5e Artificer Classes
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Artificer classes focus on the crafting or use of items.
Artificer Classes[edit]
Name | Summary | Spellcasting | Hit Die |
---|---|---|---|
Arcane Mechanic, Variant | As an arcane mechanic, you gain the following class features. | half | 8 |
Arcane Mechanik | As an arcane mechanic, you gain the following class features. | half | 8 |
Arcane Puppeteer | Arcane puppeteers are gifted sorcerers who channel their energy through another being. | half | 8 |
Arrowsmith | The Arrowsmith uses custom arrows to create chaotic and useful effects on the battlefield from afar. | 10 | |
Artificer, 2nd Variant | In Eberron, magic is almost technology; and Artificers are the world's master inventors. | 8 | |
Artificer, 7th Variant | As an artificer, you gain the following class features. | full | 8 |
Artificer, Variant | The artificer's are the master of powers underlying magical constructions; spells and the creation of magical goods. |
8 | |
Boffin | half | 8 | |
Fleshwarper, Variant | You manipulate and augment living tissue, including your own, to become a terrifying being of flesh and bone. | 8 | |
Grenadier | An Expert in Explosives, a Grenadier is all about chucking explosives and hitting multiple enemies with AoE dmage | 8 | |
User:Jsplash/True Artificer (Varient) | Artificers are masters of magical invention. They are deeply interested in how magic works and demand attention on what they will be creating. | half | 8 |
Machinamancer | Machinamancer class features | 8 | |
Machinist | half | 8 | |
Marionetista | A peerless puppeteering master and manufacturer | 6 | |
Mech Pilot | A modular class centered around your unique personal armor suit that can be modified over the course of the game. | 6 | |
Mechanine | third | 8 | |
Red Artificer | A redneck artificer | 8 | |
Technomancer | Technomancer are masters of magical invention. They are deeply interested in how magic works and demand attention on what they will be creating. | 8 | |
True Artificer | Artificers are masters of magical invention. They are deeply interested in how magic works and demand attention on what they will be creating. | half | 8 |
Artificer Mashup Classes[edit]
Name | Summary | Spellcasting | Hit Die |
---|---|---|---|
Battlesmith | A weapons smith that forges their own powerful equipment to augment their combat abilities | 10 | |
Chemist, Variant | A scientifically-minded adventurer that uses a little bit of magic to do a lot of impact. Subclasses include: Incendiary, Biochemist, Pharmacist, and Metallurgist. | 8 | |
Creator Soul | Holders of almost godlike power. Capable of manipulating aspects of the universe to create powerful "constructs". | 8 | |
Creator Soul, Variant | Holders of almost godlike power. Capable of manipulating aspects of the universe to create powerful "constructs". | 8 | |
Engineer, Variant | Utilize technological devices to your advantage! | 10 | |
Familiar Master | A warrior who puts a more powerful form of familiar to use in battle. | 10 | |
Gunslinger, 4th Variant | Another gunslinger class based on single shot weapons more fitting of a medieval setting. | 10 | |
Gunslinger, Variant | "I'm your huckleberry" | 8 | |
Handcannoneer | When a gunslinger just doesn't satisfy your destructive needs and you think you need more damage. | 8 | |
Marksman | 8 | ||
Mech Pilot, Variant | 8 | ||
Mechmaster | A warrior who uses the sheer force of a mech to assist the needs of themselves and others in a fight. | 10 | |
Mechromancer, Variant | An individual who through some experiment was partially converted to machine and as a result, seeks to fully complete the conversion | 6 | |
Power Mage | 1d6 | ||
Puppeteer, 3rd Variant | You can make a Puppeteer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Most people see puppeteers as menacing, or even villainous, due to the close association with death. Not all of them are evil, but the forces they manipulate are considered taboo by many societies. | half | 6 |
Sporitech | A fungi fanatic which infuses inventions with mushrooms. | 8 |
Artificer Classes Based on Existing Fiction[edit]
Name | Summary | Spellcasting | Hit Die |
---|---|---|---|
Alchemist of Transmutation | Alchemists are individuals capable of studying and practicing alchemy. As the craft of alchemy requires a full understanding of chemistry, physics and ancient alchemical theory, alchemists are closer to scientists than magicians, but the ability to perform alchemy is also tied to an inherent talent for manipulating matter and energy, so not all people can become competent alchemists merely by studying. | 8 | |
AntMan | 1d8 | ||
Gunmen Pilot Variant | 1d8 | ||
Mandalorian | A group of people native to the planet Mandalore, and wear special armor made of a substance called Beskar. | 10 | |
Mech Pilot, 2nd Variant | 4 | ||
Mystic Puppeteer | A mystic who has crafted and enchanted small puppets, using them for anything and everything from the mundane to fighting in their stead. | 8 | |
Mystic Puppeteer, Variant | A mystic who has crafted and enchanted small puppets, using them for anything and everything from the mundane to fighting in their stead. | 10 | |
Rebel Corps Soldier | A soldier who uses their will to aid the rebellion in any way they can. | 8 | |
White Dragon Emperor | 12 |
Artificer April Fools Classes[edit]
Name | Summary | Spellcasting | Hit Die |
---|---|---|---|
Boy Kisser | 1d8 |
Incomplete Artificer Classes[edit]
Artificer classes with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
- Artificer, 4th Variant
- Artificer, 5th Variant
- Artificer, Gunslinger Variant
- Clan Eshin Acolyte
- Engineer
- Forgemaster
- Gemwarden
- Great Inventor
- Hutcher
- Mad Inventor
- Matterweaver
- Monster Hunter
- Mr Magnetic
- New World Cyborg (Grand Line Supplement)
- Of the Cos
- Scientist
- Soul Crafter
- The Hollow Hunter
- Tinkerling Variant
- War-smith
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