Future Gohan (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Human-Saiyan), chaotic good


Armor Class 25 (Natural Armor)
Hit Points 238 (28d8 + 112)
Speed 115 ft.


STR DEX CON INT WIS CHA
12 (+1) 28 (+9) 19 (+4) 16 (+3) 12 (+1) 10 (+0)

Saving Throws Str +9, Dex +17, Con +8, Int +7, Wis +9, Cha +4
Skills Acrobatics +17, Athletics +9, History +11, Investigation +19, Perception +9
Senses passive Perception 19
Languages Common
Challenge 28 (120,000 XP)


Ki. Gohan has 34 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Gohan has a damage threshold of 2.

Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Saiyan Power. If Gohan is reduced to 0 Hit Points and isn't stable, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 28 hit points, he can only do this eight times (all eight instances in strength, dexterity and constitution, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Gohan hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action..

Toned Body. Gohan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift, additionally he adds half his proficency bonus (4) on all strength checks.

Limit Break (1/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconscious.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

Enhanced Charging. Gohan has techniques labeled 'Charging' when Gohan charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

Warrior's Pride. As a free action, Gohan retries one saving throw that is causing him to be charmed or frightened.

ACTIONS

Multiattack. Gohan makes four attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) force damage.

Ki Charge As a full turn action Goku regains 9 (2d8) Ki points.

See Gohan's known Techniques

  • DC - 25
  • Attack bonus - +17
  • Technique slots - 8

REACTIONS

Deflect Missile. When Gohan is hit by a ranged attack, he reduces its damage by 41 (1d10 + 36). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Gohan takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

Future_Gohan_Super_Saiyan.png
[Source].

With Goku dead from an unknown heart virus, the androids easily killed the Earth's mightiest warriors, leaving only Gohan and the infant Trunks alive to witness the fall of humanity. With the rage of being able to do nothing against such a terrifying threat, he quickly achieved Super Saiyan, and began doing his best to fight, for what little it was worth. Now 26 years old and with one less arm, well past the age he would become stronger than Majin Buu in the normal timeline but unable to train in any meaningful way, he began training the young Trunks to become his replacement should anything happen, with each passing day feeling like it would unlock the youth's Super Saiyan potential, but that day never coming. It was only by Gohan's death that Trunks let his rage burst, and with that power he, and thus Gohan in a roundabout way, would ultimately become the savior of their timeline.



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