-20 - 1023 KTR (Tiberium Rising Supplement)

From D&D Wiki
Jump to navigation Jump to search

"In the beginning, there was silence. The Lord Cuthbert saw the world lying in sin, misery and chaos, and gave man the will to speak, and obey."

-The Word of Lord Cuthbert

History does not extend further into the past than 20 years prior to the founding of the Church of Lord Cuthbert. While Church scholars hold that it was because they were the first true civilization, others are not quite as convinced. In particular, the dwarves, with their racial memory, are convinced humans are responsible for the silence that exists in their collective memory. The year 0 by the Knights' Templar's Reckoning (KTR) marks the foundation of the Church, and the day the Three Shepherds met the divine emissary of Lord Cuthbert, who taught them of agriculture, civilization, and war. The non-human sentient races have more humble stories as to their origins, believing that technology and civilization developed organically, not as a gift of the divine. However, humans did develop most agricultural techniques, and began with a serious advantage in terms of being able to establish cities and nation-states.

The first centuries following the founding of the Church and civilization were marked with rapid technological and societal transformation, as each of the races developed their own gifts: Dwarves became masters of the earth and forge, elves quickly learned the secrets of magic and esoteric knowledge, humans found agriculture, orcs were natural tacticians, and gnomes were skilled craftsmen of more delicate objects. Halflings were never blessed with a true gift all their own, and were forced to make due as servants of the other sentient races.

In the space of 500 years, the sentient races had risen far from their hunter-gatherer origins: humans had transformed the center of Remia into an agrarian paradise, elves lived in the forests, practicing their craft, dwarves bored through the mountains, and orcs roamed the deserts. The Church cemented its grip within human culture, and made inroads with the elves, though few ever committed themselves entirely. Dwarves and gnomes remained leery of anything related to humans, halflings paid lip-service, and orcs never listened to proselytizers. The Church dominated unchallenged for hundreds of years.

Timeline ([Year] KTR)[edit]

-27 KTR: The dwarven Collective is born. None are sure what prompted it's formation, but many suspect a special child may have linked the dwarves in a shared memory.

-23 KTR: Earliest discovered written work, carved in ancient trees by elven sages recording magical processes.

-16 KTR: The Three Shepherds are born.

0 KTR: The Harbinger appears before the Three Shepherds.

1 KTR: The Three Shepherds transcribe the Word of Lord Cuthbert.

6 KTR: The Church of Lord Cuthbert is officially formed.

8 KTR: The Church founds the first permanent human city, Parsé. Elves warily watch the city grow, but do not disturb the humans, considering them harmless.

9 KTR: The first dwarven/gnomish warren, Kythos, is founded.

17 KTR: The first elven village, Artyom, is founded.

20 KTR: Halflings discovered in the hollows of trees in the Califon forest. They immerse themselves in human culture, though most are convinced it's more a survival tactic than any actual love of humanity. Humans suspect as much, but are more than willing to accept any help in their new-founded cities.

24 KTR: The Three Shepherds split on ideological grounds, and form the three orders of the Church: the Order of the Rose, the Order of the Stars, and the Order of the Templar.

25 KTR: The Order of the Templar begins recording history, and establishes a universal calendar. The calendar is based on 30-day months, 12-month years.

28 KTR: The first clerics of the Order of the Rose are dispatched, sent to bring more human tribes into the fold.

35 KTR: Parsé harvests its first successful crop. However, the bounty is not enough to satisfy the burgeoning city, which continues to rely on hunting to satisfy it's needs. Tensions rise with elves, who are concerned about the impact a large group of humans will have on the forest.

48 KTR: Diplomatic relations between dwarves and humans open. Humans begin to trade for metals, and develop metalworking with the aid of the dwarves.

62 KTR: Orc tribes from the desert of Nod seize the strip of land between the desert and the Caspian Sea. They begin harvesting salt and trading it.

143 KTR: Templar fulfills its manifest, and is militarized. Knights' begin defending human territory in earnest, allowing them to spread to the plains formerly considered too dangerous for travel.

276 KTR: Humans largely abandon the forests in favor of farmsteads in the plains, to the relief of the elves. Parsé is the last large human settlement in the Califon forest.

484 KTR: Humans finish exploring Remia.




Back to Main Page3.5e HomebrewCampaign SettingsTiberium Rising

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Command & Conquer franchise, and/or include content directly affiliated with and/or owned by Electronic Arts, Inc.. D&D Wiki neither claims nor implies any rights to Command & Conquer copyrights, trademarks, or logos, nor any owned by Electronic Arts, Inc.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png