Yamcha, 21st Tenkaichi (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Human), chaotic neutral


Armor Class 15 (Natural Armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 12 (+1) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Str +7, Wis +5
Skills Arcana +4, Athletics +7, Deception +4, Intimidation +4, Perception +5
Senses passive Perception 15
Languages Common
Challenge 5 (1,800 XP)


Ki. Yamcha has 6 ki points which he can expend. All ki points are regained at the end of a long rest.

ACTIONS

Multiattack. Yamcha makes two attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) force damage.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 13 Constitution saving throw or be stunned until the end of Yamcha's next turn. Yamcha may only make one sledgehammer attack per turn

Flurry of Blows (1 Ki Point). As a bonus action immediately after Yamcha takes the Attack action on his turn, he makes two unarmed strikes.

Wolf Fang Fist (2 ki points). When Yamcha makes an unarmed strike, you make 1 additional unarmed strike.

Stand Ground (1+ Ki Point). Yamcha takes half as much damage from all sources, but can not willingly move until the beginning of her next turn. Yamcha may use this as a bonus action for 1 additional ki point.

Perfect Dodge (1 Ki Point). As a bonus action Yamcha takes the dodge action.

REACTIONS

Deflect Missile. When Yamcha is hit by a ranged attack, reducing its damage by 11 (1d10 + 6). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

YamchaWMAT.png
[Source].

Despite having fought so hard to get with Bulma and being enthusiastic about the fact, Yamcha returned to the wilderness, though this time those around West City, to train for the 21st World Martial Arts Tournament. By the time he returned, Bulma barely even recognized him; unwaveringly confident, cut like a gem, and sporting striking new facial hair, all while stopping a truck from hitting her with a single hand, to both her pleaser and displeasure. After a much-needed bath, haircut, and shave, he breezed through the preliminaries just like Goku, but was quickly struck down by the mysterious Jackie Chun without landing a single hit, much to his dismay. Despite both Goku and the newcomer Krillin having trained under Master Roshi, Yamcha was the only one able to see that he and Jackie Chun were one in the same, at least before Nam repaid the geezer by throwing him off the train by using the same disguise. Despite having won, he was satisfied at having proven his strength to be above the rabble, and greatly enjoyed a meal on Roshi's tab. While he spent plenty of time training before his next big showing, he made sure to make time for Bulma, only really testing his strength against Fangs, See-Through, and Bandages in order to prove himself a worthy student to Roshi. Despite training under the hermit, however, he was still utterly jobbed by Tien Shinhan, and later Tambourine, though he survived thanks to Tambo going after Drum's killer.



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