Adjuchas (Soul Society Supplement)
From D&D Wiki
Large undead (Hollow), any evil or neutral alignment Armor Class 20 (Unarmored Defense)
Saving Throws Dex +9, Con +7 Reiryoku. The Adjuchas has 75 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost at the end of a long rest. Reiatsu. The adjuchas is aware of the level of any creature within 55 feet of it. If one or more creature’s level or CR is 5 or lower, it may force them to attempt a Strength saving throw (DC 17) at the beginning of each of its turns. On a failure, they become prone and their movement speed is reduced to 0 until the beginning of its next turn, and it takes xd12 force damage, where X is 11 minus the creature’s level or CR. Regeneration. The adjuchas regains 10 hit points at the beginning of each of its turns, as long as it has at least one hit point. It can choose to spend up to 2 Reiryoku points when it regains hit points in this way, regaining 10 additional hit points per Reiryoku point spent. Hollow Regeneration. While the Adjuchas is in the Hueco Mundo plane, it will regain 5 (1d10) additional hit points at the beggining of every minute that passes. Sonido. When the adjuchas moves, it can choose to activate this feature, doubling its movement speed and causing its movement to not provoke opportunity attacks for the remainder of its movement, and it has advantage on Dexterity (Stealth) checks until the end of its turn. Its first melee weapon attack after using this feature is made with advantage if it is made before the start of its next turn, and it is considered invisible to creatures with a passive perception lower than 17 until the end of its turn or the start of its next turn (whichever comes first). This invisibility ends early if it attacks, casts a kido spell, uses Cero or a similar action, forces a creature to make a saving throw or ability check, or deals damage. Evasion. If the adjuchas is forced to make a dexterity saving throw against an effect to only take half damage, it instead takes no damage on a success and half as much damage on a failure. Leader of the Gillian. Whenever the Adjuchas attempts to persuade or intimidate Gillian into doing something for them, it has advantage on the check, and adds double its proficiency bonus to the check (8). Reiatsu-Empowered Strikes. The adjuchas’ melee weapon attacks are magical for the purposes of overcoming resistances and immunities to nonmagical damage. ACTIONSMultiattack. The Adjuchas makes three unarmed strikes. This counts as the attack action. Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. Cero. As an action the Gillian spends 15 Reiryoku, firing off a beam of energy in a 20 foot wide, 240 foot long line. Each creature within that area must make a DC 17 Dexterity saving throw. On a failed save, they take 57 (6d8+30) force damage. On a success, they’re able to use their movement (taking from their next turn’s movement) to avoid the attack, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don’t cost an action or bonus action during this movement, if necessary. If a creature doesn’t have enough movement to avoid the effect, it automatically fails. If a creature has a feature that makes their successes no damage and their failures half as much, they only take no damage on a successful save, while a failed save is always full damage. Garganta. As an action for 10 Reiryoku, the Adjuchas opens a portal between dimensions around itself, sending itself to Hueco Mundo. If it does not move more than 5 feet or lose concentration, it is are transported to any location it can visualize in Hueco Mundo or a random location on the plane, or to the last place it has used Garganta, at the beginning of it's next turn. If the Adjuchas is already within Heuco Mundo, this portal instead works as if it were the gate spell, except that it cannot pull a creature through the gate.
|
Adjuchas are the second class of Menos Grande. They’re vastly more dangerous than Gillians, and can sometimes challenge a captain of the gotei 13. |