Antimatter Storm (5e Spell)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 11:29, 26 February 2024 (MST) because: Unusable. Unformatted. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

(name= antimatter Storm |school= |ritual= |lvl= 1st level |casttime= 1 action |range= 60 foot radius |comp= S |dur= concentration, up to 1 minute | You summon a raging storm of antimatter energy within a 60 foot radius at a point of your choosing. Dark clouds swirl overhead, crackling with dangerous energy. Each round on your turn while you concentrate on this spell, you can use your action to unleash a bolt of antimatter lightning at a creature within range.

Choose one creature you can see within range. That creature must make a Dexterity saving throw. On a failed save, it takes 2d8 force damage and 2d8 lightning damage. On a successful save, it takes half as much damage.

As a bonus action you can move the storm in any direction within range


At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 antimatter damage and 1d8 lightning damage for each slot level above 1st.

5.00
(one vote)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: