Name |
Summary |
Spellcasting |
Hit Die
|
(SETTING NOT FULLY DEVELOPED) MC Origins: enchantress |
An agile, less of a caster and more of a fighter sorcerer that have imbuement agic coarsing through their veins, allowing them to enchant weapons they are holding in their hands.
|
|
6
|
Aberrant Summoner |
A spellcaster with a mix of versatility, power and companionship.
|
full
|
6
|
Aberrant Summoner, Variant |
A spellcaster with a mix of versatility, power and companionship.
|
full
|
6
|
Animist, Variant |
A being empowered by the power of the spirits
|
full
|
6
|
Aquamancer |
Powerful magic wielders, specializing in the element of water.
|
full
|
6
|
Assimilator |
A being whose soul became empty, one way or another.
|
|
6
|
Astralwalker |
The Astral Plane is a part of you. Utilize its advantages over it and destroy enemies you force into it.
|
full
|
6
|
Atlira Setting Spirit Bond |
|
|
6
|
Awakener |
A powerful manipulator of plants that obey their controller's every command with some semblance of intelligence.
|
half
|
6
|
Bocere |
|
|
6
|
ChanceCaster |
An arcane risk-taker. Their spells can fail, but success is a rush like no other.
|
full
|
6
|
Chancecaster, 2nd Variant |
An arcane risk-taker, because wild magic simply isn't enough.
|
full
|
6
|
Clockwork |
A Mage who infuses magic into clockwork devices.
|
full
|
6
|
Common Caster |
Not all commoners are 1 hit die wimps, some can actually fight and cast spells.
|
third
|
6
|
Con Artist |
A con artist is to social interactions as a barbarian is to combat. A largely non-violent class who uses their charm and panache to get through life.
|
|
6
|
Dark Necromancer |
The dark necromancer is a mage who can use its own will and essence to suck the soul of recently killed creatures, using these souls as fuel to their macabre powers, tearing them apart to build necrotic energy.
|
|
6
|
Death Dealer |
Life is so overrated...why not cause more death to flourish
|
full
|
6
|
Dirge/Priest of Nihilism |
An unlikely melding of the antithesis of Cleric and Bard.
|
full
|
6
|
Dirge/Priest Of Nihilism, Variant |
An unlikely melding of the antithesis of Cleric and Bard.
|
full
|
6
|
Eclipsemancer |
Harness the forces of light and darkness to shift the battle in your favor.
|
full
|
6
|
Eclipses |
Harness the forces of light and darkness to shift the battle in your favor.
|
full
|
6
|
Elemental Slinger |
|
full
|
6
|
Elementalist |
As an Elementalist, you gain the following class features.
|
full
|
6
|
Enchanter |
Powerful supportive roles in the group that prefer to aid their allies in battle rather than fighting their own fights.
|
full
|
6
|
Enchanter, Variant 2 |
Powerful supportive roles in the group that prefer to aid their allies in battle rather than fighting their own fights.
|
full
|
6
|
Esper, Variant |
Esper's are people born with the ability to manipulate the world with their minds, achieving a plethora of different effects depending on the individual.
|
|
6
|
Extended Sorcerer Levels |
20 additional levels for the sorcerer class.
|
|
6
|
Extended Wizard Levels |
20 additional levels for the wizard class.
|
|
6
|
Eye Mage |
If you can see their eyes, it's already too late.
|
full
|
6
|
Fairy King, Variant 2 |
|
full
|
6
|
Fatesmith |
A studious spellcaster who prefers the raw power of fate itself over measly spell slots.
|
|
6
|
Fencer, Variant |
An ultra-basic melee glass cannon
|
|
6
|
Gamemaster |
|
|
|
Glyphflinger (5e Subclass) |
|
|
|
Guarded Fighter |
A commoner not quite adept at fighting, accompanied by their skilled fighter of a guard.
|
|
6
|
Gun-Mage |
A Mage who uses a heavily modified magical weapon to attack at various ranges.
|
half
|
6
|
Hermetic Mage |
Hermetic Mage dont cast many powerful spells, but their versatility more than makes up for it.
|
|
6
|
Hexer |
A curseslinger. Armed with hexes and dark magic, and accompanied by a powerful familiar.
|
full
|
6
|
Hiemalis |
[hi.ɛˈmaː.lɪs] latin, adjective = winter time/rainy season, stormy, wintry (Weapon focused spell caster centered around ice, water and lightning, with a summon.)
|
|
6
|
Kaleido |
Ever changing like a kaleidoscope, showing the exquisite form of many classes.
|
full
|
6
|
Kaleido, Variant |
A magical girl who can transform into multiclass.
|
full
|
6
|
Kaleido, Variant 2 |
Ever changing like a kaleidoscope, showing the exquisite form of many classes.
|
full
|
6
|
Mage |
Mages are spellcasters that often don't have the time or patience to prepare spells every day but lack the innate abilities of a sorcerer.
|
full
|
6
|
Mage, Variant |
A caster of arcane magic, used by wise scholars and chaotic enigmas alike. They are capable of prodigious potential and great change.
|
full
|
6
|
Magical Puppeteer |
You can make a Puppeteer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the Entertainer background. Third, choose Persuasion, and Sleight of Hand as your skills. Fourth, choose Light crossbow and quiver of 20 bolts and
|
half
|
6
|
Magister |
A spellcaster that takes full control over the power of light and darkness
|
full
|
6
|
Magnet Mutant |
|
|
6
|
Marionetista |
A peerless puppeteering master and manufacturer
|
|
6
|
Mech Pilot |
A modular class centered around your unique personal armor suit that can be modified over the course of the game.
|
|
6
|
Mechromancer, Variant |
An individual who through some experiment was partially converted to machine and as a result, seeks to fully complete the conversion
|
|
6
|
Medic |
A dedicated Healer who does not use magic
|
|
6
|
Medium |
Command armies of ghosts from the rear or from the frontlines of battle (Spirit Commander Variant).
|
third
|
6
|
Mercurial |
Potent spellcaster with limited control of spell choice
|
|
6
|
Necromancer |
A person who uses magic to interact with the deceased.
|
full
|
6
|
Necromancer, 3rd Variant |
A master of life and death can be a wonderful companion or a terrible enemy
|
full
|
6
|
Necromancer, 6th Variant |
A master of life and death can be a wonderful companion or a terrible enemy
|
full
|
6
|
Omegian (5e Race) |
|
|
6
|
Opportunist |
|
|
6
|
Opti Shifter |
An optic menace who's eyes are rarely the same
|
half
|
6
|
Personifier |
A card master who infuses himself with the power of a deck of tarot cards
|
full
|
6
|
Possessed |
A creature destined to have a monster reside within itself.
|
|
6
|
Possessor |
Possess objects and command them offensively or as support on the battlefield. Mess with your enemies using spells tied to possession abilities.
|
|
6
|
Priest |
A holy man who act as a conduit for divine power and as a guide for the common folk towards the blessing of their god.
|
full
|
6
|
Psion, Variant |
Psions are the quintessential manipulators of psionic power.
|
full
|
6
|
Psyche Warrior |
|
|
6
|
Psycher |
A class that expands upon the mental capacity of talented individuals who can bend reality, influence minds, alter the elements, or restore the body.
|
|
6
|
Psychic |
Psychics are masterminds, utilizing superior intelligence to manipulate their opponents.
|
full
|
6
|
Puppet Creator |
Bard with great love for puppets
|
half
|
6
|
Puppeteer, 3rd Variant |
You can make a Puppeteer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Most people see puppeteers as menacing, or even villainous, due to the close association with death. Not all of them are evil, but the forces they manipulate are considered taboo by many societies.
|
half
|
6
|
Pure Necromancer |
A dedicated student of the secrets of death.
|
|
6
|
Pyromancer |
Those who have ignited the kindling within themselves. Pyromancers.
|
full
|
6
|
Reaper |
An emissary of Death's will.
|
|
6
|
Rolling Fortress |
Hulking war machine that hoists a large cannon to combat large, sloe monsters but has low manevouribility and performs poorly against agile swarms.
|
|
6
|
Scout "old school" |
An ultra-basic class which tries to make the party's life easier
|
|
6
|
Seer |
Someone who saw a glimpse and never turned back.
|
full
|
6
|
Seer, Variant |
Someone who saw a glimpse and never turned back.
|
full
|
6
|
Shapeshifter, Variant 2 |
|
|
6
|
Sigil Necromancer |
A necromancer who uses magically infused sigils to bolster allies, harm enemies and enslave undead creatures.
|
|
6
|
Snake Charmer |
Use soothing music to make snakes bend at your will. Summon increasingly powerful snakes to aid you in battle.
|
full
|
6
|
Soothsayer |
A soothsayer is a formidable opponent on the battlefield, casting spells from memory and sheer charisma. Although they are not masters over many spells, they can accumulate many through careful search.
|
full
|
6
|
Sorcerer, 2nd Variant |
|
full
|
6
|
Sorcerer-Sorcerer |
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. As a Sorcerer-Sorcerer the power of your magic relies on your ability to project your will into the world.
|
half
|
6
|
Soulbound Summoner |
A spellcaster who uses a mix of spells and summons to deal damage and maintain their situational advantage.
|
full
|
6
|
Specialist |
|
|
6
|
Spectrum Mage |
Mages who specialize in the lesser used arcane magic to great effectiveness.
|
|
6
|
Spell Weaver |
|
full
|
6
|
Spell Weaver Variant |
|
full
|
6
|
Spellshaper |
A spellcaster with no ordinary limitations, able to copy and cast with ease any spell that they themselves have witnessed being cast.
|
full
|
6
|
Spirit Commander |
Command armies of ghosts from the rear or from the frontlines of battle.
|
third
|
6
|
Spirit Commander, 2nd Variant |
Command armies of ghosts from the rear or from the frontlines of battle.
|
|
6
|
Spirit Commander, Variant |
Command armies of ghosts from the rear or from the frontlines of battle.
|
third
|
6
|
Spirit Lord |
Summon spirits by your side, to aid your allies in battle. Be offensive or defensive!
|
full
|
6
|
Spirit-Bond |
|
|
6
|
Spiritualist |
Blessed warrior of the spirits.
|
full
|
6
|
Star Caller |
A spell caster with a deep connection to the cosmos
|
full
|
6
|
Star Shaman |
|
full
|
6
|
Storm Archer |
|
half
|
6
|
Summoner, 6th Variant |
|
|
6
|
Supreme Caster |
The most powerfull caster of the ages.
|
full
|
6
|
Supreme Healer, Variant |
Supreme healer is a healer who sacrifices himself for others.
|
full
|
6
|
Tamer |
|
|
6
|
Timeless Sorcerer |
Unnoticed by time.
|
|
6
|
Tinkerer |
One who makes clockwork objects and contraptions
|
|
6
|
Tinkerling |
A tinkerling uses their intelligence and creativity to solve their problems through mechanical means. If you can think it, a tinkerling can make it.
|
|
6
|
Tough Commoner |
Not all commoners are 1 hit die wimps, some can actually fight.
|
|
6
|
Trickster |
|
third
|
6
|
Truenamer |
Scholars dedicated to learning the ancient lexicon of the universe. Some use it to control others, some use it to unravel evil magics, but all know it is powerful and not something to be taken lightly.
|
|
6
|
Umbrablade |
Umbrablades are deadly warriors and assassins with the ability to control the shadows.
|
third
|
6
|
Undead Master |
An (not entirely) undead minion focused necromancer.
|
full
|
6
|
Undead Summoner |
A dedicated summoner of undead.
|
half
|
6
|
Undead Summoner, 2nd Variant |
A dedicated summoner of undead.
|
full
|
6
|
Untouchable Knight |
A knight that puts their honer and pledge to never be hit above all else.
|
|
6
|
Virus |
Virus-themed spellcaster
|
full
|
6
|
Volumancer |
A magic user who uses Scrolls to cast
|
half
|
6
|
Wanderer |
a powerful, but unstable, psychic
|
|
6
|
Wildwalker |
The creatures of the forest are your life. Fight alongside them or summon them to fight for you!
|
|
6
|
Wind Runner |
One touched by the the Plane of Air, who uses his connection to maximize his mobility.
|
|
6
|
Witch |
A practitioner of the old magics, and senses the spiritual bonds between all things.
|
half
|
6
|
Witch, 3rd Variant |
A practitioner of the old magics, senses the spiritual bonds between all things, and light potion crafting and curse creation.
|
half
|
6
|
Witch, Variant |
Double, double, toil and trouble, cauldron burn and cauldron bubble... yeah. THAT kind of witch.
|
|
6
|