Dende (Dragon Ball Supplement)
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Medium humanoid (Namekian), lawful good Armor Class 12 (Natural Armor)
Saving Throws Str +4, Con +5 Ki. Dende has 5 ki points which he can expend. All ki points are regained at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Spare the Dying. One creature with 0 hit points Dende can touch becomes stable. Flight (1 Ki Point). As a bonus action, Dende gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). Ranged Ki Attack: +3 to hit, range 40 ft., one target. Hit: 3 (1d4 + 1) force damage. Healing Ray (1 Ki Point). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target regains 4 (1d4 + 2) hit points. REACTIONSDeflect Missile. When Dende is hit by a ranged attack, reducing its damage by 7 (1d10 + 2). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
Dende is like most other young namekians, gradually learning his people's ways in farming, and in his case the work of the Dragon Clan. It wouldn't be until he had his potential unlocked by Guru that he would become a powerful force for good. |
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