Gohan, Cell Games (Dragon Ball Supplement)
Medium humanoid (Human-Saiyan), chaotic good Armor Class 31 (Natural Armor)
Saving Throws Str +12, Dex +19, Con +14, Int +8, Wis +11, Cha +5 Ki. Gohan has 42 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Gohan has a damage threshold of 4. Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Saiyan Power. If Gohan is reduced to 0 Hit Points and isn't stable, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 33 hit points, he can only do this eight times (all eight instances in strength, dexterity and constitution, redistribute or remove as appropriate). Ki Imbued Body/Toned Body. Gohan counts as two sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, additionally he adds half his proficency bonus (5) on all strength checks. Lasting Form/Weather Resistant. Gohan can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, he can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur, Temperatures must be twice as high or low for him to suffer from extreme heat or cold, and it takes twice as long for him to suffer exhaustion from said temperatures. Enduring Physique. Gohan has the following:
Basic Ki Adept. A number of techniques equal to half of Gohan's proficiency bonus (5) chosen on a long rest, gain one of the following when used:
Limit Break (1/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconscious. Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move. Enhanced Charging. Gohan has techniques labeled 'Charging' when Gohan charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. Gohan makes four attacks with his unarmed strikes. Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 9) force damage. Ki Charge As a full turn action Gohan regains 11 (2d10) Ki points. Warrior's Pride. As a free action, Gohan ends one effect that is causing him to be charmed or frightened.
REACTIONSDeflect Missile. When Gohan is hit by a ranged attack, he reduces its damage by 47 (1d10 + 42). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Deflect Energy. When Gohan takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus. |
Having outgrown and shredded his battle armor, Gohan asked Piccolo for another gi similar to his, this time including his weighted training cape as a sign of respect from his previous master. Moments after exiting the Hyperbolic Time Chamber, the Z-Fighters witnessed the terror of Perfect Cell's announcement of one final tournament to decide the fate of the Earth: the Cell Games. In the first, and presented only match was slated to be between the bio-android and Gohan's own father, Goku. However, while Gohan believed Goku was hiding his true power, Goku was barely holding his own, and surrendered, instead offering Gohan as Cell's final challenge, promising both Cell and Gohan that the teen had more potential than Earth's greatest hero ever did. Liking that promise, but being doubtful, Cell began wailing on Gohan, only being temporarily stopped by a failed suicide attack by Android 16, who was quickly blown to pieces by Cell. Realizing that plan A wasn't working, but seeing the android's destruction had an effect on the lad, Cell produced seven Cell Juniors that assaulted the side-lined Z-Fighters. However, a true android rather than a cyborg, 16's head gave one final message to Gohan, that his anger was nothing to be afraid of and that it was okay to fight to protect those he loved. As his emotions reached a fever-pitch, Cell finished the android once and for all, forcing Gohan into Super Saiyan 2. With his newfound power, the Cell Juniors, and even Cell himself after his father's sacrifice were quickly dispatched. Seven years later, at the age of 18 and despite having gained an adult physique, Gohan's power remained the same, having neglected his training. It was only thanks to the Supreme Kai that Gohan was able to get back on track, unlocking the potential he always had. |
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