Ruiga (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Ruiga[edit]

Medium humanoid (Biwa), lawful evil


Armor Class 15 (Natural Armor)
Hit Points 44 (8d8 + 8)
Speed 65 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 14 (+2) 16 (+3) 12 (+1)

Saving Throws Dex +5, Con +4
Skills Acrobatics +5, Nature +5, Perception +6, Persuasion +4
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)


Chakra. Ruiga has 18 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Ruiga is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Ninja Speed. Ruiga can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Favored Weapon. During initiative, Ruiga's tonfa has a +6 to hit. If no other friendly creature has rolled for initiative, this is increased to +7.

ACTIONS

Multiattack. Ruiga can make 2 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Tonfa. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Kunai. Thrown Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Ruiga may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Ruiga can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Ruiga becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 13 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Ruiga's movement speed doubles, and his movement does not provoke attacks of opportunity.

Summoning Jutsu (2+ Chakra). Ruiga summons one quiper or shark, spending an amount of chakra equal to twice the summoned creature's CR.

Water Style: Water-Heavens Convergence (7 Chakra). Ruiga creates a 40 ft. radius that lasts for 1 minute (concentration) and counts as both air and water for the sake of creatures being able to breath and use their swimming speed. As a bonus action, he may drain all the water from a 5 ft. cubic area of water or plant life within this area to halve the base cost of the next Water Style jutsu he uses. Ruiga count as occupying every space in this jutsu's range for the sake of any Water Style jutsu he uses while this jutsu is active.

Water Style: Water Prison (4 Chakra). One creature Ruiga can touch attempts a DC 13 Dexterity saving throw. On a failure, they are restrained and begin suffocating for 1 minute (concentration). At the end of each of its turns, the target can make a DC 13 Strength saving throw. On a success, the target is no longer restrained or suffocating. If Ruiga is no longer able to touch the creature, he loses concentration on this jutsu.

REACTIONS

Substitution (3+ Chakra). When Ruiga is hit by an attack and would take damage, he decreases the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Ruiga can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Ruiga.png
[Source].

The youngest sibling of the dreaded Janin, a trio of brothers turned rogue nin including Renga, Jiga, and himself, Ruiga mastered the art of capturing his opponents in water before allowing his summons to consume them. When the three singlehandedly invaded the Land of Vegetables and murdered the daimyo and his court, including those that had backed their invasion, leaving the daimyo's daughter Haruna as the sole legitimate claimant of the throne. When she hired a team of genin from the Hidden Leaf Village under the guise of a simple merchant escort to reduce the cost to something her few possessions could afford, the Janin believed their overconfidence in the genins' abilities would be their downfall, concentrating what few dissidents they still needed to deal with. After the deaths of his brothers, he made his own attack on the group. While he easily defeated Kukinojo, one of Haruna's guards, he was simply outnumbered by the genin, who had support from Yurinojo. Defeated, he called out for Jiga to help him, only to be killed by his own brother.


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