User:Guy/Splat/Spells/Melodic

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The following spells can be cast from the melodic source (or the "melodic spell list"). Everyone knows music is magical, but few are gifted enough to invoke actual supernatural effects through music. Despite the implication of melodic, some of these spells revolve around rhythm or other forms of performance than actual music. Many melodic spells require as a material component a musical instrument.

Tricks

Name Time Duration Range Comp. Material Summary
Spectral Sound action 1 minute 60 feet S Create an imaginary sound originating from a point within 60 feet.

Cantrips

Name Time Duration Range Comp. Material Summary
Echo action instant 120 feet V You project the sound of your voice to a point in range that you can see, optionally dealing thunder damage in a small area.
Fighting Words bonus action 1 minute touch V, M a simple weapon For the duration, attacks with the weapon use your Charisma modifier in place of the wielder's Strength modifier.
Malevolent Mockery action 1 round 60 feet V A creature you can see must succeed on a Cha save or take 1d6 psychic damage and suffer disadvantage on one attack roll.
Slash Cord action instant 30 feet V, S, M a musical instrument
Transmute Implement action 10 minutes touch V, S, M a weapon or musical instrument Transmute one common weapon or musical instrument into another for up to 10 minutes.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Celestial Breastplate action 10 hours self V, S You conjure a breastplate that provides you with an AC of 13 + your casting ability modifier, to a maximum of 16. It grants extra protection against fiends and undead.
Lullaby action 10 minutes self (15-foot radius) V Your bed-time story or lullaby can lull a creature into a deep sleep over the course of several minutes.
Notification action Permanent touch V, S, M see description An instrument, spell, or trap delivers a mental alert to a creature you touch when triggered.
Song of Courage action 10 minutes 30 feet V, S, M a musical instrument Friendly creatures in range gain renewed resilience against being charmed or frightened.
Song of Sight action 10 minutes 30 feet V, S, M a musical instrument Friendly creatures in range gain advantage on certain sight-based checks, and can clearly see otherwise invisible objects and creatures.
Tabletop Figment action 1 hour touch V, S On a flat surface you touch, you create the illusion of a schematic, drawing, map, or game set and up to 100 simple tokens.
Timely Wick action Up to 24 hours touch S, M a candle or lantern A candle or lantern you touch burns for a precise amount of time you specify, and can emit a chime when time is up.

2-Point Spells

Name Time Duration Range Comp. Material Summary
Bass Drop action instant self (15‑foot radius) V, S A shockwave blasts away creatures within 15 feet of you. On a failed Con save a creature takes 2d6 thunder damage and is pushed back 10 feet.
Daily Cast minute permanent touch V, S, M a statuette or doll at least one inch in height A doll casts a trick or cantrip on your behalf at the same time every day.
Pluck Luck reaction 1 round 30 feet S
Resonance Armor action 10 hours self V, S, M a musical instrument While you wear the affected clothing or armor, you have resistance to thunder damage, and whenever a creature hits you with a melee attack it takes 1d4 thunder damage.
Song of Heroism action 1 minute 30 feet V, S, M a musical instrument
Steal Voice action 1 minute 60 feet S, M a slashing weapon

3-Point Spells

Name Time Duration Range Comp. Material Summary
Dispelling Note action instant 30 feet V, S, M a musical instrument Friendly creatures in range can make a new saving throw to end ongoing spell effects.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Blow Mind action 1 round Self (30-foot radius) V Your melody, oratory performance, or vocalized truth is so mind-blowing that it devastates those in its wake.

5-Point Spells

Name Time Duration Range Comp. Material Summary