Silver Lynel (5e Creature)

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Silver Lynel[edit]

Large giant (lynel), chaotic evil


Armor Class 17 (natural armor)
Hit Points 375 (30d10 + 210)
Speed 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 19 (+4) 24 (+7) 19 (+4) 20 (+5) 20 (+5)

Saving Throws Str +13, Dex +10, Con +13, Wis +11
Skills Athletics +13, Insight +11, Intimidation +11, Perception +11, Survival +11
Proficiency Bonus +6
Damage Resistances cold, fire, lightning
Senses passive Perception 21
Languages Blin, Lizal, plus one other language (usually Common)
Challenge 18 (20,000 XP)


Brute. A melee weapon deals one extra die of its damage when the lynel hits with it (included in the attack).

Evil Aura. Any creature that starts its turn within 10 feet of the lynel must make a DC 13 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again.

Innate Spellcasting. The lynel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The lynel can innately cast the following spells, requiring no material components:

At will: power beam, scorching ray, spin attack
2/day: dispel magic, fireball, flame spiral, lesser restoration
1/day: fire storm, greater restoration, wall of fire

Magic Weapons. The lynel's weapon attacks are magical.

Magic Resistance. The lynel has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The lynel makes three attacks.

Lynel Crusher. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 29 (5d8 + 7) bludgeoning damage.

Lynel Bow. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 7 (2d6) lightning damage from magical arrows.

Invoke Flame (Recharge 5-6). The lynel does one of the following:

  • The lynel exhales fire in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one.
  • Thrusting its weapon into the ground, the lynel detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the lynel must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 42 (12d6) fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone.


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Source

See Lynel (5e Creature).

With pale silver fur, a gray mane, and violet accents, the exceedingly rare silver lynel almost looks like an albino of its kind. This belies its true might. One of these creatures has been thoroughly bathed in empowering dark magic, usually the result of a direct blessing from Ganon himself. This evil aura is so overwhelming that those who draw near it begin to feel fear.


Variant: Sword and Shield[edit]

This variant of silver lynel wields a shield and longsword in lieu of a club and bow. Its AC increases to 19. It loses the Lynel Crusher and Lynel Bow actions, which are replaced with the following:

Longsword. Melee Weapon Attack +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage, or 23 (3d10 + 5) slashing damage if used with two hands.

See also[edit]

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Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryLynel

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