Krillin, 21st Tenkaichi (Dragon Ball Supplement)
From D&D Wiki
Medium humanoid (Human), chaotic good Armor Class 16 (Natural Armor)
Saving Throws Str +6, Dex +6 Ki. Krillin has 8 ki points which he can expend. All ki points are regained at the end of a long rest. ACTIONSMultiattack. Krillin makes two attacks with its unarmed strikes. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage. Stand Ground (1+ Ki Point). Krillin takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Goku may use this as a bonus action for 1 additional ki point. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 12 Constitution saving throw or be stunned until the end of Krillin's next turn. Krillin may only make one sledgehammer attack per turn. Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Krillin moves half his movement speed and forces any creatures that can see him to attempt a DC 12 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them. Ki Jump (1 Ki Point). As a bonus action, Krillin jumps up to 30 feet and makes one unarmed strike. Perfect Dodge (1 Ki Point). As a bonus action Krillin takes the dodge action. Bloody Dance (1 Ki Point). As a free action, any creatures Krillin hit with an unarmed attack until the beginning of her next turn can not take opportunity attacks until the end of her next turn. REACTIONSDeflect Missile. When Krillin is hit by a ranged attack, reducing its damage by 14 (1d10 + 9). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
Ever since he was four, Krillin was a student of Orin Temple, where he trained in martial arts alongside the other monks. The stronger students, effectively everyone, constantly bullied him, leading to him leaving to seek out the legendary Turtle Hermit in order to get revenge, and maybe incidentally a girlfriend. After seeking out Roshi and being accepted by bribing him with magazines to his liking, as well as giving Launch political refuge on his island, he determined that his classmate, Son Goku, was below him, only to be blown out of the water by his physical might. After eight months of the Turtle School's grueling training, he gradually learned to see Goku as a friend, to avoid underhandedness, and to value hard work and competition. When the day of the 21st World Martial Arts Tournament came, Krillin eliminated his old bullies in the preliminaries, taking some pleasure in it, but treating the fight as a martial artist should. While his chances looked grim in the first round, being incapacitated by Bacterian, he quickly remembered his lack of a nose thanks to Goku and one-shot his opponent. In the semi-finals, he was paired against the mysterious Jackie Chun, who had easily eliminated Yamcha in the round prior. Despite being able to save himself from a handful of close ring-outs, he was ultimately defeated by his disguised master. After some close calls with the Red Ribbon Army, as well as being defeated by Fangs during their bout at Baba's Palace, Krillin felt prepared to take on the challengers at the next tournament. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball → NPCs → CR 1-14 NPCs (Dragon Ball Supplement)