Grandpa Gohan (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Human), lawful good


Armor Class 15 (Natural Armor)
Hit Points 58 (9d8 + 18)
Speed 55 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 9 (-1) 12 (+1) 10 (+0)

Saving Throws Str +6, Dex +6, Con +6
Skills Acrobatics +6, Athletics +6, History +3, Insight +5, Investigation +3, Medicine +5, Perception +5, Survival +5
Senses passive Perception 15
Languages Common
Challenge 9 (5,000 XP)


Ki. Grandpa Gohan has 11 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Grandpa Gohan has a damage threshold equal to twice his Strength modifier (4).

Human Potential. Grandpa Gohan gain the True Warrior and Evolved Warrior feat. Allowing Grandpa Gohan to when would roll a 1 or 2 on an attack roll, he can reroll it and use the new roll instead, on a hit, Grandpa Gohan's next attack before the end of his next turn has advantage. he can do this a number of times equal to his proficiency bonus (4) per long rest, only hits are counted

Human Determination. Grandpa Gohan once per long rest, can give himself advantage when rolling a d20 or give a creature disadvantage in a d20 roll of any kind, that is caused by him.

Focused Ki Control. If Grandpa Gohan is atleast with half his maximum Ki Points (5), he gains +1 bonus to Initiative Rolls, Armor Class, and have a damage reduction of 1.

Brawn. When Grandpa Gohan is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Techniques

These are the following parameters for Grandpa Gohan's Techniques, every time one requires a Saving Throw, Bonus, or technique limit, they are the following:

  • DC - 14
  • Attack bonus - +6
  • Technique slots - 4

Feel free to swap out the techniques Grandpa Gohan possesses, using the Universal Techniques as a base.

ACTIONS

Multiattack. Grandpa Gohan makes two attacks with its unarmed strikes.

Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: average damage (1d6 + 2) type damage.

Flurry of Blows (1 Ki Point)/(Half Technique slot). As a bonus action immediately after Grandpa Gohan takes the Attack action on his turn, he makes two unarmed strikes.

Perfect Dodge (1 Ki Point)/(Half Technique slot). As a bonus action, Grandpa Gohan takes the dodge action.

Sledgehammer (1 Ki Point)/(Half Technique slot). Once per turn, as part of an unarmed strike, the target must succeed a Constitution saving throw or be stunned until the end of Grandpa Gohan's next turn.

Stand Ground (1+ Ki Point)/(Half Technique slot). Grandpa Gohan takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Grandpa Gohan may use this as a bonus action for 1 additional ki point.

Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 13 (2d10 + 2) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.

Rock Scissors 'N' Paper: Scissors! (1 Ki Point)/(Half Technique slot). Once per turrn, as part of an unarmed strike, the target must succeed a Dexterity saving throw or be blinded until the end of Grandpa Gohan's next turn.

Rock Scissors 'N' Paper: Paper! (1 Ki Point)/(Half Technique slot). Once per turrn, as part of an unarmed strike, the target must succeed a Constitution saving throw or be knocked prone.

Rock Scissors 'N' Paper: Rock! (1 Ki Point)/(Half Technique slot). Once per turrn, as part of an unarmed strike, the target must succeed a Strength saving throw or be staggered until the end of Grandpa Gohan's next turn.

REACTIONS

Deflect Missile. When Grandpa Gohan is hit by a ranged attack, reducing its damage by 16 (1d10 + 11). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

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[Source].

Long ago, Son Gohan trained under the great Master Roshi alongside the future Ox King, becoming not only his number one pupil but arguably the strongest human in the world at the time, though his semi-immortal master would eventually surpass him. In his old age, he retired to Mount Paozu, foraging and hunting for sustenance. On one such journey, he discovered a young boy in a strange pod. With nobody in range of sight, sound, or ki sense, as well as an accidental blow to the head erasing any memories the boy had of his past on Planet Vegeta, he adopted the boy, dubbing him Son Goku. As he raised the boy as his own grandson, he taught him everything he could teach, mostly basic martial arts knowledge. However, one night, Goku accidentally looked at the full moon, which he had been forbidden from doing. Transforming into a Great Ape, the boy rampaged all night, killing Gohan in the process.

Years later, on his adopted grandson's journey to revive Bora with the Dragon Balls, Grandpa Gohan's soul was temporarily brought back by Fortune Teller Baba to be his final match before revealing the location of the seventh ball, though he was disguised by a rabbit mask and Goku's poor memory and deduction. However, as the two battled, Goku recognized his wisdom and care, putting the fight on hold to hug his father figure. With this, Gohan surrendered due to satisfaction with the boy's progress not only in strength, but in finding reliable friends and a strong meaning, causing Goku to win and Gohan to gladly return to the afterlife forever.



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