Goku, Pilaf Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 14 (Natural Armor)
Hit Points 30 (4d8 + 12)
Speed 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 8 (-1) 10 (+0) 15 (+2)

Saving Throws Str +4, Con +5
Skills Acrobatics +4, Athletics +4, Insight +2, Persuasion +4, Survival +2
Senses passive Perception 10
Languages Common
Challenge 4 (1,100 XP)


Ki. Goku has 7 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Goku has a damage threshold of 4.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 18(+4), his Dexterity 18(+4), and his Constitution 20(+5) As such, his AC becomes 18, his bonus to hit for his Unarmed Strikes and Ki Blast attack becomes +6, and bonus to damage for those attacks becomes +4, his maximum hit points increase by 8, his maximum ki points by 2 and damage threshold by 4.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Prehensile Tail. Goku's Saiyan biology includes a prehensile tail. He cannot hold a weapon or shield using his tail. If his tail is severed, he is no longer considered proficient in Acrobatics, additionally, he can make unarmed strikes with his tail. Making unarmed strikes in this way decreases the damage die by 2 tiers(d12 < d8 < d4 < 1). His tail will slowly grow back over the course of a week, he regains use of it in 2d6 days.

Powerful Build. Goku counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would.

Saiyan Power. If Goku is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 4 hit points, he can only do this twice (None yet included, distribute or remove as appropriate).

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage.

Power Pole. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, this attack is made with disadvantage if the Power Pole is extended beyond 15 feet.

Power Pole Extend (Concentration). Goku can increase the reach of the Power Pole by up to 25 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

Power Pole Quick Extend (Concentration). As a bonus action, Goku can increase the reach of the Power Pole by up to 15 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

See Goku's known Techniques

  • DC - 10
  • Attack bonus - +2
  • Technique slots - 2

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 11 (1d10 + 6). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

GokuBeginningDragonBall.png
[Source].

Born a low-class Saiyan barely twice as powerful as a human, the young Saiyan named Kakarot's father Bardock was suspicious of Frieza's order for all Saiyans to return to Planet Vegeta. Kakarot was only just able to escape orbit before the planet below him was vaporized. Landing on Earth through his father's programming, he suffered a major head injury, losing any memory of being a saiyan, and was raised by an elderly martial artist who gave him his new name, Son Goku. Years after his adoptive father's death, which unbeknownst to him had happened as a result of his Oozaru rage, Bulma, a girl trying to collect the Dragon Balls, came across the boy, who asked him to join her after a display of his inhuman strength. After a fight with a desert bandit, a bear, a lesson from an ancient master, a run-in with the Rabbit Mob, and a rampage across Emperor Pilaf's great castle, Goku decided he enjoyed the adventuring life. Rather than return to his grandpa's tiny shack in the mountains or to West City with his friends, he traveled to Kame House, where he trained along with the master and his new partner for the upcoming 21st World Martial Arts Tournament.



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