Golden Bokoblin (5e Creature)
From D&D Wiki
Medium humanoid (moblin), chaotic evil
Saving Throws Dex +8
Legendary Resistance. If the bokoblin fails a saving throw, it can choose to succeed instead.
Powerful Attacks. A weapon attack deals one extra die of its damage when the bokoblin hits with it (included in the attack), and these weapon attacks are magical.
Reckless. At the start of its turn, the bokoblin can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The bokoblin makes three melee weapon attacks, or two ranged weapon attacks.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320, one target. Hit: 12 (2d6 + 5) piercing damage.
Gleaming Dodge. When attacked by a creature it can see, the bokoblin halves the damage it takes—unless the damage is necrotic.
The golden bokoblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden bokoblin regains spent legendary actions at the start of its turn.
Withdraw. The bokoblin uses the Disengage action, and moves up to half its speed.
Attack (Costs 2 Actions). The bokoblin moves up to half its speed and makes a melee weapon attack.
See Moblin (5e Creature).
- Moblin, the race to which this creature belongs
- Bokoblin, subrace to which this creature belongs
- Cursed bokoblin, a bokoblin that has been cursed with undeath
- Golden moblin, a related form of golden monster that is instead of the big moblin subrace