User:Guy/Splat/Spells/Blow Mind

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Blow Mind[edit]

4-point enchantment (influence)
Casting time:  action
Range:  Self (30-foot radius)
Components:  V
Duration:  1 round
Your melody, oratory performance, or vocalized truth is so mind-blowing that it devastates those in its wake. Each creature within 30 feet that can hear and understand you must make an Intelligence saving throw. On a failed save, a creature takes 5d10 psychic damage and becomes dazed until the start of your next turn. On a successful save, a creature takes half as much damage.
 Alternatively, you can deliver this as a whisper to one creature within 5 feet of you, in which case only that creature makes the save.
 Any creature reduced to 0 hit points by this spell's damage doesn't suffer an injury, but instead falls unconscious for 1 minute. The creature awakes early if it takes more damage, becomes soaked, or regains hit points.
Exhausting Spell. Once you cast this spell, you can't cast it again nor cast any other exhausting spell until you finish a rest.