Twisted Soul (4e Feat)
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Twisted Soul [Paragon]
You start off each day with one extra soul stone, and when you use Soulstones you gain an additional bonus.
Prerequisite: Demon Hunter (4e Class), Level 11
Benefit: Your experience within the twisting Nether has lead to you developing arcane powers even other Demon Masters find impressive. Your dominion over soul energy has given you the ability to extract more power than a Demon Hunter ordinarily would. You start off each day with one additional soulstone on top of your ordinary soulstone amount. In addition, any ally you give a soulstone may use it instead of you. When you use a soulstone, you may choose to gain one of the following benefits instead of the usual benefit from a soulstone:
- You gain a +3 bonus to all attack rolls until the end of your next turn
- You gain a +2 bonuses to all defenses until the end of your next turn
- An ally within 10 squares gains a +2 bonus to all defenses until the end of your next turn
- You may remove one negative ongoing effect
- You may teleport 3 squares and gain combat advantage on your next attack roll
- You may use one minor action as if it is a free action
- You increase your movement speed by 4 until the end of your next turn
- You become invisible until the end of your next turn
- You may gain a +4 bonus to your initiative at any point in the encounter even after it has been rolled, potentially moving your rank in the initiative ladder. You may only use this power once per encounter regardless of how many soul stones you currently have.
- You may summon four "Spirit stones" in unoccupied squares within 10 squares of you. The Spirit Stone has your health and defenses, and takes up one square of space. Enemies may not move through the spirit stone's space, however allies can. The Spirit stone cannot make attack rolls, and can teleport your speed once per turn as a free action. The only purpose of a spirit stone is to block the enemy's movement or provide cover and concealment and it's usefulness depends on it's placement on a map. Spirit stones provide light cover and concealment for any creature adjacent to them. You may only have four spirit stones summoned at a time. Spirit stones last for two turns or until they are destroyed by taking damage equivalent to your health, and are dismissed at the end of the encounter. With a sustain minor the spirit stones persists, and one only sustain minor is required regardless of how many spirit stones are summoned.
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