Goku, Baba Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 15 (Natural Armor)
Hit Points 67 (9d8 + 27)
Speed 60 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Str +6, Con +7
Skills Acrobatics +7, Athletics +6, Insight +4, Persuasion +7, Survival +4
Senses passive Perception 10
Languages Common
Challenge 9 (5,000 XP)


Ki. Goku has 12 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Goku has a damage threshold of 4.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 18(+4), his Dexterity 20(+5), and his Constitution 20(+5) As such, his AC becomes 18, his bonus to hit for his Unarmed Strikes and Ki Blast attack becomes +9, and bonus to damage for those attacks becomes +5, his maximum hit points increase by 18, his maximum ki points by 2 and damage threshold by 4.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Prehensile Tail. Goku's Saiyan biology includes a prehensile tail. He cannot hold a weapon or shield using his tail. If his tail is severed, he is no longer considered proficient in Acrobatics, additionally, he can make unarmed strikes with his tail. Making unarmed strikes in this way decreases the damage die by 2 tiers(d12 < d8 < d4 < 1). His tail will slowly grow back over the course of a week, he regains use of it in 2d6 days.

Powerful Build. Goku counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would.

Saiyan Power. If Goku is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 9 hit points, he can only do this four times (One instance included in dexterity, redistribute or remove as appropriate).

Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

ACTIONS

Multiattack. Goku makes two attacks with his unarmed strikes or Power Pole.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) force damage.

Power Pole. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, this attack is made with disadvantage if the Power Pole is extended beyond 15 feet.

Power Pole Extend (Concentration). Goku can increase the reach of the Power Pole by up to 25 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

Power Pole Quick Extend (Concentration). As a bonus action, Goku can increase the reach of the Power Pole by up to 15 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

See Goku's known Techniques

  • DC - 15
  • Attack bonus - +7
  • Technique slots - 4

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 16 (1d10 + 11). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

GokuvsGGohan.png
[Source].

After being told by his master that his next training would be to travel the world, Goku deigned to use this opportunity to search for his grandpa Gohan's Four-Star Dragon Ball. Through a series of events regarding a treaty between Nam and Giran's villages and Pilaf's continued schemes, Goku found his way back to the great village of the Ox King. After accidentally marrying the princes, a girl his own age named Chi-Chi who was no stronger than Videl, in nearby meadow, they returned to find the entire village being raided by Red Ribbon's very own Colonel Silver. Waging a one-man war against them to recover their Dragon Balls, Goku eventually had a runin with the great Mercenary Tao, who killed Bora, the father of his newest friend Upa. After steamrolling their organization, including a fortuitous win against the mercenary, who was Red Ribbon's greatest asset, Goku was unable to find the next Dragon Ball. With the help of Yamcha and Krillin, Goku powered through Fangs, See-Through, Bandages, and even Spike the Devil Man. As his final foe, he faced a mysterious masked man who was none other than his adoptive father. After a bout where Goku lost his tail yet again, he was given the information he seeked, the Four-Star Dragon Ball was still aboard Pilaf's ship in a lead box. As the wish to resurrect Bora was completed, Goku took hold of his ball, being dragged off to continue his adventures for three years until the day of the 22nd World Martial Arts Tournament.



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