4e Class Feats
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Name | Prerequisite(s) | Description |
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Alchemist Sniper | Alchemical weaponmaster | You gain greater expertise in your usage of alchemical weapons on a new way. |
Arcane Cuts | Blood Mage, Covenant of Chaos class feature | You increase the potency of your Covenant of Chaos. |
Battle Link | Blood Mage | A bloodied ally assists your attacks and you heal them in return. |
Blood Hunter | Ranger, hunter's quarry class feature | You thirst for the blood of a certain type of creature. |
Butchering Expertise | Tsuku-Master, oni-obake class feature | |
Chaos Magic | Demon Hunter (4e Class), Sorcerer or Fel Orc (4e Race) | When you hit with an attack, you gain a +1 bonus to attack rolls until the end of your next turn. When you miss with an attack, you gain a -1 penalty to your attack rolls until the end of your next turn. |
Conflicting Origin | Eladrin | You put your effort into training your body more than your mind. |
Crackling Wildfire | Fire and lightning rain down upon your foes with the fury of a raging storm. | |
Developed Mastery | Str 15, Dex 15, Developed Style class feature, Elemental Swordsman (4e Class). | Through hard training, you have mastered your own style. |
Directed Roar of the Jungle King | Lioneer, roar of the jungle king class feature | Your roar becomes a directed blast rather than a general burst. |
Draconic Ancestry | Bard or Sorcerer. You can only take this feat at character creation. | The old blood of Dragons runs deep in your veins. |
Draconic Fury | Dracomancer, Draconic Predator | +1 to attacks with draconic powers against bloodied enemies. |
Dragon's Rage | Dracomancer, Dragon Shape | Your power in your dragon form swells and you lash at others with it. |
Dragonsbane | Dragoon, Str 13 | Your strikes on your favored prey increase in ferocity. |
Dual Flexibility | You are adept in the art of two-weapon fighting and can alternate weapons naturally. | |
Elemental Assistance | Elemental Calling, Elemental Swordsman (4e Class), Wis 13. | The spirits of the elements guide you when attempting skills. |
Elemental Bond | Power of the Elements class feature, Elemental Swordsman (4e Class) | |
Enraged Blood Lust | Your blood lust increases | |
Enraged Half-Dragon Form | Dracomancer, dragon shape | +1 attack, +2 damage when charging in half-dragon form. |
Entropic Affinity | Elementalist, Chaos Power | You empower your chaos power to greater heights. |
Fantastic Leap | Dragoon, Halfling | Your height poses no difficulty for your attacks. |
Ferocious Half-Dragon Form | Dracomancer, dragon shape | You deal extra damage while in your half-dragon form against targets you have advantage against. |
Find your Quarry | Ranger, hunter's quarry class feature | Be ready for battle faster, when your Quarry is revealed. |
Flail Duelist Assassin | Rogue | You can use flails like other rouges use daggers |
Flail Duelist Brawler | Fighter | |
Flail Duelist Novice | Str 11; Dex 15; fighter, ranger, rogue, or barbarian; proficiency with any one-handed flail or any flail with reach | Your skill with flails opens up options in combat you otherwise wouldn't have. |
Flail Duelist Rager | Barbarian | A barbarian is frightening, a barbarian with flail expertise is terrifying. |
Flaming Blade | Str 15, Wis 13, Elemental Swordsman (4e Class) | |
Frenzied Lion's Pelt | Lioneer, lion's pelt power | Your unarmed claw attacks deal more damage. |
Ghost-Bound Strategy | Tsuku-Master, noppera-obake class feature | |
Greater Deadly Charge | Spider Rider, Deadly Charge class feature | Your charges are even more deadly. |
Group Challenge | Dragoon, Half-Elf, Dragon's Call class feature | You can rally allies to see the advantage you mark. |
Healing Touch | Cha 15, any arcane class | You can channel your magic to heal your allies. |
Knight of the Spider Queen | Spider Rider | You are a master of spider-mounted combat, easily the equal (or superior) of any horseman. |
Lethal Execution | Ghost Warrior | Your Ghostly Chaos attacks with two handed weapons use d8's |
Lethal Poison | Ghost Warrior | Your ranged attacks slow your target |
Living Construct Familiar | Dvergur (4e Race), Warforged, or has the Living Construct feature | You gain a mechanical familiar, a small mechanical robot assistant who aids you in various ways. |
Long-Jump | Dragoon, Dex 13 | You master the footwork necessary to achieve heights previously more arduous. |
Martial Expertise | Barbarian | You gain access to chainmail, scale and plate armor. |
Mettle Finesse | Lioneer, mettle class feature | You deal more damage for maximizing your mettle spending. |
Mobility (Warmage) | Warmage | Whenever you Empower a Mystic Orb, you may shift a number of squares equal to your Wisdom modifier. Whenever you conjure a Mystic Orb, you may shift a number of squares equal to one half of your Wisdom modifier. |
Natural Resistance | Tiefling, Dragoon, Dragon's Sigil class feature | Your infernal heritage bolsters your defenses. |
Obelisk | Hunter (Shaman), Spirit Totem (Shaman Encounter Power) | The size of your totem is increased to large, taking up 2 x 2 squares instead of 1 square, or 4 x 4 squares at paragon levels. |
Ride-By Attack | Dexterity 15, Spider rider | You are skilled at making fast, overrun charges. |
Rune Caster | Artificer (4e Class) | Your training in rune magic has paid off. |
Savage Critcal | Ghost Warrior | Your ghostly attacks tear deeper into your foe's |
Second Skin | Dragoon, Con 15 | Your body tempers to carry more heft but still move with grace. |
Shadow Distraction | Ghost Warrior class | You are adept at distracting foes and sneaking by unnoticed with the power of trickery to cover your tracks. |
Soul Harvest | Demon Hunter (4e Class) | You start off each day with two extra Soulstones, and when you use Soulstones you gain a +1 bonus to a defense of your choice. |
Spellbook of Arachane Lore | Arachnomancer | |
Spiderfriend Weaves | Arachnomancer | Your weaves do not affect your spiderkind allies. |
Spry Step | Elf, dragoon, Dex 13 | Your jumps become so nimble that attacks fail to reach you as much. |
Surprising Riposte | Rogue, trained in bluff skill | Through deft maneuvres, you unravel your opponent's defenses. |
Tainted Blood | Demon Hunter (4e Class) | You can reduce the damage of your Demon's power ability by one in order to slow the target. |
Tough as Dragon's Hide | Dragoon, Human, currently wearing any type of heavy armor | Your skin absorbs the dead dragon blood you bathe in to harden your defense. |
Vengeful Blood | Blood Mage | You take vengeance upon an enemy that harms you, using your blood to power your next spell. |
Versatile Combatant | Ranger, proficiency with rapier and hand crossbow, two-weapon fighting style | You have learned to combine attacks with the favoured weapons of the drow. |
Vestiges | You must be a warlock with vestige pact. | |
Wind In Your Sails | Elemental Swordsman | With the wind behind and beneath you, you can jump further and higher than before. |
Name | Prerequisite(s) | Description |
---|---|---|
Avenger's Wrath | Level 11, Paladin, Zealot, Paladin (4e Class Variant), "Crusader's Wrath" Zealot class Feature | You may target two creatures with your Crusader's Wrath class feature, and may engage the target by being within 5 squares of it. |
Demon Sense | Demon Hunter, Level 11 | You gain a +2 bonus to initiative, insight, and perception, and can tell the location of every creature on the battlemap, even if they are obscured by cover or concealment. |
Headbutt Charge | Monk class, Drunken Master Style | Giving next to no regard of your own safety, you charge headlong at your foe, suddenly twitching and dealing an attack. |
Improved Moving Along | Slayer, Moving Along Class Feature, Level 11 | |
Nyoijizai's Blessing | Tsuku-Master, nyoijizai's reach class feature | |
Poison Spell | Arachnomancer, or ability to use one or more arcane powers | You can mystically transfer poison with your spells. |
Potable Mastery | Monk, Drunken Master | To any other man, a jug of wine would hinder their capabilities, but to you it is like a refreshing gust of wind that blows away your pain. |
Rapid Pelt | 11th level, Feral Lioneer, lion's pelt power | You can morph with your pelt faster. |
Repeated Regal Roar | 11th level, Regal Lioneer, roar of the jungle king power | You can use your roar more than once. |
Santoryuu | Fighter, 11th level, Two-Weapon Fighting | You have learnt santoryu, the three-sword style. |
Shadow Tactician | Twili, Warlord | +1 Reflex and AC to allies in dim or darker light |
Totem Master | Level 11, Hunter (Shaman), Spirit Totem (Shaman Encounter Power) | You may summon two totems with your Spirit Totem power. |
Twisted Soul | Demon Hunter (4e Class), Level 11 | You start off each day with one extra soul stone, and when you use Soulstones you gain an additional bonus. |
Name | Prerequisite(s) | Description |
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Master Weaver | Arachnomancer | You can twist your weaves to omit small areas from your weaves. |
Nightmare Ride | ghost warrior class, 21st level | You gain the power to summon forth a ghastly steed as your mount. |
Soul Mastery | Demon Hunter (4e Class), Soul Harvest (4e Feat), Twisted Soul (4e Feat) | You start off each day with one extra soul stone, and when you use a soulstone may use two effects instead of one. You also gain the "Soul Master" encounter utility power. |
Staggering Critical | Ability to score a critical hit with a weapon group on the roll of 19-20 | Your critical hits sent your foes reeling. |