Golden Lynel of Hyrule (5e Creature)

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Golden Lynel of Hyrule

Large giant (lynel), chaotic evil


Armor Class 17 (natural armor)
Hit Points 558 (36d10 + 360)
Speed 70 ft.


STR DEX CON INT WIS CHA
30 (+10) 25 (+7) 30 (+10) 19 (+4) 20 (+5) 20 (+5)

Saving Throws Str +18, Dex +15, Con +18, Wis +13
Skills Acrobatics +15, Athletics +18, Insight +13, Intimidation +13, Perception +13, Survival +13
Damage Resistances cold, fire, lightning, radiant
Senses passive Perception 23
Languages Blin, Lizal, plus one other language (usually Common)
Challenge 28 (120,000 XP)


Evil Aura. Any creature that starts its turn within 10 feet of the lynel must succeed on a DC 15 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again.

Improved Initiative. The lynel has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Innate Spellcasting. The lynel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The lynel can innately cast the following spells, requiring no material components:

At will: power beam, scorching ray, spin attack
2/day: dispel magic, fireball, flame spiral, lesser restoration
1/day: fire storm, greater restoration, wall of fire

Legendary Resistance. If the lynel fails a saving throw, it can choose to succeed instead.

Magic Resistance. The lynel has advantage on saving throws against spells and other magical effects.

Powerful Attacks. A weapon attack deals one extra die of its damage when the lynel hits with it (included in the attack), and these weapon attacks are magical.

ACTIONS

Multiattack. The lynel makes five melee weapon attacks, or four ranged weapon attacks. It can forgo three of these attacks to instead cast a spell or use its Invoke Flame action.

Lynel Crusher. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 (5d8 + 10) bludgeoning damage.

Lynel Bow. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 27 (3d12 + 7) piercing damage plus 10 (3d6) lightning damage from magical arrows. The target must succeed a DC 20 Constitution save or be stunned until the start of their next turn. If the target is soaked or in water, all targets within a 15 ft. sphere must make the same save.

Invoke Flame (Recharge 5-6). The lynel does one of the following:

  • The lynel exhales fire in a 30-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one.
  • Thrusting its weapon into the ground, the lynel detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the lynel must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 42 (12d6) fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone.

REACTIONS

Gleaming Dodge. When attacked by a creature it can see, the lynel halves the damage it takes—unless the damage is necrotic.

LEGENDARY ACTIONS

The golden lynel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden lynel regains spent legendary actions at the start of its turn.

Detect. The lynel makes a Wisdom (Perception) check.

Withdraw. The lynel uses the Disengage action, and moves up to half its speed.

Attack (Costs 2 Actions). The lynel moves up to half its speed and makes a melee weapon attack.

sas4Izm.png
A Hyrulean golden lynel (background) compared to a young adult hylian (foreground).
Source

See Lynel (5e Creature).

This is a silver lynel, one of the most fearsome monsters to ever roam the fields of Hyrule, that has been blessed with the status of a golden monster.

Any one of these mythical monsters is said to be on the tiers of a god. It is believed by some that they can only be created through the direct influence of the Golden Goddessess, purposely fabricated as a challenge to humanoids who have shown excessive hubris.


Variant: Sword and Shield

This variant of golden lynel wields a shield and longsword in lieu of a club and bow. Its AC increases to 19. It loses the Lynel Crusher and Lynel Bow actions, which are replaced with the following:

Longsword. Melee Weapon Attack +18 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) slashing damage, or 26 (3d10 + 10) slashing damage if used with two hands.

This variant has a Challenge Rating of 27 (105,000 XP).

Variant: Elemental Arrows

This variant of the gold Lynel wields either fire or ice arrows instead of electric arrows. A Lynel can only have one type of arrow. Different types of arrows do not alter the gold Lynels challenge rating.

Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 27 (3d12 + 7) piercing damage plus 10 (3d6) cold damage from magical arrows. The target must make a DC 20 Constitution save or be restrained in a layer of ice. Until this affect ends, the target takes 1d6 Cold damage each turn. This affect ends when the target takes an action to break free. This affect also ends if the target takes 1 fire damage or 5 of any other damage besides cold.

Lynel Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 27 (3d12 + 7) piercing damage plus 10 (3d6) Fire damage from magical arrows. The target must make a DC 20 Constitution save or catch on fire. A target on fire takes 1d10 fire damage each turn until someone takes an action to put it out. This destroys any burnable equipment or weapons the target is carrying.


See also



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryLynel

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