Epic Boons (Soul Society Supplement)

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Boons[edit]

Boons are only granted to those who reach the pinnacle between the 3 worlds, they have powers and Reiatsu beyond comprehension. Only the ones worthy of being called the strongest receive this.

Spiritual Boons[edit]

Immeasurable Reiatsu[edit]

You’ve taken a step towards refining your power to new heights, gaining the following benefits:

  • Your reiatsu level increases by 1
  • If you only have Reiryoku, its maximum increases by 5. However, if you have Reishi, the maximum you can store at once is increased by 5.
  • Your level for the purposes of hit points and hit dice increases by one.

You may obtain this boon multiple times; the benefits stack accordingly, however you cannot obtain this boon more than 40 times.

Zanpakuto Creator[edit]

Prerequisites: Must have the Genius spiritual feat.

You've discovered the secrets behind the Zanpakuto, and managed to actually be able to create them from scratch. You gain access to the Asauchi invention.

Sword Awareness. You are aware at all times of the locations of any Asauchi created by you, and know what Zanpakuto type they became and who is their current wielder.

Sword Repair. During a short or long rest, you can repair a number of broken Zanpakuto equal to your proficiency bonus (this includes your own).

This can repair even Zanpakuto broken during Bankai.

Hollow Boons[edit]

Unique Evolution[edit]

Prerequisites: Must be a Hollow.

You've evolved much past the power of ordinary hollows, evolving to gain a supreme ability. You gain one Unique Mutation of your choice, being able to choose from the normal list in addition to the mutations listed below. This Epic Boon may be granted multiple times.

Cero Doble. You have a very peculiar skill, being capable of eating Ceros and spitting them back. As a reaction to being forced to make a saving throw by a Cero you can eat it, negating the Cero. As part of the same reaction you may choose to spend 15 reiryoku points to spit it back out, firing the Cero as if you used it.
You can choose to spend additional Reiryoku to fire a cero along with it, fusing them together and adding their sizes and damage together. The cost of this additional cero is as though you used it as an action, or whatever its normal action cost is, as normal.
For example, a hollow fires a cero dealing 10d8 + 50 damage at you. You use your reaction to eat it, and fire it back, firing your own cero (adjuchas cero, level 19) along with it.
The resulting cero, assuming the original was a base Adjuchas cero used by a level 19 creature, does 20d8 + 100 damage, and is 40 feet wide, 480 feet long, costing you 30 Reiryoku.
Assimilative Evolution. You’ve obtained a mutation of boundless potential, the unique ability to infinitely evolve by consuming others. You may now devour a creature with Soul Devourer even if more than one minute has passed. Whenever you devour a creature with Soul Devourer, you permanently gain the following benefits:
  • Your reiryoku maximum increases by 5.
  • You are considered one level higher for calculating your Reiatsu. You can only obtain a number of reiatsu levels up to your proficiency bonus from this feature.
You gain one mutation of your choice that you meet the prerequisites of for every 10 creatures you eat via Soul Devourer.
In addition, as you evolve you gain the abilities described below:
Zanpakuto Resistance. If you have consumed 100 or more creatures after obtaining this mutation, your being becomes composed of too many souls to be purified at once. You gain resistance to damage coming from Shinigami Zanpakuto.
Spiritual Terror. At 12th level, any Shinigami or Quincy who starts their turn within your reiatsu radius or enters said radius must make a Wisdom saving throw against your reiryoku save DC, becoming frightened of you for one minute on a failure or immune for 24 hours on a success. They may repeat this saving throw at the beginning of their turn while frightened to end the condition early.
Adjuchas Creator. At 15th level, if you have the Gillian Creator mutation when you would create a Gillian you may instead choose to summon one Adjuchas for every 40 reiryoku spent. An Adjuchas summoned this way receives any bonuses a Gillians you summoned would and counts towards the same cap for how many you may have summoned.
If you do not already have the mutation, you can choose it, without meeting the evolution prerequisites (for example, if you evolved into a Vasto Lorde, or are an Adjuchas or Vasto Lorde arrancar).

Shinigami Boons[edit]

Beyond Bankai[edit]

Prerequisites: Must have Mastered Bankai.

You've reached the pinnacle of bounding with your Zanpakuto, with both of you merging as one. You are now under the following effects:

  • You are always under the Bankai state, and cannot deactivate it even if you are knocked unconscious.
  • Your Bankai now increases your reiatsu level by 4 instead of 2.
  • Any Bankai abilities have their cost reduced by your proficiency bonus added twice (to a minimum of 1 reiryoku).
  • Any Bankai abilities that deal damage to yourself have their damage reduced by your proficiency bonus added twice.

Unique Bankai Abilities. Once you gain this Epic Boon, you and your GM can create additional abilities to your Bankai that fit alongside the Zanpakuto.

Final Bankai[edit]

Prerequisites: Must have Bankai and do the Final Bankai training method (described below in the Epic Boon).

To achieve Final Bankai, you must go through a rigorous training. Once during a long rest while your Bankai is activated, you can enter your inner world and may fight against your Zanpakuto spirit.

This works the exact same as the Spirit Materialization battle against your Zanpakuto spirit to gain Bankai, however your Zanpakuto spirit regains its maximum hit points and reiryoku at the beginning of its turns.

At the beginning of your turns, you can make a DC 40 Wisdom check. On a failure, nothing happens. For every 50 failures, you reduce the DC by -1. If you are in a place where time passes faster, the amount of failures you need to have before succeeding is reduced (GM's discretion is advised).

On a success, you accept your Zanpakuto's blade into your heart, with them being forever engraved into your being, in exchange for their eternal silence.

You gain the Beyond Bankai Epic Boon, and may activate your Final Bankai as a bonus action on your turn for 1 minute. For the duration, you gain the following benefits:

  • Your Strength, Dexterity and Wisdom scores are increased to 30.
  • Your Zanpakuto's damage die increases by a number of steps equal to your proficiency bonus.
  • Your zanpakuto attacks overcome any type of damage resistances or immunities.
  • You add your proficiency bonus twice to attack rolls made with your Zanpakuto or Zanpakuto abilities.
  • You gain the Immeasurable Reiatsu Spiritual Boon a number of times equal to half your level (rounded up), with this not counting against the limit of the epic boon.
  • All Final Bankai have their own unique special ability based on your Bankai abilities. Work alongside your DM to decide this ability based on your character's zanpakuto.

At the end of your Final Bankai, you receive 3 levels of exhaustion and you're knocked unconscious. Your Zanpakuto shatters, and you lose all features and levels from the Shinigami class, but still keep your scores and hit point maximum.

Power Recovery. There are some methods to regain your Shinigami back. You can gain it via completing your Fullbring and merging your powers with it. Other method is to receive powers from a Reiatsu Sword, therefore fully restoring your powers.

Royal Guard[edit]

Prerequisites: Must be a Shinigami, must have done something that is considered a great contribution to the soul society by the Soul King.

You have been recognized for deeds that have changed the Soul Society as a whole, therefore being promoted to become a member of the great Squad 0.

Royal Guard Training. You receive the special training only those in the royal guard have the privilege of receiving. You receive the Immeasurable Reiatsu Epic Boon a number of times until your reiatsu level reaches 50.

Blood Oath Seal. You cannot activate Bankai while other members with this spiritual boon are alive.

Ōken. You take no damage in the way to the Soul Palace. Creatures may use your bones or other body parts to create clothing capable of protecting them from the barriers, making them also take no damage.

Name Revival. If you are killed, if a creature with this Epic Boon calls your name, they lose 5 reiryoku and you are revived as if the true resurrection spell was cast on yourself, however you come back with a reiatsu level of 1. After a number of minutes equal to your proficiency bonus has passed, you return to your normal reiatsu level.

Visored Resurrección[edit]

Prerequisites: Must have the Visored spiritual feat.

Either via training or through exterior help, you've reached the very limits of your Hollow mask. You are now capable of performing Resurrección, a technique only arrancars were supposed to be able to do.

Choose a Resurrección. You count as an Adjuchas Arrancar of a level equal to your own for the purposes of using said Resurrección, and you cannot gain the Segunda Etapa feat.

As a bonus action while your Visored Mask is active, you can spend 5 reiryoku to transform your whole body, turning into the form of your chosen resurrección for 1 minute, still following the same rules of resurrección. You gain the benefits of resurrección on top of the benefits of Visored.

If your resurrección ends early by you being knocked unconscious, you must make a DC 25 Constitution saving throw. On a failure, you are receive two levels of exhaustion . On a success, you receive one level of exhaustion. If you have Endurance, you don't get any levels of exhaustion.

Quincy Boons[edit]

Schrifts[edit]

Prerequisites: Must have been blessed with the blood of the creature who has the Child of the Soul king background feat.

You have proven your worth before the progenitor of all Quincy, being worthy of drinking from their blood and awakening the dormant power of your soul.

Fullbringer Boons[edit]

Fullbring Fusion[edit]

Prerequisites: Must have received a second Fullbring.

Fullbrings can't evolve, that is well known throughout their own. However, you received a second Fullbring from an outside source, merging both Fullbrings together.

Once you activate your Fullbring, your reiatsu level is increased by one and its appearance is changed. It also gains additional benefits depending on the type of the second Fullbring:

Clad-Type. Once you activate your Fullbring, you gain a +1 bonus to your armor class and your Strength or Dexterity score increases by 2, alongside its maximum.

Effect-Type. Once you activate your Fullbring, the reiryoku cost of your Fullbring abilities is reduced by your proficiency bonus (to a minimum of 1), and your reiatsu level is increased by one.

Weapon-Type. Once you activate your Fullbring, you can take one additional attack with your attack action, which must be a weapon attack.

Finally, your Fullbring gains a power up related to it. This power up is related to the Fullbring type you just received, with both you and the GM making an appropriate power boost.

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