Golden Lynel of Hyrule (5e Creature)
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Golden Lynel of Hyrule
Large giant (lynel), chaotic evil
Armor Class 17 (natural armor)
Saving Throws Str +18, Dex +15, Con +18, Wis +13
Evil Aura. Any creature that starts its turn within 10 feet of the lynel must succeed on a DC 15 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again.
Improved Initiative. The lynel has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.
Innate Spellcasting. The lynel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The lynel can innately cast the following spells, requiring no material components:
Legendary Resistance. If the lynel fails a saving throw, it can choose to succeed instead.
Magic Resistance. The lynel has advantage on saving throws against spells and other magical effects.
Powerful Attacks. A weapon attack deals one extra die of its damage when the lynel hits with it (included in the attack), and these weapon attacks are magical.
Multiattack. The lynel makes five melee weapon attacks, or four ranged weapon attacks. It can forgo three of these attacks to instead cast a spell or use its Invoke Flame action.
Lynel Crusher. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 (5d8 + 10) bludgeoning damage.
Lynel Bow. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 27 (3d12 + 7) piercing damage plus 10 (3d6) lightning damage from magical arrows. The target must succeed on a DC 20 Constitution saving throw or be stunned until the start of their next turn. If the target is soaked or in water, all targets within a 15-foot sphere must make the same save.
Invoke Flame (Recharge 5-6). The lynel does one of the following:
Gleaming Dodge. When attacked by a creature it can see, the lynel halves the damage it takes—unless the damage is necrotic.
The golden lynel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden lynel regains spent legendary actions at the start of its turn.
Detect. The lynel makes a Wisdom (Perception) check.
Withdraw. The lynel uses the Disengage action, and moves up to half its speed.
Attack (Costs 2 Actions). The lynel moves up to half its speed and makes a melee weapon attack.
See Lynel (5e Creature).
This is a silver lynel, one of the most fearsome monsters to ever roam the fields of Hyrule, that has been blessed with the status of a golden monster.
Any one of these mythical monsters is said to be on the tiers of a god. It is believed by some that they can only be created through the direct influence of the Golden Goddessess, purposely fabricated as a challenge to humanoids who have shown excessive hubris.
Variant: Sword and Shield
This variant of golden lynel wields a shield and longsword in lieu of a club and bow. Its AC increases to 19. It loses the Lynel Crusher and Lynel Bow actions, which are replaced with the following:
Longsword. Melee Weapon Attack +18 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) slashing damage, or 26 (3d10 + 10) slashing damage if used with two hands.
If Golden Lynel of Hyrule attacked with a Longsword while wielding a Lynel Shield, Golden Lynel of Hyrule may make an attack with Lynel Shield as a bonus action.
Lynel Shield. Melee Weapon Attack +18 to hit, reach 5ft., one target. Hit: 22 (3d6 +10) slashing damage, and knocks the target prone if the target fails a DC 24 Str Save.
This variant has a Challenge Rating of 27 (105,000 XP).
Variant: Elemental Arrows
This variant of the gold Lynel wields either fire or ice arrows instead of electric arrows. A Lynel can only have one type of arrow. Different types of arrows do not alter the gold Lynels challenge rating.
Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 27 (3d12 + 7) piercing damage plus 10 (3d6) cold damage from magical arrows. The target must succeed on a DC 20 Constitution saving throw or be restrained in a layer of ice. Until this affect ends, the target takes 3 (1d6) cold damage each turn. This affect ends when the target takes an action to break free. This affect also ends if the target takes 1 fire damage or 5 of any other damage besides cold.
Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 27 (3d12 + 7) piercing damage plus 10 (3d6) fire damage from magical arrows. The target must succeed on a DC 20 Constitution saving throw or catch on fire. A target on fire takes 5 (1d10) fire damage each turn until someone takes an action to put it out. This destroys any burnable equipment or weapons the target is carrying.
- Golden lynel of Holodrum, a slightly weaker but still exceedingly rare and similar form of lynel, native to Holodrum
- Silver lynel, the second most feared form of lynel in Hyrule
- Blue lynel, one of the most common forms of lynel
- Golden bokoblin, another form of golden monster native to Hyrule
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