War-smith (5e Class)

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War-smith[edit]

A smith is a maker of weapon, armor, and tools, a warrior uses those weapons and armor to wage battle or war. A War-smith is both a smith and a warrior, with knowledge of flaws within armor and weapons, they become feared on the battle-field, not because of their strength or power, but because their arms and armor shall be broken leaving them defenseless.

Creating a War-smith[edit]

A War-smith is in basic concept a smith who applies their knowledge of crafting into a battle-style that's allows them use the flaws of weapons and armors to their benefit, at the same time they use that knowledge to optimally use their arms and armor. Think of how and why your character decided to apply their smithing knowledge into fighting instead of becoming a normal blacksmith.

Quick Build

You can make a War-smith quickly by following these suggestions. First, Strength should be your highest ability score, followed by Wisdom. Second, choose any background that you fancy. Third, choose option a for close combat, b for long range, or c for a mix, when you select equipment.

Class Features

As a War-smith you gain the following class features.

Hit Points

Hit Dice: 1d10 per War-smith level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per War-smith level after 1st

Proficiencies

Armor: all weapons
Weapons: all armors
Tools: smith's tools, woodcarver's tools, and leatherworker's tools
Saving Throws: Strength, Constitution
Skills: Choose two, Athletics, Perception, Intimidation, Persuasion, or Insight.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a martial melee weapon with a shield or (b) a longbow and 20 arrows or (c) a simple melee weapon with 10 darts
  • (a) chain mail or (b) leather armor or (c) scale mail
  • (a) explorer's pack or (b) dungeoneer's pack or (c) scholar's pack
  • smith's tools, woodcarver's tools, and leatherworker's tools

Table: The War-smith

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

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<!-Subclass Feature->[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

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<!-Class Feature->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the War-smith class, you must meet these prerequisites: 13 or more strength, 13 or more constitution, and must have proficiency with smith's tools.

Proficiencies. When you multiclass into the War-smith class, you gain the following proficiencies: all armors, all weapons, woodcarver's tools, leatherworker's tools.

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