Goku, Buu Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 30 (Natural Armor)
Hit Points 351 (37d8 + 185)
Speed 120 ft.


STR DEX CON INT WIS CHA
14 (+2) 27 (+8) 20 (+5) 8 (-1) 10 (+0) 18 (+4)

Saving Throws Str +13, Dex +13, Con +16, Int +4, Wis +5, Cha +15
Skills Acrobatics +19, Athletics +13, Insight +11, Performance +15, Persuasion +15, Survival +11
Senses passive Perception 10
Languages Common
Challenge 37 ( XP)


Ki. Goku has 42 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Goku has a damage threshold of 4.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Goku counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (5) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. Goku can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, he can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur, Temperatures must be twice as high or low for him to suffer from extreme heat or cold, and it takes twice as long for him to suffer exhaustion from said temperatures, finally, the number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is doubled, as is his maximum age.

Saiyan Power. If Goku is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 37 hit points, he can only do this eight times (all eight instances included in dexterity and constitution, redistribute or remove as appropriate).

Brawn/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

Saiyan Brutality. Once per turn when Goku hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Goku has the following:

  • He has 74 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Limit Break (1/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious.

Advanced Ki Adept. A number of techniques equal to half of Goku's proficiency bonus (5) chosen on a long or short rest, gain one of the following when used:

  • The technique ignores any damage resistances.
  • Creatures have disadvantage against any saving throws the technique forces a creature to make.
  • He may gain advantage on any attack rolls or saving throws it incurs.
  • He may increase the damage die of the chosen techniques by 1 tier (1 > d4 > d6 > d8 > d10 > d12 > 2d8).

Enhanced Charging. Goku has techniques labeled 'Charging' when Goku charges or begins charging any of those techniques he may add 3d8 to the damage each round it's charged, additionally, if he charges or begins charging any technique beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn.

ACTIONS

Multiattack. Goku makes five attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) force damage.

Ki Charge As a full turn action Goku regains 13 (3d8) Ki points.

Warrior's Pride. As a free action, Goku ends one effect that is causing him to be charmed or frightened.

See Goku's known Techniques

  • DC - 27
  • Attack bonus - +19
  • Technique slots - 13

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 60 (3d10 + 45). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Goku takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

GokuSS3FR01.png
[Source].

After his sacrificial death, Goku spent seven years in Other World. During this, he experimented with amplifying his mastered Super Saiyan, and later Super Saiyan 2, power without the restraint of a mortal body. While first attempting to combine Super Saiyan with his still-shaky use of Kaioken, he eventually achieved dug even deeper into his Saiyan roots than Super Saiyan 2, achieving the pinnacle of Super Saiyan, but not necessarily Saiyan, potential, Super Saiyan 3. After being resurrected for the day of the 25th World Martial Arts Tournament by Baba, he, Vegeta, Gohan, Piccolo, Krillin, and a newcomer were meant to have a day of fun sparring. Instead, Babidi and his minions attacked. After cutting through his minions Pui Pui and Yakon, Vegeta was filled with evil sorcery, becoming his next challenge. As the two fought, Goku constantly begged the prince to think in order to prevent the real threat, all the while holding back his true power. Appearing to accept his terms, Vegeta knocked him out with a single attack, rushing to the site of Majin Buu. By the time Goku awoke, it was too late. Returning to the Lookout, tought Goten and Trunks the Fusion Dance before spending his last moments using his full might to turn Majin Buu against his master. Returning to Other World to help Gohan train, he was resurrected with help from Old Kai, allowing Goku and Vegeta to fuse in order to free everyone absorbed by Super Buu. Unfused by the strange energy inside the majin, Goku prepared one final Spirit Bomb, killing Majin Buu's pure form, hoping that he would be brought back as a good person. In one timeline, the peace brought by this would be short lived, and Goku would be once again flung into a universe-ending conflict, while in another he would be able to train until his hope would become a reality, training with Buu's reincarnation to unlock his full potential.

Otherworldly Body

While Goku is still in his otherworldly body and not yet revived, Goku's Constitution score is reduced to 16 (+3), his maximum hit points are reduced by 74, and his ki point maximum is reduced by 2 and is then doubled.



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