Goku, Buu Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 22 (Natural Armor)
Hit Points 314 (37d8 + 148)
Speed 80 ft.


STR DEX CON INT WIS CHA
28 (+9) 16 (+3) 19 (+4) 8 (-1) 10 (+0) 17 (+3)

Saving Throws Str +18, Dex +7, Con +13, Int +3, Wis +4, Cha +7
Skills Acrobatics +12, Athletics +18, Insight +11, Persuasion +12, Survival +9
Senses passive Perception 10
Languages Common
Challenge 37 ( XP)


Ki. Goku has 41 ki points which he can expend. All ki points are regained at the end of a long rest.

Brawn/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ki-Imbued Body. Goku counts as one (effectively two) size larger when determining his carrying capacity and the weight he can push, drag, or lift.

Weather Resistant. Temperatures must be twice as high or low for Goku to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes twice as long for him to suffer exhaustion from said temperatures.

Warrior's Pride. As a free action, Goku retries one saving throw that is causing him to be charmed or frightened.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Lasting Form. Goku can can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur.

Honed Body and Mind. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is doubled, as is Goku's maximum age.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

Enhanced Charging. Goku has techniques labeled 'Charging' when Goku charges or begins charging any of those techniques he may add 2d12 to the damage each round it's charged, additionally, if he charges or begins charging any technique beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn.

ACTIONS

Multiattack. Goku makes five attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 9) force damage.

Ki Charge As a full turn action Goku regains 13 (2d12) Ki points.

See Goku's known Techniques

  • DC - 26
  • Attack bonus - +18
  • Technique slots - 9

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 45 (1d10 + 40). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious.

GokuSS3FR01.png
[Source].

After his sacrificial death, Goku spent seven years in Other World. During this, he experimented with amplifying his mastered Super Saiyan, and later Super Saiyan 2, power without the restraint of a mortal body. While first attempting to combine Super Saiyan with his still-shaky use of Kaioken, he eventually achieved dug even deeper into his Saiyan roots than Super Saiyan 2, achieving the pinnacle of Super Saiyan, but not necessarily Saiyan, potential, Super Saiyan 3. After being resurrected for the day of the 25th World Martial Arts Tournament by Baba, he, Vegeta, Gohan, Piccolo, Krillin, and a newcomer were meant to have a day of fun sparring. Instead, Babidi and his minions attacked. After cutting through his minions Pui Pui and Yakon, Vegeta was filled with evil sorcery, becoming his next challenge. As the two fought, Goku constantly begged the prince to think in order to prevent the real threat, all the while holding back his true power. Appearing to accept his terms, Vegeta knocked him out with a single attack, rushing to the site of Majin Buu. By the time Goku awoke, it was too late. Returning to the Lookout, tought Goten and Trunks the Fusion Dance before spending his last moments using his full might to turn Majin Buu against his master. Returning to Other World to help Gohan train, he was resurrected with help from Old Kai, allowing Goku and Vegeta to fuse in order to free everyone absorbed by Super Buu. Unfused by the strange energy inside the majin, Goku prepared one final Spirit Bomb, killing Majin Buu's pure form, hoping that he would be brought back as a good person. In one timeline, the peace brought by this would be short lived, and Goku would be once again flung into a universe-ending conflict, while in another he would be able to train until his hope would become a reality, training with Buu's reincarnation to unlock his full potential.

Otherworldly Body

Goku's Constitution score is reduced to 15 (+2), his maximum hit points are reduced to 240, he gains a second pool of ki points equal to his ki point maximum which he can expend, those ki points cannot be regained in anyway other than a short or long rest.



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