Goku, 21st Tenkaichi (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 14 (Natural Armor)
Hit Points 45 (6d8 + 18)
Speed 55 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 16 (+3) 8 (-1) 10 (+0) 15 (+2)

Saving Throws Str +5, Con +6
Skills Acrobatics +5, Athletics +5, Insight +3, Persuasion +5, Survival +3
Senses passive Perception 10
Languages Common
Challenge 6 (2,300 XP)


Ki. Goku has 9 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Goku has a damage threshold of 4.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 18(+4), his Dexterity 19(+4), and his Constitution 20(+5) As such, his AC becomes 18, his bonus to hit for his Unarmed Strikes and Ki Blast attack becomes +7, and bonus to damage for those attacks becomes +4, his maximum hit points increase by 12, his maximum ki points by 2 and damage threshold by 4.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Prehensile Tail. Goku's Saiyan biology includes a prehensile tail. He cannot hold a weapon or shield using his tail. If his tail is severed, he is no longer considered proficient in Acrobatics, additionally, he can make unarmed strikes with his tail. Making unarmed strikes in this way decreases the damage die by 2 tiers(d12 < d8 < d4 < 1). His tail will slowly grow back over the course of a week, he regains use of it in 2d6 days.

Powerful Build. Goku counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would.

Saiyan Power. If Goku is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 6 hit points, he can only do this thrice (One instance included in strength, redistribute or remove as appropriate).

ACTIONS

Multiattack. Goku makes two attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage.

Power Pole. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, this attack is made with disadvantage if the Power Pole is extended beyond 15 feet.

Power Pole Extend (Concentration). Goku can increase the reach of the Power Pole by up to 25 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

Power Pole Quick Extend (Concentration). As a bonus action, Goku can increase the reach of the Power Pole by up to 15 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

See Goku's known Techniques

  • DC - 11
  • Attack bonus - +3
  • Technique slots - 3

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 12 (1d10 + 7). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Goku_cheering.png
[Source].

Rather than return to his grandpa's tiny shack in the mountains or to West City with his friends Bulma and Yamcha, Son Goku traveled to Kame House, where he sought tutelage under the great Master Roshi. As the perverted Turtle Hermit's first test to earn his respect, Goku was tasked to retrieve an attractive woman. After failing multiple times, a second prospect, an ex-Orin Temple monk named Krillin, assisted him, resulting in both young warriors being accepted before their helper could make an attempt on Roshi's life. After training their bodies, hearts, and minds beyond those of legions of adults, all while being weighed down by turtle shells, they were ready to compete in the 21st World Martial Arts Tournament. Breezing through the qualifying rounds, and succeeding with effort against Giran and Nam, he eventually met his match against the mighty and mysterious Jackie Chun, who removed his troublesome tail for a second time. This ingrained a crucial lesson into Goku's character, one that would lead him to greater and greater heights; there will always be someone stronger than you.



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