Tiberium Rising (3.5e Campaign Setting)

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Rating: 5 / 5
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The World of Vasuda

Vasuda has spent centuries in relative peace. However, the world is about to change. Tiberium, a radioactive, self-propagating crystal, has begun to spread, transforming the world into an alien landscape. The Knights' Templar, the military arm of the Church of Saint Cuthbert, is fighting to stop Tiberium from destroying contact with their god. The Brotherhood of Nod, a group of outcasts unified by the teachings of the Prophet Kane, fights to allow Tiberium to spread and bring about 'ascension.' The Empire of Lenin, a peaceful trading empire led by the most intelligent person on the planet, fights to find its place in an increasingly violent world. All the while, Tiberium keeps spreading . . .

Player Info


Modifications to classes in an increasingly deadly world.
Gear and Equipment
The gear you'll need to survive.
Skills and Feats
Learn to thrive in a hostile envronment.

World Reference


A DM's Note
Places to go, cities to see
Who's who?
Tiberium: What it is and what it does.

DM Info

About Vasuda
What the setting is all about and how it ought to be used.
Bestiary and Monster Races
The dangerous products of Tiberium Mutation.
Adventures and Quests on Vasuda
Changing the course of history, one mission at a time.
NPCs, Minions, and Notables
The people your players may see, talk to, or kill.
The Earth Empire
Tiberium Rising in terms of the Earth Empire setting.
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