Dende (Dragon Ball Supplement)
Medium humanoid (Namekian), lawful good Armor Class 11 (Natural Armor)
Saving Throws Con +3, Wis +5 Multiclassing. Dende has 1 level in the Martial Artist class and 1 level in the Cleric class. Ki. Dende has 2 ki points which he can expend. All ki points are regained at the end of a long rest. Slug-Like Structure. Dende does not need to eat food, but still requires water for sustenance, all his limbs but his torso and head have half as much maximum hit points. Enhanced Hearing. Dende can hear all sounds clearly from up to 120 feet away as if he were there and the first time he would be deafened in an encounter, he ignores the condition, he may only do this twice per short or long rest. Dragon Clan. Dende can add his intelligence modifier (minimum of 1) to his insight checks. Disciple of Life. Whenever Dende uses a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. Dragon Spells. Dende's innate spellcasting ability is Wisdom modifier (spell save DC 13) he can innately cast the following spells. At will: spare the dying, guidance Spellcasting. Dende is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He knows a number of spells equal to his Wisdom + cleric level (total of 4) from the cleric spell list with a level for which he has spell slots which he can change per long rest, additionally he knows the following spells which he cannot change: Cantrips (at will): mending, light, resistance Dende can convert an equivalent amount of ki into into spell slots for the spellcasting feature or vice versa. ACTIONSUnarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Regenerate Limb. Dende spends any number of hit dice and one of his limbs regains hit points equal to the result, with Dende taking necrotic damage equal to half of that result. Regeneration. Dende spends up to two hit dice to regain hit points equal to the result, losing a ki point or equivalent per hit die rolled. Ki Sense (0+ Ki Points). As a free action, Dende senses the life force in a range up to his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points or other currencies converted to their equal amount in ki and hit points the creatures have, as well as its AC and the presence of any ki based effects originating from such a creature. Dende may spend 1 additional ki or continue using the technique, increasing its range by his movement speed each time until a turn that he doesn't use it. This can not sense creatures using a Godly Transformation, if Dende takes the search action right after using this all creatures within range are detected. Flight (1 Ki Point). As a bonus action, Dende gains a flying speed equal to his movement speed for one minute. Healing Ray (1 Ki Point). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: The target regains 5 (1d4 + 3) hit points.
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Dende is like most other young namekians, gradually learning his people's ways in farming, and in his case the work of the Dragon Clan. It wouldn't be until he had his potential unlocked by Guru that he would become a powerful force for good. |
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