Golden Bokoblin (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Golden Bokoblin[edit]

Medium humanoid (moblin), chaotic evil


Armor Class 16 (leather armor)
Hit Points 102 (12d8 + 48)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 5 (-3) 5 (-3) 5 (-3)

Saving Throws Dex +8
Skills Acrobatics +8, Perception +0, Survival +0
Proficiency Bonus +3
Damage Resistances radiant
Senses passive Perception 10
Languages can understand and speak Blin, but can't read or write
Challenge 7 (2,900 XP)


Enduring. The bokoblin has advantage on saving throws made to resist exhaustion, and can thrive on one-quarter of the food and water needed for a creature of its size.

Improved Initiative. The bokoblin has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Legendary Resistance (1/Day). If the bokoblin fails a saving throw, it can choose to succeed instead.

Powerful Attacks. A weapon attack deals one extra die of its damage when the bokoblin hits with it (included in the attack), and these weapon attacks are magical.

Reckless. At the start of its turn, the bokoblin can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The bokoblin makes three melee weapon attacks, or two ranged weapon attacks.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320, one target. Hit: 12 (2d6 + 5) piercing damage.

REACTIONS

Gleaming Dodge. When attacked by a creature it can see, the bokoblin halves the damage it takes—unless the damage is necrotic.

LEGENDARY ACTIONS

The bokoblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bokoblin regains spent legendary actions at the start of its turn.

Detect. The bokoblin makes a Wisdom (Perception) check.
Withdraw. The bokoblin uses the Disengage action, and moves up to half its speed.
Attack (Costs 2 Actions). The bokoblin moves up to half its speed and makes a melee weapon attack.

See Moblin (5e Creature).

This is a tough bokoblin wielding a shield and sword, with the golden monster template applied to it.



See also[edit]

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryMoblinBokoblin

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png