Goku, GT (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 33 (Natural Armor)
Hit Points 418 (44d8 + 220)
Speed 145 ft.


STR DEX CON INT WIS CHA
15 (+2) 32 (+11) 20 (+5) 8 (-1) 10 (+0) 18 (+4)

Saving Throws Str +14, Dex +23, Con +17, Int +5, Wis +6, Cha +10
Skills Acrobatics +23, Athletics +14, Insight +12, Performance +16, Persuasion +16, Stealth +23, Survival +12
Senses passive Perception 10
Languages Common
Challenge 44 ( XP)


Ki. Goku has 47 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Goku has a damage threshold of 4.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Prehensile Tail. Goku's Saiyan biology includes a prehensile tail. He cannot hold a weapon or shield using his tail. If his tail is severed, he is no longer considered proficient in Acrobatics, additionally, he can make unarmed strikes with his tail. Making unarmed strikes in this way decreases the damage die by 2 tiers(d12 < d8 < d4 < 1). His tail will slowly grow back over the course of a week, he regains use of it in 2d6 days.

Powerful Build/Toned Body/Ki Imbued Body. Goku counts as four sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficiency bonus (6) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by four for Goku:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Saiyan Power. If Goku is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 44 hit points, he can only do this eight times (all eight instances included in dexterity and constitution, redistribute or remove as appropriate).

Brawn/Evasion/ Discernment. When Goku is targeted by an area effect that lets him make a Strength, Dexterity, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

Saiyan Brutality. Once per turn when Goku hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Goku has the following:

  • He has 88 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Limit Break (2/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious.

Advanced Ki Adept. A number of techniques equal to half of Goku's proficiency bonus (6) chosen on a long or short rest, gain one of the following when used:

  • The technique ignores any damage resistances.
  • Creatures have disadvantage against any saving throws the technique forces a creature to make.
  • He may gain advantage on any attack rolls or saving throws it incurs.
  • He may increase the damage die of the chosen techniques by 1 tier (1 > d4 > d6 > d8 > d10 > d12 > 2d8).

Enhanced Charging. Goku has techniques labeled 'Charging' when Goku charges or begins charging any of those techniques he may add 3d12 to the damage each round it's charged, additionally, if he charges or begins charging any technique beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to four times per turn.

ACTIONS

Multiattack. Goku makes five attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +23 to hit, reach 5 ft., one target. Hit: 30 (3d12 + 11) force damage.

Ki Charge As a full turn action Goku regains 19 (3d12) Ki points.

Warrior's Pride. As a free action, Goku ends one effect that is causing him to be charmed or frightened.

See Goku's known Techniques

  • DC - 31
  • Attack bonus - +23
  • Technique slots - 16

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 70 (3d10 + 55). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Goku takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

GokuSuperSaiyan4DBGT.png
[Source].

15 years after the defeat of Majin Buu, and 5 years after beginning to train with his reincarnation, Goku massively grew in strength. After a full-power match with his student in the Hyperbolic Time Chamber, the ever-nefarious Pilaf gang found their way to the Lookout as well, and accidentally made a wish on the Black Star Dragon Balls to turn the 42 year old Goku back into a child. As the crystal set scattered across the stars, Goku, Trunks, and his granddaughter Pan climbed aboard Bulma's most advanced starship, the Grand Tour, to save the planet. On their journey, they accidentally awoke, and earned the ire of, the last remnant of the Tuffle Empire, Baby, who returned to Earth faster than they could and mind-controlled its inhabitants, save for Mr. Satan, Buu, and Uub. Baby himself manually controlled Vegeta, utilizing the power than destroyed his people to attempt to do the same to Goku. Not being strong enough to defeat the hybrid, he regrew his tail with the help of the Supreme Kai and Old Kai, first achieving a Golden Great Ape form, which Baby copied, before achieving the completion of Saiyan power; Super Saiyan 4, and vaporizing Baby after he fled Vegeta's body. After facing numerous threats, he eventually came face-to-face with the beginning of his journey in Omega Shenron, who seemingly killed him with a Negative Energy Ball. While it is unclear if he truly did die, Goku arose as something beyond even life and death.



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