Name |
Prerequisite(s) |
Description
|
Alchemist Sniper |
Alchemical weaponmaster
|
You gain greater expertise in your usage of alchemical weapons on a new way.
|
Arcane Cuts |
Blood Mage, Covenant of Chaos class feature
|
You increase the potency of your Covenant of Chaos.
|
Battle Link |
Blood Mage
|
A bloodied ally assists your attacks and you heal them in return.
|
Blood Hunter |
Ranger, hunter's quarry class feature
|
You thirst for the blood of a certain type of creature.
|
Butchering Expertise |
Tsuku-Master, oni-obake class feature
|
|
Chaos Magic |
Demon Hunter (4e Class), Sorcerer or Fel Orc (4e Race)
|
When you hit with an attack, you gain a +1 bonus to attack rolls until the end of your next turn. When you miss with an attack, you gain a -1 penalty to your attack rolls until the end of your next turn.
|
Conflicting Origin |
Eladrin
|
You put your effort into training your body more than your mind.
|
Crackling Wildfire |
|
Fire and lightning rain down upon your foes with the fury of a raging storm.
|
Developed Mastery |
Str 15, Dex 15, Developed Style class feature, Elemental Swordsman (4e Class).
|
Through hard training, you have mastered your own style.
|
Directed Roar of the Jungle King |
Lioneer, roar of the jungle king class feature
|
Your roar becomes a directed blast rather than a general burst.
|
Draconic Ancestry |
Bard or Sorcerer. You can only take this feat at character creation.
|
The old blood of Dragons runs deep in your veins.
|
Draconic Fury |
Dracomancer, Draconic Predator
|
+1 to attacks with draconic powers against bloodied enemies.
|
Dragon's Rage |
Dracomancer, Dragon Shape
|
Your power in your dragon form swells and you lash at others with it.
|
Dragonsbane |
Dragoon, Str 13
|
Your strikes on your favored prey increase in ferocity.
|
Dual Flexibility |
|
You are adept in the art of two-weapon fighting and can alternate weapons naturally.
|
Elemental Assistance |
Elemental Calling, Elemental Swordsman (4e Class), Wis 13.
|
The spirits of the elements guide you when attempting skills.
|
Elemental Bond |
Power of the Elements class feature, Elemental Swordsman (4e Class)
|
|
Enraged Blood Lust |
|
Your blood lust increases
|
Enraged Half-Dragon Form |
Dracomancer, dragon shape
|
+1 attack, +2 damage when charging in half-dragon form.
|
Entropic Affinity |
Elementalist, Chaos Power
|
You empower your chaos power to greater heights.
|
Fantastic Leap |
Dragoon, Halfling
|
Your height poses no difficulty for your attacks.
|
Ferocious Half-Dragon Form |
Dracomancer, dragon shape
|
You deal extra damage while in your half-dragon form against targets you have advantage against.
|
Find your Quarry |
Ranger, hunter's quarry class feature
|
Be ready for battle faster, when your Quarry is revealed.
|
Flail Duelist Assassin |
Rogue
|
You can use flails like other rouges use daggers
|
Flail Duelist Brawler |
Fighter
|
|
Flail Duelist Novice |
Str 11; Dex 15; fighter, ranger, rogue, or barbarian; proficiency with any one-handed flail or any flail with reach
|
Your skill with flails opens up options in combat you otherwise wouldn't have.
|
Flail Duelist Rager |
Barbarian
|
A barbarian is frightening, a barbarian with flail expertise is terrifying.
|
Flaming Blade |
Str 15, Wis 13, Elemental Swordsman (4e Class)
|
|
Frenzied Lion's Pelt |
Lioneer, lion's pelt power
|
Your unarmed claw attacks deal more damage.
|
Ghost-Bound Strategy |
Tsuku-Master, noppera-obake class feature
|
|
Greater Deadly Charge |
Spider Rider, Deadly Charge class feature
|
Your charges are even more deadly.
|
Group Challenge |
Dragoon, Half-Elf, Dragon's Call class feature
|
You can rally allies to see the advantage you mark.
|
Healing Touch |
Cha 15, any arcane class
|
You can channel your magic to heal your allies.
|
Knight of the Spider Queen |
Spider Rider
|
You are a master of spider-mounted combat, easily the equal (or superior) of any horseman.
|
Lethal Execution |
Ghost Warrior
|
Your Ghostly Chaos attacks with two handed weapons use d8's
|
Lethal Poison |
Ghost Warrior
|
Your ranged attacks slow your target
|
Living Construct Familiar |
Dvergur (4e Race), Warforged, or has the Living Construct feature
|
You gain a mechanical familiar, a small mechanical robot assistant who aids you in various ways.
|
Long-Jump |
Dragoon, Dex 13
|
You master the footwork necessary to achieve heights previously more arduous.
|
Martial Expertise |
Barbarian
|
You gain access to chainmail, scale and plate armor.
|
Mettle Finesse |
Lioneer, mettle class feature
|
You deal more damage for maximizing your mettle spending.
|
Mobility (Warmage) |
Warmage
|
Whenever you Empower a Mystic Orb, you may shift a number of squares equal to your Wisdom modifier. Whenever you conjure a Mystic Orb, you may shift a number of squares equal to one half of your Wisdom modifier.
|
Natural Resistance |
Tiefling, Dragoon, Dragon's Sigil class feature
|
Your infernal heritage bolsters your defenses.
|
Obelisk |
Hunter (Shaman), Spirit Totem (Shaman Encounter Power)
|
The size of your totem is increased to large, taking up 2 x 2 squares instead of 1 square, or 4 x 4 squares at paragon levels.
|
Ride-By Attack |
Dexterity 15, Spider rider
|
You are skilled at making fast, overrun charges.
|
Rune Caster |
Artificer (4e Class)
|
Your training in rune magic has paid off.
|
Savage Critcal |
Ghost Warrior
|
Your ghostly attacks tear deeper into your foe's
|
Second Skin |
Dragoon, Con 15
|
Your body tempers to carry more heft but still move with grace.
|
Shadow Distraction |
Ghost Warrior class
|
You are adept at distracting foes and sneaking by unnoticed with the power of trickery to cover your tracks.
|
Soul Harvest |
Demon Hunter (4e Class)
|
You start off each day with two extra Soulstones, and when you use Soulstones you gain a +1 bonus to a defense of your choice.
|
Spellbook of Arachane Lore |
Arachnomancer
|
|
Spiderfriend Weaves |
Arachnomancer
|
Your weaves do not affect your spiderkind allies.
|
Spry Step |
Elf, dragoon, Dex 13
|
Your jumps become so nimble that attacks fail to reach you as much.
|
Surprising Riposte |
Rogue, trained in bluff skill
|
Through deft maneuvres, you unravel your opponent's defenses.
|
Tainted Blood |
Demon Hunter (4e Class)
|
You can reduce the damage of your Demon's power ability by one in order to slow the target.
|
Tough as Dragon's Hide |
Dragoon, Human, currently wearing any type of heavy armor
|
Your skin absorbs the dead dragon blood you bathe in to harden your defense.
|
Vengeful Blood |
Blood Mage
|
You take vengeance upon an enemy that harms you, using your blood to power your next spell.
|
Versatile Combatant |
Ranger, proficiency with rapier and hand crossbow, two-weapon fighting style
|
You have learned to combine attacks with the favoured weapons of the drow.
|
Vestiges |
You must be a warlock with vestige pact.
|
|
Wind In Your Sails |
Elemental Swordsman
|
With the wind behind and beneath you, you can jump further and higher than before.
|