites: Quick Cero mutation, 15 or higher Wisdom score. You have refined your Ceros to the highest level, able to fire them from any part of your body without assuming a fighting pose. You gain the following benefits:
Prerequisites: Ressurreción, 19th level or higher Through intense training you’ve learned to not just reclaim your stashed away power as with Ressurreción, but to draw out entirely new power. As a bonus action for 15 reiryoku, or no action required for 5 reiryoku while in Ressurreción, you can enter Segunda Etapa for one minute or until you dismiss it at will (no action required). While in Segunda Etapa your Strength, Dexterity, and Wisdom scores increase by 2, as do their maximums, your movement speed is doubled, you are considered one level higher for the purposes of the reiatsu feature and whenever you spend extra Reiryoku to increase a cero's damage, the amount the cost is increased by is reduced by your Wisdom modifier, to a minimum of 0. You are considered two levels higher for the purposes of the reiatsu feature when you gain the Beyond Ressurreción feature.
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Shinigami Feats[edit]
Prerequisites: 14 or higher Intelligence, Wisdom or Charisma score, must be able to cast spells, 4th level. You have learned techniques to enhance your attacks with certain kinds of Kido spells, gaining the following benefits:
Prerequisites: 14 or higher Intelligence or Wisdom score, 4th level. You have practiced casting Kido spells in the midst of combat, learning techniques that grant you the following benefits:
Prerequisites: Must have the Zankensoki feature, 16th level. You trained to master more of the Zankensoki, becoming a complete master. You gain the benefits of the Mastered Art feature. If you already chose a mastered art, you must choose another when you pick this feat. |
Quincy Feats[edit]
Fullbringer Feats[edit]
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