Jiga (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Jiga[edit]

Medium humanoid (Shinki), lawful evil


Armor Class 14 (Natural Armor)
Hit Points 68 (8d8 + 32)
Speed 65 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0)

Saving Throws Con +7, Cha +3
Skills Athletics +3, Intimidation +3, Nature +6, Survival +2
Senses passive Perception 9
Languages Common
Challenge 8 (3,900 XP)


Chakra. Jiga has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Jiga is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Ninja Speed. Jiga can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

ACTIONS

Multiattack. Jiga can make 2 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Jiga may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Jiga makes two unarmed strikes

Leaf Gust (8 Chakra). Jiga makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Jiga's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Jiga gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Jiga casts this Jutsu while submerged in a liquid, the Jutsu carries them to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Jiga's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of their next turn.

Electromagnetic Vision (12 Chakra). All creatures in a 45 foot cone must make a DC 13 Constitution saving throw. On a failure, they are confused and their movement speed drops to 0 for 1 minute (concentration). As an action, the target can repeat the saving throw.

Infinite Meteors (1+ Chakra). One object within 5 ft. takes an amount of force damage equal to four times the chakra spent. If the object is destroyed, it explodes. All creatures within 5 feet if it was Tiny, 10 feet if it was Small, 15 feet if it was Medium, 20 feet if it was Large, 30 feet if it was Huge, or 60 feet if it was Gargantuan must attempt a DC 13 Strength saving throw. On a failure, they take an amount of damage equal to the damage dealt to the object divided by the number of creatures within range. On a success, they take half as much damage.

REACTIONS

Substitution (3+ Chakra). When Jiga is hit by an attack and would take damage, he decreases the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Jiga can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Jiga2.png
[Source].

The middle sibling of the dreaded Janin, a trio of brothers turned rogue nin including Renga, himself, and Ruiga, Jiga consumed a large amount of iron from a young age which incorporated itself into his chakra network, granting him magnetic powers. When the three singlehandedly invaded the Land of Vegetables and murdered the daimyo and his court, including those that had backed their invasion, leaving the daimyo's daughter Haruna as the sole legitimate claimant of the throne. When she hired a team of genin from the Hidden Leaf Village under the guise of a simple merchant escort to reduce the cost to something her few possessions could afford, the Janin believed their overconfidence in the genins' abilities would be their downfall, concentrating what few dissidents they still needed to deal with. When his brother Ruiga was defeated, Jiga buried him alive, having planned on killing his brothers anyway after a while to increase his cut of the Land of Vegetables' taxes, though he was shortly killed by Hinata reversing his technique, causing him to be crushed to death.


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