Ghost Warrior (4e Class)
Ghost Warrior[edit]
“ | Freedom in Change, Death and Shadows | ” |
—Bezaleel, Founder of Ghost Warrior Order, Creed of Ghost Warriors |
Class Traits |
Role: Striker. You move through a battle in a whirl of blades, unleashing havoc on your enemies. |
Power Source: Shadow. Not necessarily the essence of Shadowfell empowers you. Instead, it is merely the darkness and the fears, as well as negative energy like death which marks and encircles you with a dark thrall. |
Key Abilities: Constitution, Intelligence, Wisdom |
Armor Proficiencies: Cloth, Leather, Hide |
Weapon Proficiencies: Light Blades, Heavy Blades, Light thrown |
Implements: When you use a Ghost Warrior power that has the Implement keyword, you can add the enchantment bonus of your main hand weapon. When you do this, you don't add the weapon's proficiency bonus to the attack roll. |
Bonus to Defense: +1 Reflex, +1 Will |
Hit Points at 1st Level: 12 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 7 + Constitution modifier |
Trained Skills: Stealth(Dex), Acrobatics(Dex) or Athletics(Str). From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics(Dex), Athletics(Str), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Stealth(Dex) |
Build Options: Savage Ghost, Ancient Ghost |
Class Features: Ghostly Blades, Ghostly Cowl, Ghostly Step |
Ghost Warriors are organized warriors who seek to better society by working in the shadows. Often acting as assassins, spies, or mercenaries, the Ghost Warriors can maintain a worldwide organization training new recruits. Ghost Warriors have high skills in stealth, illusions, and blades. They feel comfortable in any location and can take out their targets no matter the situation. The Ghost Warrior organization is the first loyalty for every Ghost Warrior, but only call a meeting once every 10 years.
Ghost Warrior Overview |
Characteristics: A master of stealth who can hold their own in combat. They specialize swords or daggers and deception of their foes. |
Religion: All Ghost Warriors revere Avandra, Sehanine and The Raven Queen. |
Races: Races like the revenant, shade or shadar-kai are natural fits for ghost warriors, using their connections with the subliminal line of death as well as shadow to empower their abilities. |
Creating a Ghost Warrior[edit]
Ghost warriors are masters at stealth and fighting with swords. While not the best at constant fighting, these warriors work together well and focus mainly on one target. While they lack consistent damage from a quarry or curse, they make up for it by channeling raw entropy power and death when they hit their foes. There are three major Ghost Warrior Builds that are presented here.
Savage Ghost Warrior[edit]
The Savage Ghost Warriors favor fighting openly and favor two-handed swords. Your highest ability should be Constitution, followed by either Wisdom or Intelligence based on whether you want to focus more on stealth or hindering your enemies.
- Suggested Feat: Durable
- Suggested Skills: Endurance, Athletics
- Suggested At-Will Powers: ghastly assault, ghostly flurry
- Suggested Encounter Power: shadow hand
- Suggested Daily Power: wrathful storm
- Suggested Cowl:Grim Cowl
Ancient Ghost Warrior[edit]
Ancient Ghost Warriors take pride in holding their roots in the oldest parts of the Ghost Warrior history and favor their twin blades. Take Constitution as your primary ability score. Your second highest should be Wisdom to make the most of your Wrathful Cowl feature.
- Suggested Feat: Shadow of the Wild
- Suggested Skills: Nature, Stealth
- Suggested At-Will Powers: silent strike, silent barrage
- Suggested Encounter Power: wraiths hand
- Suggested Daily Power: silent storm
- Suggested Cowl: Wrathful Cowl
Ghost Warrior Class Features[edit]
All Ghost Warriors share these class features.
Ghostly Blades[edit]
When creating a Ghost Warrior, choose one-handed or two-handed weapons. You gain a +1 bonus to attack rolls and damage rolls with them. This bonus increases to +2 at 11th level and +3 at 21st level.
Ghostly Cowl[edit]
While they are masters at combat, Ghost Warriors also favor stealth when available. When making a Ghost Warrior, choose one of the following Cowls:
Wrathful Cowl[edit]
Masters of two-bladed fighting, people who choose the Wrathful Cowl prefer fighting over stealth. While many people see them as Beserkers, they do focus on tactics and will sneak if it can give them the upper hand. You gain the Wrathful Ghosts power.
Grim Cowl[edit]
Masters of fighting with Two-handed weapons, these Ghost Warriors tend to fight even more openly than others in their order. These fighters tend to prefer smashing down a door compared to picking the lock. You gain the Grim Ghosts power.
Ghostly Step[edit]
When you move at least 3 squares away from where you started your move, you gain concealment until the end of your turn.
Powers[edit]
A Ghost Warrior's powers are called exploits and are learned through training. Each of the three schools has a unique set of skills they can use. A list can be found Ghost Warrior Powers (4e Power List).
Ghost Warrior Feats[edit]
Name | Description |
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Name | Description |
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Name | Description |
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Nightmare Ride | You gain the power to summon forth a ghastly steed as your mount. |
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