Race Name |
ECL |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
Adamantine Mechanoid |
?
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Alamanti |
11
|
Humanoid
|
+2 Str, +4 Dex, +2 Con, +8 Int, +6 Wis, +6 Cha
|
Medium
|
Any
|
Beautiful, tall humanoids with peachy skin and white hair. Beacons of goodness.
|
Alteaevantae |
|
|
|
|
|
|
Angel, Tirr |
4th
|
Outsider (Good)
|
Dependent on whether Angel or Archon Sub-species
|
Medium
|
Cleric, Paladin
|
From a plane of celestials from just beyond the world of Tirr's material plane, these righteous individuals dedicate themselves to the protection of good and the pursuit of all evil.
|
Anges de Rebelle |
3
|
Outsider, Native
|
+2 Strength, -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Wisdom, -4 Charisma
|
Medium
|
Any except barbarian.
|
A faction of Anges de Cruxis that opposed their fellows' heavy-handed rule of the world's balance and were cast to earth for their rebellion.
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Ash Cats |
4
|
Monstrous Humanoid (Extraplanar, Fire)
|
-3 Str, +2 Dex, +4 Cha
|
Medium
|
Ranger
|
Fire element Catfolk
|
Ashlang |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Astral Elves |
4
|
Humanoid (Astral Elf)
|
+4 to intelligence, -4 to constitution, + 2 to wisdom
|
Medium
|
Any magic class
|
Extremely magically inclined elves from the astral planes.
|
Augeretis |
<!-#->
|
|
+2 Strength, +2 Dexterity, +4 Constitution
|
Medium
|
Barbarian
|
Augeretis are beings mutated from the normal standard, granting the being increased power and vigor.
|
Bean Síthe |
4
|
Fey
|
+2 Wisdom, −2 Constitution, −2 Strength
|
Medium
|
Bard
|
Bean Síthe ([bʲanˠˈʃiːhə], pronounced Bansheehə; Singular: Bean Sí, pronounced Banshee) are a Fey race of mourners, whose cry is said to herald death.
|
Blackscale Lizardfolk |
|
|
|
|
|
|
Cherufe |
4
|
Monstrous Humanoid (Fire)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Medium
|
Marrow Priest
|
The Cherufe are a race of fiery humanoids that usually live near volcanoes, geysers, and other geological hotspots. They are a violent and warlike race, with a culture that quickly weeds out the soft among them.
|
Cheshire |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Choker |
4
|
Aberration
|
+6 Str, +4 Dex, +2 Con, -6 Int, +2 Wis, -4 Cha
|
Small
|
Rogue
|
A vicious predator, grabbing any prey that comes near.
|
Daiyokai |
4
|
Humanoid (Daiyokai)
|
+6 Strength, +2 Dexterity, +2 Intelligence, +4 Charisma
|
Medium
|
Fighter
|
Physically beautiful individuals that hold unfavorable views of many other races.
|
Denizen of Chaos |
1
|
Outsider (Native)
|
+10 to Str, −2 Dex, −4 Cha
|
Medium
|
Barbarian
|
The deamons of fleetingness and uncontrollability descend upon reality.
|
Dirches |
4
|
Humanoid (Demonic)
|
+4 Str, −4 Con, +4 Int,+4 Cha
|
Medium
|
Rogue (Beguiler if avalible)
|
?
|
Dracomancer |
|
humanoid, dragon
|
+4 Strength, +2 Constitution, +2 Charisma, +2 Intelligence
|
Large
|
Rogue, wizard, sword-mage
|
they were made the same way as draconians, save the human faces, and freedom (rather than serving their wizard-creator).
|
Dragoon, Variant |
4
|
Humanoid: Dragonblood
|
+8 to str; +2 to con, int and cha
|
Medium
|
fighter
|
looks like half-dragon or dragonborn
|
Elves, Fey |
4
|
Fey (Elf)
|
+2 Str, +3 Cha
|
Small
|
Warlock
|
The mystical fey elves are the rarest of all elves, being closer to the faeries than other elves they retain most fey abilities. They stand 4' to 5' tall.
|
Elves, High, Variant |
see text
|
??
|
see text
|
Medium
|
Wizard
|
This is a set of variant Elf rules, representing them as immortal beings of untold Beauty.
|
Favored of Lolth |
4
|
Humanoid (Elf, Shapechanger)
|
+4 Str, +2 Dex, −2 Con, +2 Wis +2 Cha
|
Large
|
Cleric
|
Sometimes, Lolth likes to warp the spawn of her chosen people. These are the blessed or unfortunate results, depending on your viewpoint.
|
Furyian |
4
|
Humanoid (Reptilian)
|
+2 Str, +2 Dex, −2 Int,
|
Medium
|
Fighter
|
Flying reptilian humanoids of the desert
|
Gryphon |
|
Magical Beast
|
+4 Strength, +2 Dex, +2 Con, -4 Int, -2 Cha
|
Medium
|
Barbarian
|
The well known beast of the SRD-verse made character.
|
Gwlithenni |
4
|
Ooze
|
+6 Constitution, +2 Strength, -6 Charisma, -4 Intelligence, -2 Dexterity
|
Large
|
none
|
Slimes with skulls that have become sentient due to some form of magic
|
Half-Bear-Polar |
3
|
Monstrous Humanoid (Ursine)
|
+8 Str, +6 Con, −2 Int and Cha
|
Large
|
Psychic Warrior
|
A humanoid Polar Bear hailing from cold northern lands. Fierce warriors of the tundra.
|
Half-Xill |
4
|
Medium Outsider
|
+4 Dex, +2 Con, -2 Cha
|
Medium
|
Barbarian
|
quasi-reptillian extraplanar spawn
|
Human, Survivor |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Hydrafolk |
4
|
Monstrous Humanoid
|
+4 Strength, +4 Constitution, -4 Intelligence, -2 Charisma
|
Large
|
Fighter or Hydratae Paragon
|
A subspecies of the marvelous sea Hydras known today, the Hydrafolk are more 'human' both physically and mentally.
|
HyDrak |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Immortuos |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Infernous |
4
|
Humanoid (Fire)
|
+6 Str, +3 Dex, -2 Int, -2 Cha
|
Medium
|
Warlock for Females, Sith for Male
|
6 feet tall beasts with flaming manes for hair and scorched brown skin.
|
Jachyrine |
4
|
Monstrous Humanoid
|
+4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −2 Wisdom, −2 Charisma
|
Medium
|
Any Non−Magical
|
Vicious tribal beasts that appear humanoid in shape, but with the very distinct fur and features of a jackal.
|
Keils |
4
|
Outsider (Water, Evil, Extraplanar)
|
+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -6 Strength.
|
Small
|
Wizard
|
Keils are a race of squid-like creature that floats in the boundaries between planes. They usually "steal" hosts from other planes to use them as bodies and be able to explore the planes themselves.
|
Kittelars |
4
|
Humanoid (Feline)
|
+2 Dex, +2 Cha, −2 Wis, −2 Con
|
Medium
|
Any Oriental Class
|
A cat-like race that lives within their own society.
|
Lamiae |
4
|
Monstrous Humanoid
|
+4 Str, +4 Con, +2 Dex, -4 Cha
|
Large
|
None
|
The knight that had stumbled into her home found her enchantingly beautiful...that is, until he noticed the giant serpentine tail instead of legs...his final scream could be heard for miles in every direction.
|
Lizard/Wolf Geist (3.5e race template) |
4
|
humanoid
|
lizard(Male): +2 strength, dexterity, constitution, and natural AC bonus. -1 intelligence and wisdom. Lizard(Female): +1 strength, constitution, and natural AC bonus. +3 dexterity. Wolf(Male): +3 strength, dexterity, constitution, and natural AC bonus. -2 on intelligence and wisdom. Wolf(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -1 intelligence and wisdom
|
Size: medium
|
Brawler
|
strong, fast, hearty, and mean. A Geist is not someone you want to run into.
|
Lizardfolk, Ancient |
2
|
Reptilian, Humanoid
|
+4 Strength, +2 Dexterity, -2 Wisdom, -4 Charisma
|
Medium
|
|
This ancient bloodline of Lizardfolk can be found in the various mountain ranges to the extreme north of human settlement.
They are known to be calmer and more cautious than their southern cousins, and only show themselves to those that, through either ignorance or misfortune, trespass on their land.
|
Masquerador |
5
|
Outsider and (Native, Demon)
|
+2 Dexterity, +4 Constitution, +4 Wisdom, +4 Charisma
|
Size: Medium.
|
Any ranged classes.
|
Demon race that masquerade as Vampires to fool others, and functions as a Grim Reaper.
|
Metinis |
|
|
|
|
|
|
Mind Flayers, Psionic, MoFS |
2
|
Aberration (Psionic)
|
−2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha
|
Medium
|
Psion
|
Otherwise known as psi-lithids, these creatures are amazingly intelligent.
|
Morkar |
4
|
Monstrous Humanoid
|
+10 strength, +8 constitution, -4 charisma
|
Large
|
Barbarian
|
This powerful minotaur like race stands more than 9 feet tall. It is not very charismatic and good with speech but its beautiful brown fur coat stops it from taking a comeliness minus. Its intelligence combined with its strength and the fact that it can be a player character and only has a +3 LA makes it an optimal choice.
|
Morlgur |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Necrorm |
4
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
Umbra Praecantator
|
The Necrorm ar an ancient and forgotten race. They are rarely even spoke of anymore, for they are only in ancient texts. They are a parasitic serpentine creature, that live inside a host body and take complete control, though the rare individual may be able to fight it off.
|
Oryxians |
|
|
|
|
|
|
Poladar |
?
|
Humanoid (Ursine)
|
+6 Str, +2 Wis, −2 Cha
|
Large
|
Warrior
|
A polar-bear like race that act very much like primitive humans.
|
Pooka, Variant |
2 to 9
|
Fey (Shapeshifter)
|
Various, -2 Wis & +2 Cha.
|
Small to Large, Usually Medium
|
Rogue or Scout
|
Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
|
Quarterlings |
4
|
Humanoid (Halfling)
|
−4 Strength, +4 Dexterity, −2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charsima
|
Tiny
|
Wizard
|
An extremely short subrace of halflings with four arms.
|
Rå |
|
|
|
|
|
|
Saiyans, Earthling |
4
|
Monstrous Humanoid (Monkey)
|
+4 Strength, +4 Constitution, +4 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
|
Medium
|
Barbarian
|
Earthling Saiyans are indistinguishable from Earthling Humans, as the last of the pure Saiyans died out years ago.
|
Scorpidine |
4
|
Monstrous Humanoid
|
+4 Strength, +6 Dexterity, +2 Constitution, +4 Intelligence, +2 Wisdom, +6 Charisma
|
Medium
|
Ranger
|
Humanoids with scorpion features
|
Simiae |
4
|
Shapechanger Subtype
|
+4 Strength, +2 Dexterity, +2 Constitution
|
Medium
|
Barbarian
|
Simiaes are humans born with the will of the jungle in their souls. They possess an increased connection to the primates that inhabit the jungle.
|
Sledged's Ogrillons |
?
|
Giant (Orc)
|
+8 Str, +2 Con, −2 Int, −2 Wis, −2 Cha
|
Medium
|
Barbarian
|
Half-ogre/Half-orc
|
Soul Bound |
2 or 4
|
Outsider (Native)
|
+4 Dex, +4 Int, -2 Wis
|
Medium
|
Binder
|
Planetouched humanoids with fiendish ancestors
|
Squirreling |
4
|
Monstrous Humanoid
|
|
Small
|
Rogue
|
Xenophobic, but good-natured squirrel people of the forest.
|
Thoradorian |
|
|
|
|
|
|
Time Lord |
4
|
Humanoid
|
+4 Int, -2 Wis, +2 Con
|
Medium
|
See Race: Chronarch: (3.5 Time-Lord)
|
A Time Lord is from the planet Gallifrey (Or the Demi-plane Gallifrey, or etc)
|
Trollkin |
|
|
|
|
|
|
Trolls, Albion |
|
|
|
|
|
|
Twilights |
#4
|
Outsider(Native)
|
+4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis
|
Medium
|
Any.
|
A race that came from the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful.
|
Unicorns, Variant |
<Variable
|
Magical Beast
|
Variable
|
Variable
|
Druid
|
These Unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.
|
Veinoda |
2
|
Humanoid (Reptilian)
|
+4 Dexterity, +4 Intelligence, -2 Wisdom
|
Medium
|
Rogue
|
Veinoda are a unique race of elves with an affinity to the darkness.
|
Voidlings |
4
|
Outsider (Shadow, Extraplanar)
|
+6 Dexterity, +4 Intelligence, −2 Strength, −−4 Charisma
|
Medium
|
Rogue or Illusionist
|
The Voidlings are a race of dark creatures born in the Void, where darkness and evil reigns supreme.
|
Wastecrawler |
4
|
Monstrous Humanoid
|
+2 Wis, -2 Dex
|
Small
|
Ranger
|
Many-limbed creatures that are at home in the wastelands.
|
Xeen |
|
|
|
|
|
|
Zynevlin |
0
|
Humanoid
|
+4 Dexterity, +4 Intelligence, -2 Wisdom, +4 Charisma
|
Medium
|
Rogue
|
A fox eared and tailed humanoid, with patches of fur all over their body, generally on the chest, back, arms, and legs. Varying from black, brown, red, silver, and white.
|