Chronolord (5e Subclass)

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Chronolord[edit]

Wizard Subclass

craser-nicolas-hernandez-time-bending-wizard-980.jpg
Time Bending Wizard by Nicolás IceFire

Masters of time magic, Chronolords are a type of chronomancers specialized in interfering with history, bending time at their whim and altering the timelines to their liking. These wizards are also called Timewarpers, and are often identified by three distinct groups: the righteous timewarpers, the true timewarpers and the corrupted timewarpers.

Chronolords who walk the Righteous Timewarp strive to maintain the most positive timeline, they wish to create the best timeline for all living creatures. They focus on manipulating the astral energy to protect themselves and allies. Chronolords who follow this timeline are usually of the Lawful alignment.

Chronolords who tread the Corrupted Timewarp respect the chaotic nature of the time vortex itself. They gain their power from manipulating the vortex, which is a dangerous thing to meddle with. The vortex manipulation allows them to control others and to affect their minds. Chronolords who follow this timeline are often of Chaotic alignment.

Finally, those who walk the True Timewarp know that in order for life to continue advancing there must be balance in life and death, good and evil. The chronolords who follow this timeline aim to maintain balance, they focus on being able to manipulate the astral energy to damage and harm those who risk disrupting the timeline. These chronolords are often under the neutral alignment.

Chronomancy Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a chronomancy spell into your spellbook is halved.

Time Variant

Starting at 2nd level, time has become a relative matter for you. You rest and regenerate way quicker than other creatures. You regain hit points during a short rest after 30 minutes, rather than 1 hour, when you spend hit dice to do so; and you need to sleep only half the normal time for your race. You still need to rest by doing light activity in order to gain the full benefits of a long rest.

In addition, you no longer need to eat or drink in order to survive.

Time Armor

Your form is not entirely solid, you constantly seem to flicker in and out of this plane. Beginning at 2nd level, while you are wearing no armor and not wielding a shield, your AC equals 13 + your Intelligence modifier.

Multicast

Acting inside the vortex for so long has peaked the Chronolord's reflexes. Starting at 6th level, when you cast a cantrip using your action, you can cast another cantrip as a bonus action.

Being of Time

Spending most of your time in the Astral Plane, you have found yourself immune to the effects of time itself. At 10th level, you are no longer affected by old age, either natural or magical.

Time Acceleration

When you reach the 10th Chronolord level, your time powers begin to overflow. At the end of your turn, you can choose to make a DC 15 Intelligence saving throw. If you succeed, you can take another full turn right after this one. On a failed save, you take 10d10 psychic damage.

After each success the DC increases by 5 and the failure damage increases by 2d10. The DC and the damage resets after completing a long rest.

Time Walk

At 14th level a Chronolord can manipulate time at a molecular level. You can pause time for the particles at your feet allowing you to walk on air. You now have a fly speed equal to your movement speed and you can hover in place as long as you are conscious.

Additionally, as a bonus action after you cast a spell of 1st-level or higher from the Chronomancy list, you can warp in a straight line, teleporting to an unoccupied place you can see within 30 feet.

Optional Features[edit]

To personalize your Wizard and fully commit to the Chronolord role, here are presented some optional features, that replace your core wizard features. With the authorization of your DM, you can replace one, or all, of your Wizard features by the optional feature of correspondent level.

You can only choose these features after choosing the Chronolord subclass.

Paradox (Replaces Arcane Recovery)

Starting at 1st level, you gain the ability to alter events that happened recently. Using your reaction, you may reroll any ability check you or a creature within 30 feet has just rolled and the result of the first roll cannot be used. You may use this feature a number of times equal to half your Wizard level (rounded up). You regain all uses after a long rest.

Chronomaster (Replaces Spell Mastery)

Reaching the peak of your powers, you have become time itself. The Gods of Time have granted you with the gift of Ultimate Time Manipulation. Starting at 9th level, you gain an additional 9th level spell slot, that can only be used to cast the spell time stop.

In addition, you add the time stop spell to your list of spells known, you don't already know it.

Timeline Rewrite (Replaces Signature Spells)

You can now manipulate a timeline to their liking. Altering the course of history, you can freely change a timeline from your past. Whenever you fail a saving throw, ability check or attack roll, or whenever a creature succeeds on a saving throw against your, you can choose to instantly succeed, or cause the creature to instantly fail.

Once you use this ability, you can't use it again until you finish a long rest.

Chronomancy Spells[edit]

Cantrips

halt, bolt of time, temporal rift, astral barrier, vortex gaze, time stride, astral light

1st Level Spells

spell blade, revert time, hush, weight of 1000 years, Rift Balance, summon astral beast, eyes of time, riddle

2nd Level Spells

clockwork sphere, reflexive shot, eyes of fate, ancient path, ancient tether

3rd Level Spells

time bomb, bonesword, column of time, astral guardian, accelerating sphere, accelerate self.

4th Level Spells

bane shot, split causality, veil of compressed time, astral release

5th Level Spells

enervation, astral communication, time trap, astral entity

6th Level Spells

woeful stab, to ashes

7th Level Spells

delayed blast time bomb, time restoration

8th Level Spells

rapture

9th Level Spells

quantum shift, pillars of time.

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