Inventions (Soul Society Supplement)
Inventions[edit]
While most people focus on the fighting prowess of the warriors, the work of the mind is also astonishingly useful in the spiritual world. The most creative geniuses have created diverse inventions that could be used both for good and for evil.
Creating Inventions[edit]
To create an invention, there are some things one must have in mind. The first is its proficiencies needed, which comes from your ability to invent said object. The second being its rarity, with it defining the difficulty of creating such a resource. The third is its needed materials, the things that will fill your invention. And the fourth is its creation time, defining how long such a process will take.
After meeting all prerequisites, you must make an Intelligence (Arcana) check. On a failure, you fail to create the invention and lose half of the raw materials used. On a success, you create the invention successfully.
Proficiencies[edit]
To create something complex, you must first understand its basics. You must be proficient with tools related to the object you are trying to create (typically artisan's tools), and must also be using said tools during its creation.
Invention Rarity[edit]
There are four rarities when it comes to inventions; Average, Rare, Unique and Revolutionary. The DC for creating an invention depends on its rarity. See the DC table below for details:
Rarity | DC |
---|---|
Average | 15 |
Rare | 20 |
Unique | 25 |
Revolutionary | 30 |
Materials[edit]
Inventions need raw materials when being created. All inventions specify a GP worth of raw materials needed to create it.
Creation Time[edit]
Creating takes time, most of the time it takes a very long time. The duration of an invention depends on its complexity rather than its rarity.
List of Inventions[edit]
Average Inventions[edit]
Inventions that most who have knowledge about science could possibly create.
Gintō[edit]
Prerequisites: Smith’s Tools, must be a Quincy.
To create a Gintō, you need at least 1 GP worth of Silver, and must spend 1 day of downtime crafting it.
You may craft a number of them in the same day equal to your proficiency bonus, making an Arcana check for each.
Rare Inventions[edit]
Rare inventions can only be done by those with great knowledge about said area, being complex things that aid its user. To create Rare Inventions, your Intelligence score must be 18 or higher.
Quincy Cross[edit]
Prerequisites: Smith’s Tools, must be a Quincy.
To create a Quincy Cross, you need at least 50 GP worth of reishi imbued steel, and must spend at least 10 days of downtime crafting it.
Hollow Bait[edit]
Prerequisites: Alchemist’s Supplies, must be a Quincy.
To create a Hollow Bait, you need at least 5 GP worth of reishi imbued liquid, and must spend at least 1 day of downtime crafting it.
Unique Inventions[edit]
Unique inventions were created by the most intelligent people in the field, being completely innovative. To create Unique Inventions, your Intelligence score must be 20 or higher.
Seele Schneider[edit]
Prerequisites: Smith’s Supplies, must be a Quincy.
To create a Seele Schneider, you need at least 25 GP worth of reishi imbued steel, and must spend at least 5 days of downtime crafting it.
You may craft a number of Seele Schneiders equal to your proficiency bonus, making an Arcana check for each.
Revolutionary Inventions[edit]
Revolutionary inventions were created by only the greatest minds of the three realms. To create Revolutionary inventions, your Intelligence score must be 22 or higher.
Leiden Hant[edit]
Prerequisites: Leatherworker’s Tools, must be a Quincy.
To create a Leiden Hant, you need at least 150 GP worth of reishi imbued leather, and must spend 30 days of downtime crafting it.
Medallion[edit]
Prerequisites: Smith’s Supplies, must be a Quincy.
To create a Medallion, you need at least 150 GP worth of reishi imbued steel and must have at least 1 pinch of blood from a creature with the Child of the Soul King feat, and must spend 30 days of downtime crafting it.
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