Blue Lynel (5e Creature)
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Large giant (lynel), chaotic evil
Armor Class 16 (natural armor)
Saving Throws Str +10, Dex +8, Wis +9
Brute. A melee weapon deals one extra die of its damage when the lynel hits with it (included in the attack).
Innate Spellcasting. The lynel's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The lynel can innately cast the following spells, requiring no material components:
Multiattack. The lynel makes three melee attacks or two ranged attacks.
Lynel Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 19 (3d8 + 5) piercing damage, or 21 (3d10 + 5) piercing damage if used with two hands to make a melee attack.
Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 16 (2d12 + 3) piercing damage plus 10 (3d6) lightning damage from magical arrows. The target must make a DC 16 Constitution save or be Paralyzed until their next turn.
Invoke Flame (Recharge 5-6). The lynel does one of the following:
See Lynel (5e Creature).
The fur of these lynels is a dark blue color, with their manes being a pale silver-blue. Blue lynels are often considered elite warriors among their kind. In the rare instances lynels form a tribe, it is usually led by one of this variety. The only varieties that could outperform their prowess—gold and silver lynels—are in most eras exceedingly rare, akin to myth.
Variant: Sword and Shield
This variant of blue lynel wields a shield and longsword in lieu of a spear and bow. Its AC increases to 18. It loses the Lynel Spear action, which is replaced with the following:
Longsword. Melee Weapon Attack +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) slashing damage, or 21 (3d10 + 5) slashing damage if used with two hands.
Variant: Elemental Arrows
This variant of the blue lynel wields either fire or ice arrows instead of electric arrows. A lynel can only have one type of arrow. Different types of arrows do not alter the blue lynel's challenge rating.
Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 16 (2d12 + 3) piercing damage plus 10 (3d6) cold damage from magical arrows. The target must make a DC 16 Constitution save or be restrained in a layer of ice. Until this affect ends, the target takes 1d6 cold damage each turn. This affect ends when the target takes an action to break free. This affect also ends if the target takes 1 fire damage or 5 of any other damage besides cold.
Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 16 (2d12 + 3) piercing damage plus 10 (3d6) fire damage from magical arrows. The target must make a DC 16 Constitution save or catch on fire. A target on fire takes 1d10 fire damage each turn until someone takes an action to put it out. This destroys any burnable equipment or weapons the target is carrying.
- Red lynel, another common form of lynel, slightly less potent than the blue variety
- Orange lynel, the weakest form of lynel
- Golden lynel of Hyrule, the mythical form of lynel said to be stronger than any other
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